mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-10 07:12:07 +00:00
Add cvar to control sorting of play sounds
This commit is contained in:
parent
1887072cc9
commit
93a0473244
2 changed files with 18 additions and 5 deletions
|
@ -168,6 +168,7 @@ extern cvar_t *s_ambient;
|
|||
extern cvar_t* s_underwater;
|
||||
extern cvar_t* s_underwater_gain_hf;
|
||||
extern cvar_t* s_doppler;
|
||||
extern cvar_t* s_ps_sorting;
|
||||
|
||||
/*
|
||||
* Globals
|
||||
|
|
|
@ -72,6 +72,7 @@ cvar_t *s_ambient;
|
|||
cvar_t* s_underwater;
|
||||
cvar_t* s_underwater_gain_hf;
|
||||
cvar_t* s_doppler;
|
||||
cvar_t* s_ps_sorting;
|
||||
|
||||
channel_t channels[MAX_CHANNELS];
|
||||
int num_sfx;
|
||||
|
@ -685,7 +686,7 @@ S_IssuePlaysound(playsound_t *ps)
|
|||
Com_Printf("Issue %i\n", ps->begin);
|
||||
}
|
||||
|
||||
if (ps->sfx->is_silenced_muzzle_flash)
|
||||
if (s_ps_sorting->value == 3 && ps->sfx->is_silenced_muzzle_flash)
|
||||
{
|
||||
S_FreePlaysound(ps);
|
||||
return;
|
||||
|
@ -864,9 +865,14 @@ S_StartSound(vec3_t origin, int entnum, int entchannel, sfx_t *sfx,
|
|||
|
||||
cvar_t *game = Cvar_Get("game", "", CVAR_LATCH | CVAR_SERVERINFO);
|
||||
|
||||
if ((strcmp(game->string, "") == 0) ||
|
||||
const qboolean is_mission_pack =
|
||||
(strcmp(game->string, "") == 0) ||
|
||||
(strcmp(game->string, "rogue") == 0) ||
|
||||
(strcmp(game->string, "xatrix") == 0))
|
||||
(strcmp(game->string, "xatrix") == 0);
|
||||
|
||||
if ((s_ps_sorting->value == 1 && is_mission_pack) ||
|
||||
s_ps_sorting->value == 2 ||
|
||||
s_ps_sorting->value == 3)
|
||||
{
|
||||
for (sort = s_pendingplays.next;
|
||||
sort != &s_pendingplays && sort->begin <= ps->begin;
|
||||
|
@ -874,7 +880,7 @@ S_StartSound(vec3_t origin, int entnum, int entchannel, sfx_t *sfx,
|
|||
{
|
||||
}
|
||||
}
|
||||
else
|
||||
else if (!is_mission_pack && s_ps_sorting->value == 1)
|
||||
{
|
||||
for (sort = s_pendingplays.next;
|
||||
sort != &s_pendingplays && sort->begin < ps->begin;
|
||||
|
@ -882,6 +888,11 @@ S_StartSound(vec3_t origin, int entnum, int entchannel, sfx_t *sfx,
|
|||
{
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* No sorting. Just append at the end. */
|
||||
sort = s_pendingplays.prev;
|
||||
}
|
||||
|
||||
ps->next = sort;
|
||||
ps->prev = sort->prev;
|
||||
|
@ -1208,6 +1219,7 @@ S_Init(void)
|
|||
s_underwater = Cvar_Get("s_underwater", "1", CVAR_ARCHIVE);
|
||||
s_underwater_gain_hf = Cvar_Get("s_underwater_gain_hf", "0.25", CVAR_ARCHIVE);
|
||||
s_doppler = Cvar_Get("s_doppler", "0", CVAR_ARCHIVE);
|
||||
s_ps_sorting = Cvar_Get("s_ps_sorting", "1", CVAR_ARCHIVE);
|
||||
|
||||
Cmd_AddCommand("play", S_Play);
|
||||
Cmd_AddCommand("stopsound", S_StopAllSounds);
|
||||
|
|
Loading…
Reference in a new issue