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Update README
* remove link to our debian packages, we don't do that anymore -> mention debian/ubuntu packages instead * remove references to libjpeg, we don't use that anymore * Link to retex pack was broken, replace with our mirror, mention that the ones in models.zip suck * Fix some typos
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27
README
27
README
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@ -72,10 +72,13 @@ Content of this file:
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1. Installation on (Free|Open)BSD and Linux
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1. Installation on (Free|Open)BSD and Linux
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===========================================
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===========================================
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Note: If you're using Debian Linux or a derived distribution like Ubuntu, you
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Note: Some Linux distributions have packages of Yamagi Quake II that might even
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probably want to use the packages that are linked in the Download section at
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assist you in installing the game data.
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http://www.yamagi.org/quake2/debian.html They'll even assist you in installing
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In Debian and Ubuntu it's called "yamagi-quake2", the package
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the game data.
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"game-data-packager" should help you with installing the game data.
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Note however that those packages are usually outdated a few versions, so if you
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encounter any bugs in them it's possible that we have already fixed those bugs
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in a later release.
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1.1 Supported Systems:
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1.1 Supported Systems:
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----------------------
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----------------------
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@ -144,11 +147,10 @@ the requirement of most of this depencenies can be removed, but
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it'll lead to the loss of features):
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it'll lead to the loss of features):
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- A libGL implementation (Mesa3D, nVidia, AMD Catalyst, etc.)
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- A libGL implementation (Mesa3D, nVidia, AMD Catalyst, etc.)
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- OpenGL system headers
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- OpenGL system headers
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- libjpeg (version 8 or higher)
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- libogg with development headers
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- libogg with development headers
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- libvorbis with development headers
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- libvorbis with development headers
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- OpenAL with development headers
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- OpenAL with development headers
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- SDL 1.2 or 2.0 (the later is recommended) with development headers
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- SDL 1.2 or 2.0 (the latter is recommended) with development headers
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and sdl-config(1)
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and sdl-config(1)
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- ZLib
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- ZLib
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@ -352,7 +354,6 @@ compile Yamagi Quake II by yourself follow these steps:
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brew install openal-soft --universal
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brew install openal-soft --universal
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brew install libogg --universal
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brew install libogg --universal
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brew install libvorbis --universal
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brew install libvorbis --universal
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brew install libjpeg --universal
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3. Open a terminal and navigate to the Yamagi Quake II source code. Type
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3. Open a terminal and navigate to the Yamagi Quake II source code. Type
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"make" to compile it. After that the binaries can be found in the release/
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"make" to compile it. After that the binaries can be found in the release/
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@ -519,11 +520,11 @@ the most common questions are answered.
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- Yamagi Quake II has support for the high resolution retexturing pack, created
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- Yamagi Quake II has support for the high resolution retexturing pack, created
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by the community. Installation is easy:
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by the community. Installation is easy:
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1. Download q2_textures.zip and/or models.zip from
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1. Download q2_textures.zip from http://deponie.yamagi.org/quake2/texturepack/
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http://www-personal.umich.edu/~jimw/q2/
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(There's also models.zip, but not all contained textures fit on the
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2. Extract one or both files into the "baseq2/" directory of your Quake II
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original Quake II models and thus look broken.)
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installation, so that the new directories "baseq2/textures/" and/or
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2. Extract the file into the "baseq2/" directory of your Quake II
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"baseq2/models/" are created.
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installation, so that the new directories "baseq2/textures/" is created.
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The retexturing pack is used by default if it's installed. It can be switched
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The retexturing pack is used by default if it's installed. It can be switched
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off at any time by setting "gl_retexturing" to "0" and executing
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off at any time by setting "gl_retexturing" to "0" and executing
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"vid_restart" aftwards.
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"vid_restart" aftwards.
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@ -533,7 +534,7 @@ the most common questions are answered.
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followd by a vid_restart. Please note that very old graphic cards may not
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followd by a vid_restart. Please note that very old graphic cards may not
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support antialiasing at all.
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support antialiasing at all.
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- It's possible to upscale nearly all 2D artwork. This is especially usefull on
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- It's possible to upscale nearly all 2D artwork. This is especially useful on
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high resolution displays were the cosole and HUD can become very small or even
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high resolution displays were the cosole and HUD can become very small or even
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unreadable. Scaling support is devided into 3 parts which are controlled by
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unreadable. Scaling support is devided into 3 parts which are controlled by
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cvars:
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cvars:
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