Update file header and comment

This commit is contained in:
Yamagi Burmeister 2013-04-20 13:47:15 +02:00
parent ef7c85bbcd
commit 910dc421c6

View file

@ -1,6 +1,6 @@
/* /*
* Copyright (C) 1997-2001 Id Software, Inc. * Copyright (C) 1997-2001 Id Software, Inc.
* Copyright (C) 2010 Yamagi Burmeister * Copyright (C) 2010, 2013 Yamagi Burmeister
* Copyright (C) 2005 Ryan C. Gordon * Copyright (C) 2005 Ryan C. Gordon
* *
* This program is free software; you can redistribute it and/or modify * This program is free software; you can redistribute it and/or modify
@ -21,11 +21,14 @@
* *
* ======================================================================= * =======================================================================
* *
* The lower layer of the sound system. It utilizes SDL for writing the * SDL sound backend. Since SDL is just an API for sound playback, we
* sound data to the device. This file was rewritten by Yamagi to solve * must caculate everything in software: mixing, resampling, stereo
* a lot problems arrising from the old Icculus Quake 2 SDL backend like * spartializations, etc. Therefor this file is rather complex. :)
* stuttering and cracking. This implementation is based on ioQuake3s * Samples are read from the cache (see the upper layer of the sound
* snd_sdl.c. * system), manipulated and written into sound.buffer. sound.buffer is
* passed to SDL (in fact requested by SDL via the callback) and played
* with a platform dependend SDL driver. Parts of this file are based
* on ioQuake3s snd_sdl.c.
* *
* ======================================================================= * =======================================================================
*/ */