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Update file header and comment
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/*
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/*
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* Copyright (C) 1997-2001 Id Software, Inc.
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* Copyright (C) 1997-2001 Id Software, Inc.
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* Copyright (C) 2010 Yamagi Burmeister
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* Copyright (C) 2010, 2013 Yamagi Burmeister
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* Copyright (C) 2005 Ryan C. Gordon
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* Copyright (C) 2005 Ryan C. Gordon
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*
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*
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* This program is free software; you can redistribute it and/or modify
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* This program is free software; you can redistribute it and/or modify
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*
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*
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* =======================================================================
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* =======================================================================
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*
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*
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* The lower layer of the sound system. It utilizes SDL for writing the
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* SDL sound backend. Since SDL is just an API for sound playback, we
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* sound data to the device. This file was rewritten by Yamagi to solve
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* must caculate everything in software: mixing, resampling, stereo
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* a lot problems arrising from the old Icculus Quake 2 SDL backend like
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* spartializations, etc. Therefor this file is rather complex. :)
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* stuttering and cracking. This implementation is based on ioQuake3s
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* Samples are read from the cache (see the upper layer of the sound
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* snd_sdl.c.
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* system), manipulated and written into sound.buffer. sound.buffer is
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* passed to SDL (in fact requested by SDL via the callback) and played
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* with a platform dependend SDL driver. Parts of this file are based
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* on ioQuake3s snd_sdl.c.
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*
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*
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* =======================================================================
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* =======================================================================
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*/
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*/
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