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Bump MAX_STRING_CHARS to 2048 and MAX_TOKEN_CHARS to 1024.
This allows for longer arguments passed to cvars, gl_nolerp_list is a good example for a case were a token length of 128 is too short. Keep the mapname[] buffer in the server struct at 128 bytes to preserve savegame compatibility. Closes #526.
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3 changed files with 11 additions and 4 deletions
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@ -80,9 +80,9 @@ typedef unsigned char byte;
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#define YAW 1 /* left / right */
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#define ROLL 2 /* fall over */
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#define MAX_STRING_CHARS 1024 /* max length of a string passed to Cmd_TokenizeString */
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#define MAX_STRING_CHARS 2048 /* max length of a string passed to Cmd_TokenizeString */
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#define MAX_STRING_TOKENS 80 /* max tokens resulting from Cmd_TokenizeString */
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#define MAX_TOKEN_CHARS 128 /* max length of an individual token */
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#define MAX_TOKEN_CHARS 1024 /* max length of an individual token */
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#define MAX_QPATH 64 /* max length of a quake game pathname */
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@ -39,6 +39,13 @@
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out before legitimate users connected */
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#define MAX_CHALLENGES 1024
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/* MAX_TOKEN_CHARS was 128. YQ2 bumped it to 1024, since we
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* need to support some very long cvars like gl_nolerp_list.
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* Keep structs used in savegames at 128, otherwise older
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* savegames would be broken. */
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#define MAX_SAVE_TOKEN_CHARS 128
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#define SV_OUTPUTBUF_LENGTH (MAX_MSGLEN - 16)
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#define EDICT_NUM(n) ((edict_t *)((byte *)ge->edicts + ge->edict_size * (n)))
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#define NUM_FOR_EDICT(e) (((byte *)(e) - (byte *)ge->edicts) / ge->edict_size)
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@ -152,7 +159,7 @@ typedef struct
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qboolean initialized; /* sv_init has completed */
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int realtime; /* always increasing, no clamping, etc */
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char mapcmd[MAX_TOKEN_CHARS]; /* ie: *intro.cin+base */
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char mapcmd[MAX_SAVE_TOKEN_CHARS]; /* ie: *intro.cin+base */
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int spawncount; /* incremented each server start */
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/* used to check late spawns */
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@ -334,7 +334,7 @@ SV_ReadServerFile(void)
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char name[MAX_OSPATH], string[128];
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char workdir[MAX_OSPATH];
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char comment[32];
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char mapcmd[MAX_TOKEN_CHARS];
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char mapcmd[MAX_SAVE_TOKEN_CHARS];
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Com_DPrintf("SV_ReadServerFile()\n");
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