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https://github.com/yquake2/yquake2remaster.git
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game: Add npc_timeminder from Anachronox
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parent
ded38bbf44
commit
9029beb87d
6 changed files with 48 additions and 11 deletions
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@ -3360,3 +3360,35 @@ void SP_misc_model(edict_t *ent)
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gi.setmodel(ent, ent->model);
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gi.linkentity(ent);
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}
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/*
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* QUAKED npc_timeminder (0 1 0) (-8 -8 -8) (8 8 8)
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*
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* Anachronox: Save menu open.
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*/
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void
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touch_npc_timeminder(edict_t *self, edict_t *other, cplane_t *plane /* unused */,
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csurface_t *surf /* unused */)
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{
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gi.AddCommandString("menu_savegame\n");
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}
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void
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SP_npc_timeminder(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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if (deathmatch->value)
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{
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G_FreeEdict(self);
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return;
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}
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self->movetype = MOVETYPE_NONE;
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self->solid = SOLID_BBOX;
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self->touch = touch_npc_timeminder;
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gi.linkentity(self);
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}
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@ -1373,6 +1373,7 @@ extern void target_music_use ( edict_t * self , edict_t * other , edict_t * acti
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extern void target_sky_use ( edict_t * self , edict_t * other , edict_t * activator ) ;
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extern void target_steam_start ( edict_t * self ) ;
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extern void target_string_use ( edict_t * self , edict_t * other , edict_t * activator ) ;
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extern void touch_npc_timeminder ( edict_t * self , edict_t * other , cplane_t * plane , csurface_t * surf ) ;
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extern void teleporter_touch ( edict_t * self , edict_t * other , cplane_t * plane , csurface_t * surf ) ;
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extern void tesla_activate ( edict_t * self ) ;
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extern void tesla_blow ( edict_t * self ) ;
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@ -1377,6 +1377,7 @@
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{"tesla_think", (byte *)tesla_think},
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{"tesla_think_active", (byte *)tesla_think_active},
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{"tesla_zap", (byte *)tesla_zap},
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{"touch_npc_timeminder", (byte *)touch_npc_timeminder},
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{"tracker_explode", (byte *)tracker_explode},
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{"tracker_fly", (byte *)tracker_fly},
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{"tracker_pain_daemon_spawn", (byte *)tracker_pain_daemon_spawn},
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@ -156,6 +156,7 @@ extern void SP_monster_widow(edict_t * self);
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extern void SP_monster_widow2(edict_t * self);
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extern void SP_monster_wizard(edict_t * self);
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extern void SP_monster_zombie(edict_t * self);
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extern void SP_npc_timeminder(edict_t * self);
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extern void SP_object_big_fire ( edict_t * ent ) ;
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extern void SP_object_campfire ( edict_t * ent ) ;
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extern void SP_object_flame1 ( edict_t * ent ) ;
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@ -163,6 +163,7 @@
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{"monster_widow2", SP_monster_widow2},
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{"monster_wizard", SP_monster_wizard},
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{"monster_zombie", SP_monster_zombie},
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{"npc_timeminder", SP_npc_timeminder},
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{"object_big_fire", SP_object_big_fire},
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{"object_campfire", SP_object_campfire},
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{"object_flame1", SP_object_flame1},
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@ -299,19 +299,20 @@ trigger_fog||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|
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trigger_health_relay||1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none|Health relay trigger|0.5|0.5|0.5
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// Quake 2 Remaster
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monster_army|models/monsters/army/tris.md2|1.0|1.0|1.0|general|-16,|-16,|-24|16,|16,|40|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
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monster_demon|models/monsters/demon/tris.md2|1.0|1.0|1.0|general|-32,|-32,|-24|32,|32,|64|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
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monster_dog|models/monsters/dog/tris.md2|1.0|1.0|1.0|general|-32,|-32,|-24|32,|32,|40|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
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monster_enforcer|models/monsters/enforcer/tris.md2|1.0|1.0|1.0|general|-16,|-16,|-24|16,|16,|40|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
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monster_hknight|models/monsters/hknight/tris.md2|1.0|1.0|1.0|general|-16,|-16,|-24|16,|16,|40|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
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monster_knight|models/monsters/knight/tris.md2|1.0|1.0|1.0|general|-16,|-16,|-24|16,|16,|40|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
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monster_ogre|models/monsters/ogre/tris.md2|1.0|1.0|1.0|general|-32,|-32,|-24|32,|32,|64|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
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monster_army|models/monsters/army/tris.md2|1.0|1.0|1.0|general|-16,|-16,|-24|16,|16,|40|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none|Army soldier|1|.5|0
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monster_demon|models/monsters/demon/tris.md2|1.0|1.0|1.0|general|-32,|-32,|-24|32,|32,|64|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none|Demon|1|.5|0
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monster_dog|models/monsters/dog/tris.md2|1.0|1.0|1.0|general|-32,|-32,|-24|32,|32,|40|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none|Dog|1|.5|0
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monster_enforcer|models/monsters/enforcer/tris.md2|1.0|1.0|1.0|general|-16,|-16,|-24|16,|16,|40|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none|Enforcer|1|.5|0
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monster_hknight|models/monsters/hknight/tris.md2|1.0|1.0|1.0|general|-16,|-16,|-24|16,|16,|40|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none|HKnight|1|.5|0
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monster_knight|models/monsters/knight/tris.md2|1.0|1.0|1.0|general|-16,|-16,|-24|16,|16,|40|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none|Knight|1|.5|0
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monster_ogre|models/monsters/ogre/tris.md2|1.0|1.0|1.0|general|-32,|-32,|-24|32,|32,|64|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none|Ogre|1|.5|0
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monster_rotfish|models/monsters/rotfish/tris.md2|1.0|1.0|1.0|general|-25.0|-25.0|-14.0|25.0|25.0|14.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none|Rotfish|1.0|0.5|0.0
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monster_shalrath|models/monsters/shalrath/tris.md2|1.0|1.0|1.0|general|-32,|-32,|-24|32,|32,|48|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
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monster_shalrath|models/monsters/shalrath/tris.md2|1.0|1.0|1.0|general|-32,|-32,|-24|32,|32,|48|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none|Shalrath|1|.5|0
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monster_shambler|models/monsters/shambler/tris.md2|1.0|1.0|1.0|general|-32.0|-32.0|-24.0|32.0|32.0|64.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none|Shambler|1.0|0.5|0.0
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monster_tarbaby|models/monsters/tarbaby/tris.md2|1.0|1.0|1.0|general|-16,|-16,|-24|16,|16,|40|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
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monster_wizard|models/monsters/wizard/tris.md2|1.0|1.0|1.0|general|-16,|-16,|-24|16,|16,|40|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
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monster_zombie|models/monsters/zombie/tris.md2|1.0|1.0|1.0|general|-16,|-16,|-24|16,|16,|40|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none||1|.5|0
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monster_tarbaby|models/monsters/tarbaby/tris.md2|1.0|1.0|1.0|general|-16,|-16,|-24|16,|16,|40|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none|Tarbaby|1|.5|0
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monster_wizard|models/monsters/wizard/tris.md2|1.0|1.0|1.0|general|-16,|-16,|-24|16,|16,|40|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none|Wizard|1|.5|0
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monster_zombie|models/monsters/zombie/tris.md2|1.0|1.0|1.0|general|-16,|-16,|-24|16,|16,|40|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none|Zombie|1|.5|0
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npc_timeminder|models/monsters/insane/tris.md2|1.0|1.0|1.0|general|-8|-8|-8|8|8|8|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none|Save Menu|0|1|0
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// Kingpin
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ai_boundary||1.0|1.0|1.0|general|0.0|0.0|0.0|0.0|0.0|0.0|shadow|0|0.0|0.0|0|0|0|0:0|0|0|none|Character will abort pursuing player when touching this brush. Will take cover until the player is out of view, then return to guarding position (if character has been assigned one).|.5|.5|0
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