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https://github.com/yquake2/yquake2remaster.git
synced 2024-11-25 05:51:01 +00:00
menu: support long player skin name
This commit is contained in:
parent
41e9b46358
commit
8fd8c2b546
1 changed files with 29 additions and 23 deletions
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@ -2468,7 +2468,7 @@ Options_MenuInit(void)
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s_options_crosshair_box.generic.name = "crosshair";
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s_options_crosshair_box.generic.callback = CrosshairFunc;
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s_options_crosshair_box.itemnames = crosshair_names;
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s_options_pauseonfocus_box.generic.type = MTYPE_SPINCONTROL;
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s_options_pauseonfocus_box.generic.x = 0;
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s_options_pauseonfocus_box.generic.y = (y += 10);
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@ -2988,7 +2988,7 @@ M_Credits_MenuDraw(void)
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}
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}
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const char *
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static const char *
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M_Credits_Key(int key)
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{
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key = Key_GetMenuKey(key);
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@ -5253,7 +5253,6 @@ static menuseparator_s s_player_hand_title;
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static menuseparator_s s_player_rate_title;
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static menuaction_s s_player_download_action;
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#define MAX_DISPLAYNAME 16
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#define MAX_PLAYERMODELS 1024
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typedef struct _stringlist
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@ -5321,7 +5320,8 @@ static qboolean IconOfSkinExists(char* skin, char** pcxfiles, int npcxfiles)
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}
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// strip file extension
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void StripExtension(char* path)
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static void
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StripExtension(char* path)
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{
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int length;
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@ -5370,7 +5370,8 @@ ContainsFile(char* path, char* file)
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}
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// replace characters in string
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void ReplaceCharacters(char* s, char r, char c)
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static void
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ReplaceCharacters(char* s, char r, char c)
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{
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char* p = s;
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@ -5423,7 +5424,7 @@ dircmp_func(const void* _a, const void* _b)
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static void
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PlayerModelFree()
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{
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char* s = 0;
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char* s = NULL;
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// there should be no valid skin names if there is no valid model
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if (s_modelname.num != 0)
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@ -5505,13 +5506,14 @@ PlayerDirectoryList(void)
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int num = 0;
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// get a list of "players" subdirectories
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if ((list = FS_ListFiles2(findname, &num, 0, 0)) == 0)
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if ((list = FS_ListFiles2(findname, &num, 0, 0)) == NULL)
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{
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return false;
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}
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if (num > MAX_PLAYERMODELS)
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{
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Com_Printf("Too many player models (%d)!\n", num);
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num = MAX_PLAYERMODELS - 1;
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}
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@ -5536,11 +5538,11 @@ PlayerDirectoryList(void)
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char* t = list[i];
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YQ2_COM_CHECK_OOM(s, "malloc()", MAX_QPATH * sizeof(char))
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Q_strlcpy(s, t, MAX_QPATH);
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data[i] = s;
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}
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// free file list
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FS_FreeList(list, num);
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@ -5559,8 +5561,6 @@ PlayerModelList(void)
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char findname[MAX_QPATH];
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char** list = 0;
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char** data = 0;
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char* s = 0;
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char* t = 0;
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int num = 0;
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int mdl = 0;
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qboolean result = true;
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@ -5575,6 +5575,10 @@ PlayerModelList(void)
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// verify the existence of at least one pcx skin
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for (int i = 0; i < s_directory.num; ++i)
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{
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char* s = NULL;
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char* t = NULL;
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int l;
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if (s_directory.data[i] == 0)
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{
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continue;
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@ -5591,7 +5595,7 @@ PlayerModelList(void)
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// contains triangle .md2 model
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s = s_directory.data[i];
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if (ContainsFile(s, "tris.md2") == false)
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{
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continue; // invalid player model
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@ -5628,7 +5632,7 @@ PlayerModelList(void)
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data = (char**)malloc((s_skinnames[mdl].num + 1) * sizeof(char*));
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YQ2_COM_CHECK_OOM(data, "malloc()", (s_skinnames[mdl].num + 1) * sizeof(char*))
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memset(data, 0, (s_skinnames[mdl].num + 1) * sizeof(char*));
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s_skinnames[mdl].data = data;
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s_skinnames[mdl].num = 0;
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@ -5647,13 +5651,14 @@ PlayerModelList(void)
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{
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ReplaceCharacters(list[k], '\\', '/');
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s = (char*)malloc(MAX_DISPLAYNAME);
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t = strrchr(list[k], '/');
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YQ2_COM_CHECK_OOM(s, "malloc()", MAX_DISPLAYNAME * sizeof(char))
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l = strlen(t) + 1;
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s = (char*)malloc(l);
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YQ2_COM_CHECK_OOM(s, "malloc()", l * sizeof(char))
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StripExtension(t);
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Q_strlcpy(s, t + 1, MAX_DISPLAYNAME);
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Q_strlcpy(s, t + 1, l);
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data[s_skinnames[mdl].num++] = s;
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}
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@ -5664,12 +5669,13 @@ PlayerModelList(void)
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qsort(s_skinnames[mdl].data, s_skinnames[mdl].num, sizeof(char**), Q_sort_stricmp);
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// at this point we have a valid player model
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s = (char*)malloc(MAX_DISPLAYNAME);
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t = strrchr(s_directory.data[i], '/');
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l = strlen(t) + 1;
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s = (char*)malloc(l);
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YQ2_COM_CHECK_OOM(s, "malloc()", MAX_DISPLAYNAME * sizeof(char))
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YQ2_COM_CHECK_OOM(s, "malloc()", l * sizeof(char))
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Q_strlcpy(s, t + 1, MAX_DISPLAYNAME);
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Q_strlcpy(s, t + 1, l);
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s_modelname.data[s_modelname.num++] = s;
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mdl = s_modelname.num;
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@ -5733,8 +5739,8 @@ PlayerConfig_MenuInit(void)
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extern cvar_t *skin;
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cvar_t *hand = Cvar_Get( "hand", "0", CVAR_USERINFO | CVAR_ARCHIVE );
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static const char *handedness[] = { "right", "left", "center", 0 };
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char mdlname[MAX_DISPLAYNAME * 2];
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char imgname[MAX_DISPLAYNAME];
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char mdlname[MAX_QPATH];
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char imgname[MAX_QPATH];
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int mdlindex = 0;
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int imgindex = 0;
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int i = 0;
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@ -5745,12 +5751,12 @@ PlayerConfig_MenuInit(void)
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return false;
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}
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Q_strlcpy(mdlname, skin->string, MAX_DISPLAYNAME * 2);
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Q_strlcpy(mdlname, skin->string, sizeof(mdlname));
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ReplaceCharacters(mdlname, '\\', '/' );
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if (strchr(mdlname, '/'))
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{
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Q_strlcpy(imgname, strchr(mdlname, '/') + 1, MAX_DISPLAYNAME);
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Q_strlcpy(imgname, strchr(mdlname, '/') + 1, sizeof(imgname));
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*strchr(mdlname, '/') = 0;
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}
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else
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