move render prepere staff to separate function

This commit is contained in:
Denis Pauk 2018-08-15 22:02:05 +03:00
parent f1bf4d2b44
commit 8fc5bafb64
2 changed files with 74 additions and 59 deletions

View file

@ -327,6 +327,7 @@ R_UnRegister (void)
}
static void SWimp_DestroyRender(void);
static void SWimp_CreateRender(void);
/*
===============
@ -1500,6 +1501,12 @@ RE_IsVsyncActive(void)
}
}
static int RE_PrepareForWindow(void)
{
int flags = SDL_SWSURFACE;
return flags;
}
/*
===============
GetRefAPI
@ -1538,6 +1545,7 @@ GetRefAPI(refimport_t imp)
re.Init = RE_Init;
re.IsVSyncActive = RE_IsVsyncActive;
re.Shutdown = RE_Shutdown;
re.PrepareForWindow = RE_PrepareForWindow;
re.SetPalette = RE_SetPalette;
re.BeginFrame = RE_BeginFrame;
@ -1662,6 +1670,15 @@ R_InitContext(SDL_Window *win)
snprintf(title, sizeof(title), "Yamagi Quake II %s - Soft Render", YQ2VERSION);
SDL_SetWindowTitle(window, title);
if (r_vsync->value)
{
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
}
else
{
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
}
surface = SDL_CreateRGBSurface(0, vid.width, vid.height, bpp, Rmask, Gmask, Bmask, Amask);
texture = SDL_CreateTexture(renderer,
@ -1680,14 +1697,6 @@ CreateSDLWindow(int flags, int w, int h)
// TODO: support fullscreen on different displays with SDL_WINDOWPOS_UNDEFINED_DISPLAY(displaynum)
window = SDL_CreateWindow("Yamagi Quake II", windowPos, windowPos, w, h, flags);
if (r_vsync->value)
{
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
}
else
{
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
}
return window != NULL;
}
@ -1863,7 +1872,7 @@ SWimp_InitGraphics(int fullscreen, int *pwidth, int *pheight)
// let the sound and input subsystems know about the new window
ri.Vid_NewWindow (vid.width, vid.height);
flags = SDL_SWSURFACE;
flags = RE_PrepareForWindow();
if (fs_flag)
{
flags |= fs_flag;
@ -1895,51 +1904,6 @@ SWimp_InitGraphics(int fullscreen, int *pwidth, int *pheight)
/* No cursor */
SDL_ShowCursor(0);
vid_buffer = malloc(vid.height * vid.width * sizeof(pixel_t));
sintable = malloc((vid.width+CYCLE) * sizeof(int));
intsintable = malloc((vid.width+CYCLE) * sizeof(int));
blanktable = malloc((vid.width+CYCLE) * sizeof(int));
newedges = malloc(vid.width * sizeof(edge_t *));
removeedges = malloc(vid.width * sizeof(edge_t *));
// 1 extra for spanpackage that marks end
triangle_spans = malloc((vid.width + 1) * sizeof(spanpackage_t));
warp_rowptr = malloc((vid.width+AMP2*2) * sizeof(byte*));
warp_column = malloc((vid.width+AMP2*2) * sizeof(int));
edge_basespans = malloc((vid.width*2) * sizeof(espan_t));
// count of "out of items"
r_outofsurfaces = r_outofedges = r_outofverts = 0;
// pointers to allocated buffers
finalverts = NULL;
r_edges = NULL;
lsurfs = NULL;
// curently allocated items
r_cnumsurfs = r_numallocatededges = r_numallocatedverts = 0;
R_ReallocateMapBuffers();
r_warpbuffer = malloc(vid.height * vid.width * sizeof(pixel_t));
if ((vid.width >= 2048) && (sizeof(shift20_t) == 4)) // 2k+ resolution and 32 == shift20_t
{
shift_size = 18;
}
else
{
shift_size = 20;
}
R_InitTurb ();
vid_polygon_spans = malloc(sizeof(espan_t) * (vid.height + 1));
memset(sw_state.currentpalette, 0, sizeof(sw_state.currentpalette));
return true;
}
@ -2029,11 +1993,62 @@ SWimp_SetMode(int *pwidth, int *pheight, int mode, int fullscreen )
return rserr_invalid_mode;
}
R_GammaCorrectAndSetPalette( ( const unsigned char * ) d_8to24table );
SWimp_CreateRender();
return retval;
}
static void
SWimp_CreateRender(void)
{
vid_buffer = malloc(vid.height * vid.width * sizeof(pixel_t));
sintable = malloc((vid.width+CYCLE) * sizeof(int));
intsintable = malloc((vid.width+CYCLE) * sizeof(int));
blanktable = malloc((vid.width+CYCLE) * sizeof(int));
newedges = malloc(vid.width * sizeof(edge_t *));
removeedges = malloc(vid.width * sizeof(edge_t *));
// 1 extra for spanpackage that marks end
triangle_spans = malloc((vid.width + 1) * sizeof(spanpackage_t));
warp_rowptr = malloc((vid.width+AMP2*2) * sizeof(byte*));
warp_column = malloc((vid.width+AMP2*2) * sizeof(int));
edge_basespans = malloc((vid.width*2) * sizeof(espan_t));
// count of "out of items"
r_outofsurfaces = r_outofedges = r_outofverts = 0;
// pointers to allocated buffers
finalverts = NULL;
r_edges = NULL;
lsurfs = NULL;
// curently allocated items
r_cnumsurfs = r_numallocatededges = r_numallocatedverts = 0;
R_ReallocateMapBuffers();
r_warpbuffer = malloc(vid.height * vid.width * sizeof(pixel_t));
if ((vid.width >= 2048) && (sizeof(shift20_t) == 4)) // 2k+ resolution and 32 == shift20_t
{
shift_size = 18;
}
else
{
shift_size = 20;
}
R_InitTurb ();
vid_polygon_spans = malloc(sizeof(espan_t) * (vid.height + 1));
memset(sw_state.currentpalette, 0, sizeof(sw_state.currentpalette));
R_GammaCorrectAndSetPalette( ( const unsigned char * ) d_8to24table );
}
// this is only here so the functions in q_shared.c and q_shwin.c can link
void
Sys_Error (char *error, ...)

View file

@ -219,10 +219,10 @@ GLimp_InitGraphics(int fullscreen, int *pwidth, int *pheight)
}
/* Only do this if we already have a working window and a fully
initialized rendering backend GLimp_InitGraphics() is also
called when recovering if creating GL context fails or the
one we got is unusable. */
if (initSuccessful && GetWindowSize(&curWidth, &curHeight)
initialized rendering backend GLimp_InitGraphics() is also
called when recovering if creating GL context fails or the
one we got is unusable. */
if (initSuccessful && GetWindowSize(&curWidth, &curHeight)
&& (curWidth == width) && (curHeight == height))
{
/* If we want fullscreen, but aren't */