mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-26 06:20:48 +00:00
Erlaube die Anzeige der Waffe im Widescreen-Mode und mache dies Default
This commit is contained in:
parent
9543454fd8
commit
8ef2d63866
2 changed files with 3 additions and 2 deletions
|
@ -1163,7 +1163,8 @@ void CL_AddViewWeapon (player_state_t *ps, player_state_t *ops)
|
|||
|
||||
// don't draw gun if in wide angle view
|
||||
if (ps->fov > 90)
|
||||
return;
|
||||
if (cl_gun->value < 2)
|
||||
return;
|
||||
|
||||
if (gun_model)
|
||||
gun.model = gun_model; // development tool
|
||||
|
|
|
@ -1430,7 +1430,7 @@ void CL_InitLocal (void)
|
|||
cl_add_lights = Cvar_Get ("cl_lights", "1", 0);
|
||||
cl_add_particles = Cvar_Get ("cl_particles", "1", 0);
|
||||
cl_add_entities = Cvar_Get ("cl_entities", "1", 0);
|
||||
cl_gun = Cvar_Get ("cl_gun", "1", 0);
|
||||
cl_gun = Cvar_Get ("cl_gun", "2", CVAR_ARCHIVE);
|
||||
cl_footsteps = Cvar_Get ("cl_footsteps", "1", 0);
|
||||
cl_noskins = Cvar_Get ("cl_noskins", "0", 0);
|
||||
cl_autoskins = Cvar_Get ("cl_autoskins", "0", 0);
|
||||
|
|
Loading…
Reference in a new issue