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Correct some typos
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23
README
23
README
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@ -89,9 +89,9 @@ If you haven't got Quake II, try the demo version. Get it here:
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ftp://ftp.idsoftware.com/idstuff/quake2/q2-314-demo-x86.exe
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ftp://ftp.idsoftware.com/idstuff/quake2/q2-314-demo-x86.exe
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Create a new quake2/ directory with a baseq2/ sub-directory and put the
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Create a new quake2/ directory with a baseq2/ sub-directory and put the
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pak0.pak and the players/ sub-directory you can find within the unzipped
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pak0.pak and the players/ sub-directory, you can find it within the
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files (in Install/Data/baseq2/) in your baseq2-directory. No patching
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unzipped files (in Install/Data/baseq2/), in your baseq2-directory. No
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is needed for the demo, in fact it would break it.
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patching is needed for the demo, in fact it would break it.
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1.3 Addons
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1.3 Addons
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----------
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----------
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@ -149,7 +149,7 @@ drive or customized playlists.
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--------------------------------------
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--------------------------------------
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Put your Quake II CD-ROM in your drive, start your favorite CD extractor
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Put your Quake II CD-ROM in your drive, start your favorite CD extractor
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and rip the audiotracks into OGG/Vorbis files. These files must be named
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and rip the audiotracks into OGG/Vorbis files. These files must be named
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after their track number. Remember! Since the first track on the CD ist
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after their track number. Remember! Since the first track on the CD is
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"data", the first audio track is number 2! If everything is done
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"data", the first audio track is number 2! If everything is done
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correct, you should have: 02.ogg, 03.ogg, ..., 11.ogg. Alternatively you
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correct, you should have: 02.ogg, 03.ogg, ..., 11.ogg. Alternatively you
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can use a script provided by caedes, which can be found in the folder
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can use a script provided by caedes, which can be found in the folder
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@ -166,7 +166,7 @@ You can put normal OGG/Vorbis files into baseq2/music or your_mod/music.
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If shuffle is enabled, Quake II will shuffle through all files.
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If shuffle is enabled, Quake II will shuffle through all files.
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Otherwise it will loop through the track associated with the map.
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Otherwise it will loop through the track associated with the map.
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Therefore playlists can be used. Just put the filenames into
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Therefore playlists can be used. Just put the filenames into
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music/playlists (a plain text file) and start the game. For manual
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music/playlist (a plain text file) and start the game. For manual
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control there are some cvars. Remember: these are only available, if "OGG
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control there are some cvars. Remember: these are only available, if "OGG
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music" is enabled!
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music" is enabled!
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@ -228,7 +228,7 @@ music" is enabled!
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3. Configuration
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3. Configuration
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================
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================
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While configuring Quake II is straight forward some rough edges can
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While configuring Quake II is straight forward some rough edges can
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arise. Bevor reporting bugs or mailing me please read this section all
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arise. Before reporting bugs or mailing me please read this section all
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the hints covered in it!
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the hints covered in it!
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3.1 Video
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3.1 Video
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@ -259,7 +259,7 @@ the most common questions are answered.
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slow? This is the fault of Mesa3D and it's broken point parameters
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slow? This is the fault of Mesa3D and it's broken point parameters
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OpenGL extensions. The only solution is to disable the extension but
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OpenGL extensions. The only solution is to disable the extension but
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this'll lower the optical quality of the game. Particles won't be any
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this'll lower the optical quality of the game. Particles won't be any
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longer perfext round but'll have eight edges. Set
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longer perfect round but'll have eight edges. Set
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"gl_ext_pointparameters" to 0.
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"gl_ext_pointparameters" to 0.
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- The game is bright enough but it's also washed out and dull: You need
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- The game is bright enough but it's also washed out and dull: You need
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@ -320,13 +320,13 @@ should solve most if not all problems.
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- The earthquake sound sample is distorted
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- The earthquake sound sample is distorted
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This is not a fault of the sound code but of the sound sample itself.
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This is not a fault of the sound code but of the sound sample itself.
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It's mostly made of very low frequency noices and sampled in only
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It's mostly made of very low frequency noices and sampled in only
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22kHz, bringing cheap onboad soundcards to the limit. The only
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22kHz, bringing cheap onboard soundcards to the limit. The only
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solution would be to change the sample...
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solution would be to change the sample...
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- The sound is stuttering and cracking
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- The sound is stuttering and cracking
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This is most likely a problem on your side! First make sure that your
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This is most likely a problem on your side! First make sure that your
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SDL sound backend is installed proberly. Does the sound work in other
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SDL sound backend is installed proberly. Does the sound work in other
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SDL games like ioQuake3? If possible remove all sound servers from
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SDL games like ioquake3? If possible remove all sound servers from
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your stack and use the plain OSS or ALSA via libalsa. If everything
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your stack and use the plain OSS or ALSA via libalsa. If everything
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fails try create an ~/.asoundrc with this contents:
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fails try create an ~/.asoundrc with this contents:
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@ -426,12 +426,13 @@ deathmatch and / or CTF freaks?
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code and a better client<->server integration. Take a look at EGL, r1q2
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code and a better client<->server integration. Take a look at EGL, r1q2
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or AprQ2. At least r1q2 should work on unixlike operating systems.
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or AprQ2. At least r1q2 should work on unixlike operating systems.
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Move movement is fucked up! I can jump much higher and longer as it used
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The movement is fucked up! I can jump much higher and longer as it used
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to be! What's wrong?
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to be! What's wrong?
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- You're experiencing the Quake II version of the famous Q3A 125hz bug.
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- You're experiencing the Quake II version of the famous Q3A 125hz bug.
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When Quake II draws more than about 100 FPS the movement calculations
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When Quake II draws more than about 100 FPS the movement calculations
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go wrong and you can jump much higher. To solve this set "cl_maxfps"
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go wrong and you can jump much higher. To solve this set "cl_maxfps"
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to about 95 FPS.
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to about 95 FPS. And no, we won't fix it since it would be very
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invasive and most likely break a lot of other things.
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Can I use texture sets with Yamagi Quake 2?
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Can I use texture sets with Yamagi Quake 2?
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- No, you can't. Yamagi Quake 2 is dedicated to a game experience like
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- No, you can't. Yamagi Quake 2 is dedicated to a game experience like
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