Correct some typos

This commit is contained in:
Yamagi Burmeister 2011-10-11 20:39:43 +00:00
parent 292ed674a2
commit 8e846291e3

23
README
View file

@ -89,9 +89,9 @@ If you haven't got Quake II, try the demo version. Get it here:
ftp://ftp.idsoftware.com/idstuff/quake2/q2-314-demo-x86.exe
Create a new quake2/ directory with a baseq2/ sub-directory and put the
pak0.pak and the players/ sub-directory you can find within the unzipped
files (in Install/Data/baseq2/) in your baseq2-directory. No patching
is needed for the demo, in fact it would break it.
pak0.pak and the players/ sub-directory, you can find it within the
unzipped files (in Install/Data/baseq2/), in your baseq2-directory. No
patching is needed for the demo, in fact it would break it.
1.3 Addons
----------
@ -149,7 +149,7 @@ drive or customized playlists.
--------------------------------------
Put your Quake II CD-ROM in your drive, start your favorite CD extractor
and rip the audiotracks into OGG/Vorbis files. These files must be named
after their track number. Remember! Since the first track on the CD ist
after their track number. Remember! Since the first track on the CD is
"data", the first audio track is number 2! If everything is done
correct, you should have: 02.ogg, 03.ogg, ..., 11.ogg. Alternatively you
can use a script provided by caedes, which can be found in the folder
@ -166,7 +166,7 @@ You can put normal OGG/Vorbis files into baseq2/music or your_mod/music.
If shuffle is enabled, Quake II will shuffle through all files.
Otherwise it will loop through the track associated with the map.
Therefore playlists can be used. Just put the filenames into
music/playlists (a plain text file) and start the game. For manual
music/playlist (a plain text file) and start the game. For manual
control there are some cvars. Remember: these are only available, if "OGG
music" is enabled!
@ -228,7 +228,7 @@ music" is enabled!
3. Configuration
================
While configuring Quake II is straight forward some rough edges can
arise. Bevor reporting bugs or mailing me please read this section all
arise. Before reporting bugs or mailing me please read this section all
the hints covered in it!
3.1 Video
@ -259,7 +259,7 @@ the most common questions are answered.
slow? This is the fault of Mesa3D and it's broken point parameters
OpenGL extensions. The only solution is to disable the extension but
this'll lower the optical quality of the game. Particles won't be any
longer perfext round but'll have eight edges. Set
longer perfect round but'll have eight edges. Set
"gl_ext_pointparameters" to 0.
- The game is bright enough but it's also washed out and dull: You need
@ -320,13 +320,13 @@ should solve most if not all problems.
- The earthquake sound sample is distorted
This is not a fault of the sound code but of the sound sample itself.
It's mostly made of very low frequency noices and sampled in only
22kHz, bringing cheap onboad soundcards to the limit. The only
22kHz, bringing cheap onboard soundcards to the limit. The only
solution would be to change the sample...
- The sound is stuttering and cracking
This is most likely a problem on your side! First make sure that your
SDL sound backend is installed proberly. Does the sound work in other
SDL games like ioQuake3? If possible remove all sound servers from
SDL games like ioquake3? If possible remove all sound servers from
your stack and use the plain OSS or ALSA via libalsa. If everything
fails try create an ~/.asoundrc with this contents:
@ -426,12 +426,13 @@ deathmatch and / or CTF freaks?
code and a better client<->server integration. Take a look at EGL, r1q2
or AprQ2. At least r1q2 should work on unixlike operating systems.
Move movement is fucked up! I can jump much higher and longer as it used
The movement is fucked up! I can jump much higher and longer as it used
to be! What's wrong?
- You're experiencing the Quake II version of the famous Q3A 125hz bug.
When Quake II draws more than about 100 FPS the movement calculations
go wrong and you can jump much higher. To solve this set "cl_maxfps"
to about 95 FPS.
to about 95 FPS. And no, we won't fix it since it would be very
invasive and most likely break a lot of other things.
Can I use texture sets with Yamagi Quake 2?
- No, you can't. Yamagi Quake 2 is dedicated to a game experience like