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Remove rev_vk from the CmakeLists.txt.
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1 changed files with 0 additions and 62 deletions
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@ -47,7 +47,6 @@ string(REPLACE "-O3" "-O2" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
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# Compilation time options.
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option(CURL_SUPPORT "cURL support" ON)
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option(OPENAL_SUPPORT "OpenAL support" ON)
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option(VULKAN_SUPPORT "Vulkan support" ON)
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option(SYSTEMWIDE_SUPPORT "Enable systemwide installation of game assets" OFF)
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# These variables will act as our list of include folders and linker flags.
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@ -123,13 +122,6 @@ else()
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add_definitions(-DHAVE_EXECINFO)
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endif()
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if (${VULKAN_SUPPORT})
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# We need an Vulkan implementation.
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find_package(Vulkan REQUIRED)
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list(APPEND yquake2IncludeDirectories ${Vulkan_INCLUDE_DIR})
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list(APPEND yquake2VulkanLinkerFlags ${Vulkan_LIBRARIES})
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endif()
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# cURL support.
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if (${CURL_SUPPORT})
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find_package(CURL REQUIRED)
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@ -579,48 +571,6 @@ set(SOFT-Header
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${COMMON_SRC_DIR}/header/shared.h
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)
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if (${VULKAN_SUPPORT})
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set(VK-Source
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${REF_SRC_DIR}/vk/vk_buffer.c
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${REF_SRC_DIR}/vk/vk_cmd.c
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${REF_SRC_DIR}/vk/vk_common.c
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${REF_SRC_DIR}/vk/vk_device.c
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${REF_SRC_DIR}/vk/vk_draw.c
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${REF_SRC_DIR}/vk/vk_image.c
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${REF_SRC_DIR}/vk/vk_light.c
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${REF_SRC_DIR}/vk/vk_mesh.c
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${REF_SRC_DIR}/vk/vk_model.c
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${REF_SRC_DIR}/vk/vk_pipeline.c
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${REF_SRC_DIR}/vk/vk_rmain.c
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${REF_SRC_DIR}/vk/vk_rmisc.c
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${REF_SRC_DIR}/vk/vk_rsurf.c
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${REF_SRC_DIR}/vk/vk_shaders.c
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${REF_SRC_DIR}/vk/vk_swapchain.c
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${REF_SRC_DIR}/vk/vk_validation.c
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${REF_SRC_DIR}/vk/vk_warp.c
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${REF_SRC_DIR}/vk/vk_util.c
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${REF_SRC_DIR}/vk/volk/volk.c
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${REF_SRC_DIR}/files/pcx.c
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${REF_SRC_DIR}/files/stb.c
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${REF_SRC_DIR}/files/wal.c
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${REF_SRC_DIR}/files/pvs.c
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${COMMON_SRC_DIR}/shared/shared.c
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${COMMON_SRC_DIR}/md4.c
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)
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set(VK-Header
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${REF_SRC_DIR}/ref_shared.h
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${REF_SRC_DIR}/files/stb_image.h
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${REF_SRC_DIR}/files/stb_image_resize.h
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${REF_SRC_DIR}/vk/header/qvk.h
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${REF_SRC_DIR}/vk/header/local.h
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${REF_SRC_DIR}/vk/header/model.h
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${REF_SRC_DIR}/vk/header/shaders.h
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${REF_SRC_DIR}/vk/header/util.h
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${COMMON_SRC_DIR}/header/shared.h
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)
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endif()
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# Wrapper for the Windows binary
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if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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set(Wrapper-Source
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@ -707,15 +657,3 @@ set_target_properties(ref_soft PROPERTIES
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SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX}
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)
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target_link_libraries(ref_soft ${yquake2LinkerFlags} ${yquake2SDLLinkerFlags})
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if(${VULKAN_SUPPORT})
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# Build the vk renderer dynamic library
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add_library(ref_vk MODULE ${VK-Source} ${VK-Header} ${REF-Platform-Specific-Source})
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set_target_properties(ref_vk PROPERTIES
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PREFIX ""
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LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
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SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX}
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)
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target_link_libraries(ref_vk ${yquake2LinkerFlags} ${yquake2VulkanLinkerFlags} ${yquake2SDLLinkerFlags})
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endif()
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