Fix Sys_*seconds() on legacy Windows versions.

Returning 'microseconds / 1000ll' at the first call is wrong, the game
would thing that the first frame too way too much time. For some reason
this wirks in (my) Win10, but breaks on (my) Win7...
This commit is contained in:
Yamagi Burmeister 2017-10-02 20:48:47 +02:00
parent db7676307a
commit 8bfcfa7e70

View file

@ -432,7 +432,7 @@ Sys_Microseconds(void)
if (!uSecbase)
{
uSecbase = microseconds / 1000ll;
uSecbase = microseconds - 1001ll;
}
return microseconds - uSecbase;