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Clearify vid_gamma
in the GL1 renderer.
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1 changed files with 8 additions and 6 deletions
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@ -395,12 +395,14 @@ Set `0` by default.
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has 59.95hz.
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* **vid_gamma**: The value used for gamma correction. Higher values look
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brighter. The OpenGL 1.4 and software renderers use "Hardware Gamma",
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setting the Gamma of the whole screen to this value in realtime
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(except on MacOS where it's applied to textures on load and thus needs
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a `vid_restart` after changing). The OpenGL 3.2 and Vulkan renderers
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apply this to the window in realtime via shaders (on all platforms).
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This is also set by the brightness slider in the video menu.
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brighter. The OpenGL 3.2 OpenGL ES3 and Vulkan renderers apply this to
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the window in realtime via shaders (on all platforms). When the game
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is build against SDL2, the OpenGL 1.4 renderer uses "hardware gamma"
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when available, increasing the brightness of the whole screen. On
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MacOS the gamma is applied only at renderer start, so a `vid_restart`
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is required. When the game is build against SDL3, the OpenGL 1.4
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renderer doesn't support gamma. Have a look at `gl1_overbrightbits`
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instead. This is also set by the brightness slider in the video menu.
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* **vid_fullscreen**: Sets the fullscreen mode. When set to `0` (the
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default) the game runs in window mode. When set to `1` the games
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