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Rename gl_lerpmodels to r_lerpmodels.
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4 changed files with 5 additions and 5 deletions
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@ -172,7 +172,7 @@ extern cvar_t *r_drawworld;
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extern cvar_t *gl_speeds;
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extern cvar_t *gl_speeds;
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extern cvar_t *r_fullbright;
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extern cvar_t *r_fullbright;
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extern cvar_t *gl_novis;
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extern cvar_t *gl_novis;
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extern cvar_t *gl_lerpmodels;
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extern cvar_t *r_lerpmodels;
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extern cvar_t *gl_lightlevel;
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extern cvar_t *gl_lightlevel;
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extern cvar_t *gl_overbrightbits;
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extern cvar_t *gl_overbrightbits;
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@ -75,7 +75,7 @@ cvar_t *r_drawworld;
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cvar_t *gl_speeds;
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cvar_t *gl_speeds;
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cvar_t *r_fullbright;
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cvar_t *r_fullbright;
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cvar_t *gl_novis;
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cvar_t *gl_novis;
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cvar_t *gl_lerpmodels;
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cvar_t *r_lerpmodels;
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cvar_t *gl_lefthand;
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cvar_t *gl_lefthand;
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cvar_t *gl_farsee;
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cvar_t *gl_farsee;
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@ -1205,7 +1205,7 @@ R_Register(void)
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r_drawentities = ri.Cvar_Get("r_drawentities", "1", 0);
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r_drawentities = ri.Cvar_Get("r_drawentities", "1", 0);
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r_drawworld = ri.Cvar_Get("r_drawworld", "1", 0);
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r_drawworld = ri.Cvar_Get("r_drawworld", "1", 0);
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gl_novis = ri.Cvar_Get("gl_novis", "0", 0);
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gl_novis = ri.Cvar_Get("gl_novis", "0", 0);
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gl_lerpmodels = ri.Cvar_Get("gl_lerpmodels", "1", 0);
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r_lerpmodels = ri.Cvar_Get("r_lerpmodels", "1", 0);
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gl_speeds = ri.Cvar_Get("gl_speeds", "0", 0);
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gl_speeds = ri.Cvar_Get("gl_speeds", "0", 0);
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gl_lightlevel = ri.Cvar_Get("gl_lightlevel", "0", 0);
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gl_lightlevel = ri.Cvar_Get("gl_lightlevel", "0", 0);
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@ -742,7 +742,7 @@ R_DrawAliasModel(entity_t *e)
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currententity->oldframe = 0;
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currententity->oldframe = 0;
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}
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}
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if (!gl_lerpmodels->value)
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if (!r_lerpmodels->value)
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{
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{
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currententity->backlerp = 0;
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currententity->backlerp = 0;
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}
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}
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@ -254,7 +254,7 @@ GL3_Register(void)
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//r_drawentities = ri.Cvar_Get("r_drawentities", "1", 0);
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//r_drawentities = ri.Cvar_Get("r_drawentities", "1", 0);
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//r_drawworld = ri.Cvar_Get("r_drawworld", "1", 0);
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//r_drawworld = ri.Cvar_Get("r_drawworld", "1", 0);
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//gl_novis = ri.Cvar_Get("gl_novis", "0", 0);
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//gl_novis = ri.Cvar_Get("gl_novis", "0", 0);
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//gl_lerpmodels = ri.Cvar_Get("gl_lerpmodels", "1", 0); NOTE: screw this, it looks horrible without
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//r_lerpmodels = ri.Cvar_Get("r_lerpmodels", "1", 0); NOTE: screw this, it looks horrible without
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//gl_speeds = ri.Cvar_Get("gl_speeds", "0", 0);
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//gl_speeds = ri.Cvar_Get("gl_speeds", "0", 0);
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//gl_lightlevel = ri.Cvar_Get("gl_lightlevel", "0", 0);
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//gl_lightlevel = ri.Cvar_Get("gl_lightlevel", "0", 0);
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