diff --git a/src/client/cl_ents.c b/src/client/cl_ents.c index 6cd7c50c..0ce4c76e 100644 --- a/src/client/cl_ents.c +++ b/src/client/cl_ents.c @@ -34,162 +34,7 @@ int vidref_val; FRAME PARSING ========================================================================= -*/ - -#if 0 - -typedef struct -{ - int modelindex; - int num; // entity number - int effects; - vec3_t origin; - vec3_t oldorigin; - vec3_t angles; - qboolean present; -} projectile_t; - -#define MAX_PROJECTILES 64 -projectile_t cl_projectiles[MAX_PROJECTILES]; - -void CL_ClearProjectiles (void) -{ - int i; - - for (i = 0; i < MAX_PROJECTILES; i++) { -// if (cl_projectiles[i].present) -// Com_DPrintf("PROJ: %d CLEARED\n", cl_projectiles[i].num); - cl_projectiles[i].present = false; - } -} - -/* -===================== -CL_ParseProjectiles - -Flechettes are passed as efficient temporary entities -===================== -*/ -void CL_ParseProjectiles (void) -{ - int i, c, j; - byte bits[8]; - byte b; - projectile_t pr; - int lastempty = -1; - qboolean old = false; - - c = MSG_ReadByte (&net_message); - for (i=0 ; i>4) + (bits[2]<<4) ) <<1) - 4096; - pr.origin[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096; - VectorCopy(pr.origin, pr.oldorigin); - - if (bits[4] & 64) - pr.effects = EF_BLASTER; - else - pr.effects = 0; - - if (bits[4] & 128) { - old = true; - bits[0] = MSG_ReadByte (&net_message); - bits[1] = MSG_ReadByte (&net_message); - bits[2] = MSG_ReadByte (&net_message); - bits[3] = MSG_ReadByte (&net_message); - bits[4] = MSG_ReadByte (&net_message); - pr.oldorigin[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096; - pr.oldorigin[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096; - pr.oldorigin[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096; - } - - bits[0] = MSG_ReadByte (&net_message); - bits[1] = MSG_ReadByte (&net_message); - bits[2] = MSG_ReadByte (&net_message); - - pr.angles[0] = 360*bits[0]/256; - pr.angles[1] = 360*bits[1]/256; - pr.modelindex = bits[2]; - - b = MSG_ReadByte (&net_message); - pr.num = (b & 0x7f); - if (b & 128) // extra entity number byte - pr.num |= (MSG_ReadByte (&net_message) << 7); - - pr.present = true; - - // find if this projectile already exists from previous frame - for (j = 0; j < MAX_PROJECTILES; j++) { - if (cl_projectiles[j].modelindex) { - if (cl_projectiles[j].num == pr.num) { - // already present, set up oldorigin for interpolation - if (!old) - VectorCopy(cl_projectiles[j].origin, pr.oldorigin); - cl_projectiles[j] = pr; - break; - } - } else - lastempty = j; - } - - // not present previous frame, add it - if (j == MAX_PROJECTILES) { - if (lastempty != -1) { - cl_projectiles[lastempty] = pr; - } - } - } -} - -/* -============= -CL_LinkProjectiles - -============= -*/ -void CL_AddProjectiles (void) -{ - int i, j; - projectile_t *pr; - entity_t ent; - - memset (&ent, 0, sizeof(ent)); - - for (i=0, pr=cl_projectiles ; i < MAX_PROJECTILES ; i++, pr++) - { - // grab an entity to fill in - if (pr->modelindex < 1) - continue; - if (!pr->present) { - pr->modelindex = 0; - continue; // not present this frame (it was in the previous frame) - } - - ent.model = cl.model_draw[pr->modelindex]; - - // interpolate origin - for (j=0 ; j<3 ; j++) - { - ent.origin[j] = ent.oldorigin[j] = pr->oldorigin[j] + cl.lerpfrac * - (pr->origin[j] - pr->oldorigin[j]); - - } - - if (pr->effects & EF_BLASTER) - CL_BlasterTrail (pr->oldorigin, ent.origin); - V_AddLight (pr->origin, 200, 1, 1, 0); - - VectorCopy (pr->angles, ent.angles); - V_AddEntity (&ent); - } -} -#endif +*/ /* ================= @@ -287,6 +132,16 @@ void CL_ParseDelta (entity_state_t *from, entity_state_t *to, int number, int bi else if (bits & U_RENDERFX16) to->renderfx = MSG_ReadShort(&net_message); + if (bits & U_MODEL) { + if (to->modelindex == 1 && !to->renderfx & RF_BEAM) + Com_Printf ("WARNING: Entity %d sent modelindex 1!!\n", number); + } + + if (number < 40) { + if (to->modelindex2 == 1) + Com_Printf ("HAX\n"); + } + if (bits & U_ORIGIN1) to->origin[0] = MSG_ReadCoord (&net_message); if (bits & U_ORIGIN2) @@ -342,12 +197,12 @@ void CL_DeltaEntity (frame_t *frame, int newnum, entity_state_t *old, int bits) || state->modelindex2 != ent->current.modelindex2 || state->modelindex3 != ent->current.modelindex3 || state->modelindex4 != ent->current.modelindex4 - || abs(state->origin[0] - ent->current.origin[0]) > 512 - || abs(state->origin[1] - ent->current.origin[1]) > 512 - || abs(state->origin[2] - ent->current.origin[2]) > 512 || state->event == EV_PLAYER_TELEPORT || state->event == EV_OTHER_TELEPORT - ) + || abs((int)(state->origin[0] - ent->current.origin[0])) > 512 + || abs((int)(state->origin[1] - ent->current.origin[1])) > 512 + || abs((int)(state->origin[2] - ent->current.origin[2])) > 512 + ) { ent->serverframe = -99; } @@ -387,7 +242,7 @@ rest of the data stream. */ void CL_ParsePacketEntities (frame_t *oldframe, frame_t *newframe) { - int newnum; + unsigned int newnum; unsigned bits; entity_state_t *oldstate = NULL; int oldindex, oldnum; @@ -505,8 +360,6 @@ void CL_ParsePacketEntities (frame_t *oldframe, frame_t *newframe) } } - - /* =================== CL_ParsePlayerstate @@ -573,9 +426,9 @@ void CL_ParsePlayerstate (frame_t *oldframe, frame_t *newframe) // if (flags & PS_VIEWOFFSET) { - state->viewoffset[0] = MSG_ReadChar (&net_message) * 0.25; - state->viewoffset[1] = MSG_ReadChar (&net_message) * 0.25; - state->viewoffset[2] = MSG_ReadChar (&net_message) * 0.25; + state->viewoffset[0] = MSG_ReadChar (&net_message) * 0.25f; + state->viewoffset[1] = MSG_ReadChar (&net_message) * 0.25f; + state->viewoffset[2] = MSG_ReadChar (&net_message) * 0.25f; } if (flags & PS_VIEWANGLES) @@ -587,9 +440,9 @@ void CL_ParsePlayerstate (frame_t *oldframe, frame_t *newframe) if (flags & PS_KICKANGLES) { - state->kick_angles[0] = MSG_ReadChar (&net_message) * 0.25; - state->kick_angles[1] = MSG_ReadChar (&net_message) * 0.25; - state->kick_angles[2] = MSG_ReadChar (&net_message) * 0.25; + state->kick_angles[0] = MSG_ReadChar (&net_message) * 0.25f; + state->kick_angles[1] = MSG_ReadChar (&net_message) * 0.25f; + state->kick_angles[2] = MSG_ReadChar (&net_message) * 0.25f; } if (flags & PS_WEAPONINDEX) @@ -600,24 +453,24 @@ void CL_ParsePlayerstate (frame_t *oldframe, frame_t *newframe) if (flags & PS_WEAPONFRAME) { state->gunframe = MSG_ReadByte (&net_message); - state->gunoffset[0] = MSG_ReadChar (&net_message)*0.25; - state->gunoffset[1] = MSG_ReadChar (&net_message)*0.25; - state->gunoffset[2] = MSG_ReadChar (&net_message)*0.25; - state->gunangles[0] = MSG_ReadChar (&net_message)*0.25; - state->gunangles[1] = MSG_ReadChar (&net_message)*0.25; - state->gunangles[2] = MSG_ReadChar (&net_message)*0.25; + state->gunoffset[0] = MSG_ReadChar (&net_message)*0.25f; + state->gunoffset[1] = MSG_ReadChar (&net_message)*0.25f; + state->gunoffset[2] = MSG_ReadChar (&net_message)*0.25f; + state->gunangles[0] = MSG_ReadChar (&net_message)*0.25f; + state->gunangles[1] = MSG_ReadChar (&net_message)*0.25f; + state->gunangles[2] = MSG_ReadChar (&net_message)*0.25f; } if (flags & PS_BLEND) { - state->blend[0] = MSG_ReadByte (&net_message)/255.0; - state->blend[1] = MSG_ReadByte (&net_message)/255.0; - state->blend[2] = MSG_ReadByte (&net_message)/255.0; - state->blend[3] = MSG_ReadByte (&net_message)/255.0; + state->blend[0] = MSG_ReadByte (&net_message)/255.0f; + state->blend[1] = MSG_ReadByte (&net_message)/255.0f; + state->blend[2] = MSG_ReadByte (&net_message)/255.0f; + state->blend[3] = MSG_ReadByte (&net_message)/255.0f; } if (flags & PS_FOV) - state->fov = MSG_ReadByte (&net_message); + state->fov = (float)MSG_ReadByte (&net_message); if (flags & PS_RDFLAGS) state->rdflags = MSG_ReadByte (&net_message); @@ -629,7 +482,6 @@ void CL_ParsePlayerstate (frame_t *oldframe, frame_t *newframe) state->stats[i] = MSG_ReadShort(&net_message); } - /* ================== CL_FireEntityEvents @@ -647,27 +499,12 @@ void CL_FireEntityEvents (frame_t *frame) s1 = &cl_parse_entities[num]; if (s1->event) CL_EntityEvent (s1); -#ifdef QMAX - //add stains if moving... - if (s1->origin[0]!=s1->old_origin[0]|| - s1->origin[1]!=s1->old_origin[1]|| - s1->origin[2]!=s1->old_origin[2]) - { - if (s1->effects & EF_GIB) - re.AddStain(s1->origin, 25, 0, -200 ,-200); - if (s1->effects & EF_GREENGIB) - re.AddStain(s1->origin, 25, -200, 0, -200); - } -#endif - - // EF_TELEPORTER acts like an event, but is not cleared each frame if (s1->effects & EF_TELEPORTER) CL_TeleporterParticles (s1); } } - /* ================ CL_ParseFrame @@ -681,10 +518,6 @@ void CL_ParseFrame (void) memset (&cl.frame, 0, sizeof(cl.frame)); -#if 0 - CL_ClearProjectiles(); // clear projectiles for new frame -#endif - cl.frame.serverframe = MSG_ReadLong (&net_message); cl.frame.deltaframe = MSG_ReadLong (&net_message); cl.frame.servertime = cl.frame.serverframe*100; @@ -741,21 +574,16 @@ void CL_ParseFrame (void) cmd = MSG_ReadByte (&net_message); SHOWNET(svc_strings[cmd]); if (cmd != svc_playerinfo) - Com_Error (ERR_DROP, "CL_ParseFrame: not playerinfo"); + Com_Error (ERR_DROP, "CL_ParseFrame: 0x%X not playerinfo", cmd); CL_ParsePlayerstate (old, &cl.frame); // read packet entities cmd = MSG_ReadByte (&net_message); SHOWNET(svc_strings[cmd]); if (cmd != svc_packetentities) - Com_Error (ERR_DROP, "CL_ParseFrame: not packetentities"); + Com_Error (ERR_DROP, "CL_ParseFrame: 0x%X not packetentities", cmd); CL_ParsePacketEntities (old, &cl.frame); -#if 0 - if (cmd == svc_packetentities2) - CL_ParseProjectiles(); -#endif - // save the frame off in the backup array for later delta comparisons cl.frames[cl.frame.serverframe & UPDATE_MASK] = cl.frame; @@ -766,19 +594,21 @@ void CL_ParseFrame (void) { cls.state = ca_active; cl.force_refdef = true; - cl.predicted_origin[0] = cl.frame.playerstate.pmove.origin[0]*0.125; - cl.predicted_origin[1] = cl.frame.playerstate.pmove.origin[1]*0.125; - cl.predicted_origin[2] = cl.frame.playerstate.pmove.origin[2]*0.125; + cl.predicted_origin[0] = cl.frame.playerstate.pmove.origin[0]*0.125f; + cl.predicted_origin[1] = cl.frame.playerstate.pmove.origin[1]*0.125f; + cl.predicted_origin[2] = cl.frame.playerstate.pmove.origin[2]*0.125f; VectorCopy (cl.frame.playerstate.viewangles, cl.predicted_angles); if (cls.disable_servercount != cl.servercount && cl.refresh_prepped) SCR_EndLoadingPlaque (); // get rid of loading plaque + cl.sound_prepped = true; } - cl.sound_prepped = true; // can start mixing ambient sounds // fire entity events CL_FireEntityEvents (&cl.frame); - CL_CheckPredictionError (); + + if (!(!cl_predict->value || (cl.frame.playerstate.pmove.pm_flags & PMF_NO_PREDICTION))) + CL_CheckPredictionError(); } } @@ -841,6 +671,7 @@ struct model_s *S_RegisterSexedModel (entity_state_t *ent, char *base) // PMM - used in shell code extern int Developer_searchpath (int who); // pmm + /* =============== CL_AddPacketEntities @@ -849,7 +680,7 @@ CL_AddPacketEntities */ void CL_AddPacketEntities (frame_t *frame) { - entity_t ent; + entity_t ent = {0}; entity_state_t *s1; float autorotate; int i; @@ -860,13 +691,11 @@ void CL_AddPacketEntities (frame_t *frame) unsigned int effects, renderfx; // bonus items rotate at a fixed rate - autorotate = anglemod(cl.time/10); + autorotate = anglemod(cl.time*0.1f); // brush models can auto animate their frames autoanim = 2*cl.time/1000; - memset (&ent, 0, sizeof(ent)); - for (pnum = 0 ; pnumnum_entities ; pnum++) { s1 = &cl_parse_entities[(frame->parse_entities+pnum)&(MAX_PARSE_ENTITIES-1)]; @@ -902,8 +731,8 @@ void CL_AddPacketEntities (frame_t *frame) effects |= EF_COLOR_SHELL; renderfx |= RF_SHELL_BLUE; } -//====== -// PMM + //====== + // PMM if (effects & EF_DOUBLE) { effects &= ~EF_DOUBLE; @@ -917,10 +746,10 @@ void CL_AddPacketEntities (frame_t *frame) effects |= EF_COLOR_SHELL; renderfx |= RF_SHELL_HALF_DAM; } -// pmm -//====== + // pmm + //====== ent.oldframe = cent->prev.frame; - ent.backlerp = 1.0 - cl.lerpfrac; + ent.backlerp = 1.0f - cl.lerpfrac; if (renderfx & (RF_FRAMELERP|RF_BEAM)) { // step origin discretely, because the frames @@ -942,7 +771,7 @@ void CL_AddPacketEntities (frame_t *frame) // tweak the color of beams if ( renderfx & RF_BEAM ) { // the four beam colors are encoded in 32 bits of skinnum (hack) - ent.alpha = 0.30; + ent.alpha = 0.30f; ent.skinnum = (s1->skinnum >> ((rand() % 4)*8)) & 0xff; ent.model = NULL; } @@ -961,8 +790,8 @@ void CL_AddPacketEntities (frame_t *frame) ent.model = cl.baseclientinfo.model; } -//============ -//PGM + //============ + //PGM if (renderfx & RF_USE_DISGUISE) { if(!strncmp((char *)ent.skin, "players/male", 12)) @@ -981,8 +810,8 @@ void CL_AddPacketEntities (frame_t *frame) ent.model = re.RegisterModel ("players/cyborg/tris.md2"); } } -//PGM -//============ + //PGM + //============ } else { @@ -993,8 +822,8 @@ void CL_AddPacketEntities (frame_t *frame) } // only used for black hole model right now, FIXME: do better - if (renderfx == RF_TRANSLUCENT) - ent.alpha = 0.70; + if (renderfx & RF_TRANSLUCENT && !(renderfx & RF_BEAM)) + ent.alpha = 0.70f; // render effects (fullbright, translucent, etc) if ((effects & EF_COLOR_SHELL)) @@ -1042,13 +871,13 @@ void CL_AddPacketEntities (frame_t *frame) // FIXME: still pass to refresh if (effects & EF_FLAG1) - V_AddLight (ent.origin, 225, 1.0, 0.1, 0.1); + V_AddLight (ent.origin, 225, 1.0, 0.1f, 0.1f); else if (effects & EF_FLAG2) - V_AddLight (ent.origin, 225, 0.1, 0.1, 1.0); + V_AddLight (ent.origin, 225, 0.1f, 0.1f, 1.0); else if (effects & EF_TAGTRAIL) //PGM - V_AddLight (ent.origin, 225, 1.0, 1.0, 0.0); //PGM + V_AddLight (ent.origin, 225, 1.0, 1.0, 0.0f); //PGM else if (effects & EF_TRACKERTRAIL) //PGM - V_AddLight (ent.origin, 225, -1.0, -1.0, -1.0); //PGM + V_AddLight (ent.origin, 225, -1.0f, -1.0f, -1.0f); //PGM continue; } @@ -1060,14 +889,14 @@ void CL_AddPacketEntities (frame_t *frame) if (effects & EF_BFG) { ent.flags |= RF_TRANSLUCENT; - ent.alpha = 0.30; + ent.alpha = 0.30f; } // RAFAEL if (effects & EF_PLASMA) { ent.flags |= RF_TRANSLUCENT; - ent.alpha = 0.6; + ent.alpha = 0.6f; } if (effects & EF_SPHERETRANS) @@ -1075,11 +904,11 @@ void CL_AddPacketEntities (frame_t *frame) ent.flags |= RF_TRANSLUCENT; // PMM - *sigh* yet more EF overloading if (effects & EF_TRACKERTRAIL) - ent.alpha = 0.6; + ent.alpha = 0.6f; else - ent.alpha = 0.3; + ent.alpha = 0.3f; } -//pmm + //pmm // add to refresh list V_AddEntity (&ent); @@ -1088,47 +917,41 @@ void CL_AddPacketEntities (frame_t *frame) // color shells generate a seperate entity for the main model if (effects & EF_COLOR_SHELL) { - // PMM - at this point, all of the shells have been handled - // if we're in the rogue pack, set up the custom mixing, otherwise just - // keep going -// if(Developer_searchpath(2) == 2) -// { - // all of the solo colors are fine. we need to catch any of the combinations that look bad - // (double & half) and turn them into the appropriate color, and make double/quad something special - if (renderfx & RF_SHELL_HALF_DAM) + // all of the solo colors are fine. we need to catch any of the combinations that look bad + // (double & half) and turn them into the appropriate color, and make double/quad something special + if (renderfx & RF_SHELL_HALF_DAM) + { + if(Developer_searchpath(2) == 2) { - if(Developer_searchpath(2) == 2) - { - // ditch the half damage shell if any of red, blue, or double are on - if (renderfx & (RF_SHELL_RED|RF_SHELL_BLUE|RF_SHELL_DOUBLE)) - renderfx &= ~RF_SHELL_HALF_DAM; - } + // ditch the half damage shell if any of red, blue, or double are on + if (renderfx & (RF_SHELL_RED|RF_SHELL_BLUE|RF_SHELL_DOUBLE)) + renderfx &= ~RF_SHELL_HALF_DAM; } + } - if (renderfx & RF_SHELL_DOUBLE) + if (renderfx & RF_SHELL_DOUBLE) + { + if(Developer_searchpath(2) == 2) { - if(Developer_searchpath(2) == 2) - { - // lose the yellow shell if we have a red, blue, or green shell - if (renderfx & (RF_SHELL_RED|RF_SHELL_BLUE|RF_SHELL_GREEN)) - renderfx &= ~RF_SHELL_DOUBLE; - // if we have a red shell, turn it to purple by adding blue - if (renderfx & RF_SHELL_RED) - renderfx |= RF_SHELL_BLUE; - // if we have a blue shell (and not a red shell), turn it to cyan by adding green - else if (renderfx & RF_SHELL_BLUE) { - // go to green if it's on already, otherwise do cyan (flash green) - if (renderfx & RF_SHELL_GREEN) - renderfx &= ~RF_SHELL_BLUE; - else - renderfx |= RF_SHELL_GREEN; - } + // lose the yellow shell if we have a red, blue, or green shell + if (renderfx & (RF_SHELL_RED|RF_SHELL_BLUE|RF_SHELL_GREEN)) + renderfx &= ~RF_SHELL_DOUBLE; + // if we have a red shell, turn it to purple by adding blue + if (renderfx & RF_SHELL_RED) + renderfx |= RF_SHELL_BLUE; + // if we have a blue shell (and not a red shell), turn it to cyan by adding green + else if (renderfx & RF_SHELL_BLUE) { + // go to green if it's on already, otherwise do cyan (flash green) + if (renderfx & RF_SHELL_GREEN) + renderfx &= ~RF_SHELL_BLUE; + else + renderfx |= RF_SHELL_GREEN; } } -// } + } // pmm ent.flags = renderfx | RF_TRANSLUCENT; - ent.alpha = 0.30; + ent.alpha = 0.30f; V_AddEntity (&ent); } @@ -1161,7 +984,7 @@ void CL_AddPacketEntities (frame_t *frame) // replaces the previous version which used the high bit on modelindex2 to determine transparency if (!Q_strcasecmp (cl.configstrings[CS_MODELS+(s1->modelindex2)], "models/items/shell/tris.md2")) { - ent.alpha = 0.32; + ent.alpha = 0.32f; ent.flags = RF_TRANSLUCENT; } // pmm @@ -1190,7 +1013,7 @@ void CL_AddPacketEntities (frame_t *frame) ent.oldframe = 0; ent.frame = 0; ent.flags |= (RF_TRANSLUCENT | RF_SHELL_GREEN); - ent.alpha = 0.30; + ent.alpha = 0.30f; V_AddEntity (&ent); } @@ -1200,14 +1023,13 @@ void CL_AddPacketEntities (frame_t *frame) if (effects & EF_ROCKET) { CL_RocketTrail (cent->lerp_origin, ent.origin, cent); - V_AddLight (ent.origin, 200, 1, 1, 0); + V_AddLight (ent.origin, 200, 1, 0.25f, 0); } // PGM - Do not reorder EF_BLASTER and EF_HYPERBLASTER. // EF_BLASTER | EF_TRACKER is a special case for EF_BLASTER2... Cheese! else if (effects & EF_BLASTER) { -// CL_BlasterTrail (cent->lerp_origin, ent.origin); -//PGM + //PGM if (effects & EF_TRACKER) // lame... problematic? { CL_BlasterTrail2 (cent->lerp_origin, ent.origin); @@ -1218,7 +1040,7 @@ void CL_AddPacketEntities (frame_t *frame) CL_BlasterTrail (cent->lerp_origin, ent.origin); V_AddLight (ent.origin, 200, 1, 1, 0); } -//PGM + //PGM } else if (effects & EF_HYPERBLASTER) { @@ -1260,20 +1082,20 @@ void CL_AddPacketEntities (frame_t *frame) ent.origin[2] += 32; CL_TrapParticles (&ent); i = (rand()%100) + 100; - V_AddLight (ent.origin, i, 1, 0.8, 0.1); + V_AddLight (ent.origin, i, 1, 0.8f, 0.1); } else if (effects & EF_FLAG1) { CL_FlagTrail (cent->lerp_origin, ent.origin, 242); - V_AddLight (ent.origin, 225, 1, 0.1, 0.1); + V_AddLight (ent.origin, 225, 1, 0.1f, 0.1f); } else if (effects & EF_FLAG2) { CL_FlagTrail (cent->lerp_origin, ent.origin, 115); - V_AddLight (ent.origin, 225, 0.1, 0.1, 1); + V_AddLight (ent.origin, 225, 0.1f, 0.1f, 1); } -//====== -//ROGUE + //====== + //ROGUE else if (effects & EF_TAGTRAIL) { CL_TagTrail (cent->lerp_origin, ent.origin, 220); @@ -1285,12 +1107,12 @@ void CL_AddPacketEntities (frame_t *frame) { float intensity; - intensity = 50 + (500 * (sin(cl.time/500.0) + 1.0)); + intensity = 50 + (500 * ((float)sin(cl.time/500.0f) + 1.0f)); // FIXME - check out this effect in rendition if(vidref_val == VIDREF_GL) V_AddLight (ent.origin, intensity, -1.0, -1.0, -1.0); else - V_AddLight (ent.origin, -1.0 * intensity, 1.0, 1.0, 1.0); + V_AddLight (ent.origin, -1.0f * intensity, 1.0, 1.0, 1.0); } else { @@ -1307,13 +1129,8 @@ void CL_AddPacketEntities (frame_t *frame) else V_AddLight (ent.origin, -200, 1, 1, 1); } -//ROGUE -//====== - // RAFAEL - else if (effects & EF_GREENGIB) - { - //CL_DiminishingTrail (cent->lerp_origin, ent.origin, cent, effects); - } + //ROGUE + //====== // RAFAEL else if (effects & EF_IONRIPPER) { @@ -1340,8 +1157,6 @@ void CL_AddPacketEntities (frame_t *frame) } } - - /* ============== CL_AddViewWeapon @@ -1349,7 +1164,7 @@ CL_AddViewWeapon */ void CL_AddViewWeapon (player_state_t *ps, player_state_t *ops) { - entity_t gun; // view model + entity_t gun = {0}; // view model int i; // allow the gun to be completely removed @@ -1360,8 +1175,6 @@ void CL_AddViewWeapon (player_state_t *ps, player_state_t *ops) if (ps->fov > 90) return; - memset (&gun, 0, sizeof(gun)); - if (gun_model) gun.model = gun_model; // development tool else @@ -1393,12 +1206,11 @@ void CL_AddViewWeapon (player_state_t *ps, player_state_t *ops) } gun.flags = RF_MINLIGHT | RF_DEPTHHACK | RF_WEAPONMODEL; - gun.backlerp = 1.0 - cl.lerpfrac; + gun.backlerp = 1.0f - cl.lerpfrac; VectorCopy (gun.origin, gun.oldorigin); // don't lerp at all V_AddEntity (&gun); } - /* =============== CL_CalcViewValues @@ -1436,7 +1248,7 @@ void CL_CalcViewValues (void) { // use predicted values unsigned delta; - backlerp = 1.0 - lerp; + backlerp = 1.0f - lerp; for (i=0 ; i<3 ; i++) { cl.refdef.vieworg[i] = cl.predicted_origin[i] + ops->viewoffset[i] @@ -1512,23 +1324,14 @@ void CL_AddEntities (void) cl.lerpfrac = 0; } else - cl.lerpfrac = 1.0 - (cl.frame.servertime - cl.time) * 0.01; + cl.lerpfrac = 1.0 - (cl.frame.servertime - cl.time) * 0.01f; if (cl_timedemo->value) cl.lerpfrac = 1.0; -// CL_AddPacketEntities (&cl.frame); -// CL_AddTEnts (); -// CL_AddParticles (); -// CL_AddDLights (); -// CL_AddLightStyles (); - CL_CalcViewValues (); // PMM - moved this here so the heat beam has the right values for the vieworg, and can lock the beam to the gun CL_AddPacketEntities (&cl.frame); -#if 0 - CL_AddProjectiles (); -#endif CL_AddTEnts (); CL_AddParticles (); CL_AddDLights (); @@ -1552,6 +1355,4 @@ void CL_GetEntitySoundOrigin (int ent, vec3_t org) Com_Error (ERR_DROP, "CL_GetEntitySoundOrigin: bad ent"); old = &cl_entities[ent]; VectorCopy (old->lerp_origin, org); - - // FIXME: bmodel issues... }