Update CHANGELOG for 8.30.

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Yamagi 2023-10-15 17:25:11 +02:00
parent 73c3afd47e
commit 88736f347f

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Quake II 8.20 to 8.30:
- Use the same image loading code in all renderers. (by 0lvin)
- Use the same model loading code in all renderers. (by 0lvin)
- Remove the unused `msg` cvar and the corresponding server side
infrastructure. The cvar was never implemented in Quake II, but
existing bits clould be used for attacks against the client.
- Add `cl_audiopaused`. When set to `1` the audio stops when the
game is paused. (by David Carlier)
- Add `ogg_pausewithgame`. When set to `1` the background music stops
when the game is paused. (by apartfromtime)
- New logo files, matching the original Quake II logo. (by SirYodaJedi)
- Support for RISCV64 (by David Carlier)
- Fix resetting Mods back to baseq2 when running with `-portable`.
- Alternative playback modes for OGG/Vorbis backgrounf music: once,
sequential, random. (by apartfromtime)
- Support gyro aiming for Switch controllers with SDL < 2.0.14. (by
protocultor)
- Fixed stand-ground gladiators not attacking within a certain range.
(by BjossiAlfreds)
- Fixed monsters seeing players during intermissions. (by BjossiAlfreds)
- Several fixes to Macron. (by BjossiAlfreds)
- Optional high dpi awareness when running under Wayland. Requires a
Wayland compistor supporting fractional-scale-v1 and at least SDL
2.26. Set `vid_highdpiawareness 1` to enable.
- Fix lava surfaces not glowing.
- Add a cheat protected cvar `g_swap_speed`. Allows to skip frames of
"putting down weapon" and "raising weapon" animations, speeding them
up. (by protocultor)
- Support of RGBA png/jpg image with r_retexturing as cinematic. (by
0lvin)
Quake II 8.10 to 8.20:
- This release marks Quake IIs 25th anniversary. Happy Birthday!
- Various improvements to the menu. This includes updates to the menu