diff --git a/CHANGELOG b/CHANGELOG index c29c73f7..96fb408f 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -1,3 +1,34 @@ +Quake II 8.20 to 8.30: +- Use the same image loading code in all renderers. (by 0lvin) +- Use the same model loading code in all renderers. (by 0lvin) +- Remove the unused `msg` cvar and the corresponding server side + infrastructure. The cvar was never implemented in Quake II, but + existing bits clould be used for attacks against the client. +- Add `cl_audiopaused`. When set to `1` the audio stops when the + game is paused. (by David Carlier) +- Add `ogg_pausewithgame`. When set to `1` the background music stops + when the game is paused. (by apartfromtime) +- New logo files, matching the original Quake II logo. (by SirYodaJedi) +- Support for RISCV64 (by David Carlier) +- Fix resetting Mods back to baseq2 when running with `-portable`. +- Alternative playback modes for OGG/Vorbis backgrounf music: once, + sequential, random. (by apartfromtime) +- Support gyro aiming for Switch controllers with SDL < 2.0.14. (by + protocultor) +- Fixed stand-ground gladiators not attacking within a certain range. + (by BjossiAlfreds) +- Fixed monsters seeing players during intermissions. (by BjossiAlfreds) +- Several fixes to Macron. (by BjossiAlfreds) +- Optional high dpi awareness when running under Wayland. Requires a + Wayland compistor supporting fractional-scale-v1 and at least SDL + 2.26. Set `vid_highdpiawareness 1` to enable. +- Fix lava surfaces not glowing. +- Add a cheat protected cvar `g_swap_speed`. Allows to skip frames of + "putting down weapon" and "raising weapon" animations, speeding them + up. (by protocultor) +- Support of RGBA png/jpg image with r_retexturing as cinematic. (by + 0lvin) + Quake II 8.10 to 8.20: - This release marks Quake IIs 25th anniversary. Happy Birthday! - Various improvements to the menu. This includes updates to the menu