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Fix monsters blocking when not on ground entity
This bug was "fixed" by id with removing two lines in the ground entity check. When cleaning up the game I added them back... I don't know if it's really correct to just remove them, but let's try it. This fixes issue #157.
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@ -257,11 +257,6 @@ M_CheckGround(edict_t *ent)
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return;
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return;
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}
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}
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/* This two lines were commented out
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by id. But why? */
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ent->groundentity = trace.ent;
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ent->groundentity_linkcount = trace.ent->linkcount;
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if (!trace.startsolid && !trace.allsolid)
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if (!trace.startsolid && !trace.allsolid)
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{
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{
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VectorCopy(trace.endpos, ent->s.origin);
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VectorCopy(trace.endpos, ent->s.origin);
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