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Clamp overbright bits in warping surfaces to 1.
They oversaturate otherwise.
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1 changed files with 4 additions and 2 deletions
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@ -453,12 +453,14 @@ R_RenderBrushPoly(msurface_t *fa)
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0: Old behaviour.
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1: No overbright bits on the global scene but correct lightning on
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warping surfaces. */
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warping surfaces.
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2: Overbright bits on the global scene but not on warping surfaces.
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They oversaturate otherwise. */
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if (gl_overbrightbits->value)
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{
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R_TexEnv(GL_COMBINE_EXT);
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R_SelectTexture(GL_TEXTURE1);
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glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, gl_overbrightbits->value);
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glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, 1);
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}
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else
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{
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