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Mention crosshairscale in the cvarlast.md.
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@ -104,11 +104,11 @@ Graphics (all renderers):
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and `16`. Anisotropic filtering gives a huge improvement to texture
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quality by a negligible performance impact.
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* **gl_consolescale** / **gl_hudscale** / **gl_menuscale**: Scale the
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console, the HUD and the menu. The value given is the scale factor, a
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factor of `1` means no scaling. Values greater `1` make the objects
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bigger, values lower 1 smaller. The special value `-1` sets the optimal
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scaling factor for the current resolution.
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* **gl_consolescale** / **gl_hudscale** / **gl_menuscale**, **crosshair_scale**:
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Scale the console, the HUD, the menu and the crosshair. The value given
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is the scale factor, a factor of `1` means no scaling. Values greater
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`1` make the objects bigger, values lower 1 smaller. The special value
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`-1` sets the optimal scaling factor for the current resolution.
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* **gl_customheight** / **gl_customwidth**: Specifies a custom
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resolution, the windows will be *gl_customheight* pixels high and
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