Merge pull request #1125 from apartfromtime/menu-stack

Menu: minor code refactor
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Yamagi 2024-07-20 09:31:54 +02:00 committed by GitHub
commit 85ca97192d
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3 changed files with 147 additions and 61 deletions

View file

@ -63,6 +63,8 @@ typedef struct _tag_menuframework
const char *statusbar;
void (*draw)(void);
const char *(*key)(int k);
void (*cursordraw)(struct _tag_menuframework *m);
} menuframework_s;
@ -135,6 +137,8 @@ typedef struct
menucommon_s generic;
} menuseparator_s;
void M_PushMenu(menuframework_s* menu);
qboolean Field_Key(menufield_s *field, int key);
void Menu_AddItem(menuframework_s *menu, void *item);

View file

@ -59,7 +59,7 @@ static void M_Menu_JoinServer_f(void);
static void M_Menu_AddressBook_f(void);
static void M_Menu_StartServer_f(void);
static void M_Menu_DMOptions_f(void);
static void M_Menu_Video_f(void);
void M_Menu_Video_f(void);
static void M_Menu_Options_f(void);
static void M_Menu_Keys_f(void);
static void M_Menu_Joy_f(void);
@ -71,9 +71,6 @@ void M_Menu_Credits(void);
qboolean m_entersound; /* play after drawing a frame, so caching won't disrupt the sound */
void (*m_drawfunc)(void);
const char *(*m_keyfunc)(int key);
/* Maximal number of submenus */
#define MAX_MENU_DEPTH 8
@ -84,6 +81,7 @@ typedef struct
} menulayer_t;
menulayer_t m_layers[MAX_MENU_DEPTH];
menulayer_t m_active; /* active menu layer */
int m_menudepth;
static qboolean
@ -113,11 +111,11 @@ M_Banner(char *name)
void
M_ForceMenuOff(void)
{
m_drawfunc = NULL;
m_keyfunc = NULL;
cls.key_dest = key_game;
m_active.draw = NULL;
m_active.key = NULL;
m_menudepth = 0;
Key_MarkAllUp();
Key_MarkAllUp();
Cvar_Set("paused", "0");
}
@ -133,8 +131,8 @@ M_PopMenu(void)
m_menudepth--;
m_drawfunc = m_layers[m_menudepth].draw;
m_keyfunc = m_layers[m_menudepth].key;
m_active.draw = m_layers[m_menudepth].draw;
m_active.key = m_layers[m_menudepth].key;
if (!m_menudepth)
{
@ -166,12 +164,17 @@ M_PopMenu(void)
* to the stack and make the requested menu the menu in
* flight.
*/
static void
M_PushMenu(void (*draw)(void), const char *(*key)(int))
void
M_PushMenu(menuframework_s* menu)
{
int i;
int alreadyPresent = 0;
if (menu == NULL)
{
return;
}
if ((Cvar_VariableValue("maxclients") == 1) &&
Com_ServerState())
{
@ -194,22 +197,23 @@ M_PushMenu(void (*draw)(void), const char *(*key)(int))
/* if this menu is already open (and on top),
close it => toggling behaviour */
if ((m_drawfunc == draw) && (m_keyfunc == key))
if ((m_active.draw == menu->draw) &&
(m_active.key == menu->key))
{
M_PopMenu();
return;
M_PopMenu();
return;
}
/* if this menu is already present, drop back to
that level to avoid stacking menus by hotkeys */
for (i = 0; i < m_menudepth; i++)
{
if ((m_layers[i].draw == draw) &&
(m_layers[i].key == key))
{
alreadyPresent = 1;
break;
}
if ((m_layers[i].draw == menu->draw) &&
(m_layers[i].key == menu->key))
{
alreadyPresent = 1;
break;
}
}
/* menu was already opened further down the stack */
@ -224,12 +228,12 @@ M_PushMenu(void (*draw)(void), const char *(*key)(int))
return;
}
m_layers[m_menudepth].draw = m_drawfunc;
m_layers[m_menudepth].key = m_keyfunc;
m_layers[m_menudepth].draw = m_active.draw;
m_layers[m_menudepth].key = m_active.key;
m_menudepth++;
m_drawfunc = draw;
m_keyfunc = key;
m_active.draw = menu->draw;
m_active.key = menu->key;
m_entersound = true;
@ -771,7 +775,10 @@ M_Menu_Main_f(void)
}
}
M_PushMenu(M_Main_Draw, M_Main_Key);
s_main.draw = M_Main_Draw;
s_main.key = M_Main_Key;
M_PushMenu(&s_main);
}
/*
@ -873,7 +880,10 @@ static void
M_Menu_Multiplayer_f(void)
{
Multiplayer_MenuInit();
M_PushMenu(Multiplayer_MenuDraw, Multiplayer_MenuKey);
s_multiplayer_menu.draw = Multiplayer_MenuDraw;
s_multiplayer_menu.key = Multiplayer_MenuKey;
M_PushMenu(&s_multiplayer_menu);
}
/*
@ -1140,7 +1150,10 @@ static void
M_Menu_Keys_f(void)
{
Keys_MenuInit();
M_PushMenu(Keys_MenuDraw, Keys_MenuKey);
s_keys_menu.draw = Keys_MenuDraw;
s_keys_menu.key = Keys_MenuKey;
M_PushMenu(&s_keys_menu);
}
/*
@ -1290,7 +1303,10 @@ static void
M_Menu_Multiplayer_Keys_f(void)
{
MultiplayerKeys_MenuInit();
M_PushMenu(MultiplayerKeys_MenuDraw, MultiplayerKeys_MenuKey);
s_multiplayer_keys_menu.draw = MultiplayerKeys_MenuDraw;
s_multiplayer_keys_menu.key = MultiplayerKeys_MenuKey;
M_PushMenu(&s_multiplayer_keys_menu);
}
/*
@ -1453,7 +1469,10 @@ static void
M_Menu_ControllerButtons_f(void)
{
ControllerButtons_MenuInit();
M_PushMenu(ControllerButtons_MenuDraw, ControllerButtons_MenuKey);
s_controller_buttons_menu.draw = ControllerButtons_MenuDraw;
s_controller_buttons_menu.key = ControllerButtons_MenuKey;
M_PushMenu(&s_controller_buttons_menu);
}
/*
@ -1617,7 +1636,10 @@ static void
M_Menu_ControllerAltButtons_f(void)
{
ControllerAltButtons_MenuInit();
M_PushMenu(ControllerAltButtons_MenuDraw, ControllerAltButtons_MenuKey);
s_controller_alt_buttons_menu.draw = ControllerAltButtons_MenuDraw;
s_controller_alt_buttons_menu.key = ControllerAltButtons_MenuKey;
M_PushMenu(&s_controller_alt_buttons_menu);
}
/*
@ -1765,7 +1787,10 @@ static void
M_Menu_Stick_f(void)
{
Stick_MenuInit();
M_PushMenu(Stick_MenuDraw, Stick_MenuKey);
s_sticks_config_menu.draw = Stick_MenuDraw;
s_sticks_config_menu.key = Stick_MenuKey;
M_PushMenu(&s_sticks_config_menu);
}
/*
@ -1980,7 +2005,10 @@ static void
M_Menu_Gyro_f(void)
{
Gyro_MenuInit();
M_PushMenu(Gyro_MenuDraw, Gyro_MenuKey);
s_gyro_menu.draw = Gyro_MenuDraw;
s_gyro_menu.key = Gyro_MenuKey;
M_PushMenu(&s_gyro_menu);
}
/*
@ -2151,7 +2179,10 @@ static void
M_Menu_Joy_f(void)
{
Joy_MenuInit();
M_PushMenu(Joy_MenuDraw, Joy_MenuKey);
s_joy_menu.draw = Joy_MenuDraw;
s_joy_menu.key = Joy_MenuKey;
M_PushMenu(&s_joy_menu);
}
/*
@ -2553,24 +2584,18 @@ static void
M_Menu_Options_f(void)
{
Options_MenuInit();
M_PushMenu(Options_MenuDraw, Options_MenuKey);
}
s_options_menu.draw = Options_MenuDraw;
s_options_menu.key = Options_MenuKey;
/*
* VIDEO MENU
*/
static void
M_Menu_Video_f(void)
{
VID_MenuInit();
M_PushMenu(VID_MenuDraw, VID_MenuKey);
M_PushMenu(&s_options_menu);
}
/*
* END GAME MENU
*/
menuframework_s s_credits;
#define CREDITS_SIZE 256
static int credits_start_time;
static const char **credits;
@ -2933,7 +2958,7 @@ static const char *roguecredits[] =
};
static void
M_Credits_MenuDraw(void)
M_Credits_Draw(void)
{
int i, y;
float scale = SCR_GetMenuScale();
@ -3076,7 +3101,11 @@ M_Menu_Credits_f(void)
}
credits_start_time = cls.realtime;
M_PushMenu(M_Credits_MenuDraw, M_Credits_Key);
s_credits.draw = M_Credits_Draw;
s_credits.key = M_Credits_Key;
M_PushMenu(&s_credits);
}
/*
@ -3241,7 +3270,10 @@ static void
M_Menu_Mods_f(void)
{
Mods_MenuInit();
M_PushMenu(Mods_MenuDraw, Mods_MenuKey);
s_mods_menu.draw = Mods_MenuDraw;
s_mods_menu.key = Mods_MenuKey;
M_PushMenu(&s_mods_menu);
}
/*
@ -3433,7 +3465,10 @@ static void
M_Menu_Game_f(void)
{
Game_MenuInit();
M_PushMenu(Game_MenuDraw, Game_MenuKey);
s_game_menu.draw = Game_MenuDraw;
s_game_menu.key = Game_MenuKey;
M_PushMenu(&s_game_menu);
m_game_cursor = 1;
}
@ -3756,7 +3791,10 @@ M_Menu_LoadGame_f(void)
{
LoadSave_AdjustPage(0);
LoadGame_MenuInit();
M_PushMenu(LoadGame_MenuDraw, LoadGame_MenuKey);
s_loadgame_menu.draw = LoadGame_MenuDraw;
s_loadgame_menu.key = LoadGame_MenuKey;
M_PushMenu(&s_loadgame_menu);
}
/*
@ -3911,7 +3949,10 @@ M_Menu_SaveGame_f(void)
LoadSave_AdjustPage(0);
SaveGame_MenuInit();
M_PushMenu(SaveGame_MenuDraw, SaveGame_MenuKey);
s_savegame_menu.draw = SaveGame_MenuDraw;
s_savegame_menu.key = SaveGame_MenuKey;
M_PushMenu(&s_savegame_menu);
}
/*
@ -4112,7 +4153,10 @@ static void
M_Menu_JoinServer_f(void)
{
JoinServer_MenuInit();
M_PushMenu(JoinServer_MenuDraw, JoinServer_MenuKey);
s_joinserver_menu.draw = JoinServer_MenuDraw;
s_joinserver_menu.key = JoinServer_MenuKey;
M_PushMenu(&s_joinserver_menu);
}
/*
@ -4511,7 +4555,10 @@ static void
M_Menu_StartServer_f(void)
{
StartServer_MenuInit();
M_PushMenu(StartServer_MenuDraw, StartServer_MenuKey);
s_startserver_menu.draw = StartServer_MenuDraw;
s_startserver_menu.key = StartServer_MenuKey;
M_PushMenu(&s_startserver_menu);
}
/*
@ -4992,7 +5039,10 @@ static void
M_Menu_DMOptions_f(void)
{
DMOptions_MenuInit();
M_PushMenu(DMOptions_MenuDraw, DMOptions_MenuKey);
s_dmoptions_menu.draw = DMOptions_MenuDraw;
s_dmoptions_menu.key = DMOptions_MenuKey;
M_PushMenu(&s_dmoptions_menu);
}
/*
@ -5157,7 +5207,10 @@ static void
M_Menu_DownloadOptions_f(void)
{
DownloadOptions_MenuInit();
M_PushMenu(DownloadOptions_MenuDraw, DownloadOptions_MenuKey);
s_downloadoptions_menu.draw = DownloadOptions_MenuDraw;
s_downloadoptions_menu.key = DownloadOptions_MenuKey;
M_PushMenu(&s_downloadoptions_menu);
}
/*
@ -5233,7 +5286,10 @@ static void
M_Menu_AddressBook_f(void)
{
AddressBook_MenuInit();
M_PushMenu(AddressBook_MenuDraw, AddressBook_MenuKey);
s_addressbook_menu.draw = AddressBook_MenuDraw;
s_addressbook_menu.key = AddressBook_MenuKey;
M_PushMenu(&s_addressbook_menu);
}
/*
@ -6069,13 +6125,18 @@ M_Menu_PlayerConfig_f(void)
}
Menu_SetStatusBar(&s_multiplayer_menu, NULL);
M_PushMenu(PlayerConfig_MenuDraw, PlayerConfig_MenuKey);
s_player_config_menu.draw = PlayerConfig_MenuDraw;
s_player_config_menu.key = PlayerConfig_MenuKey;
M_PushMenu(&s_player_config_menu);
}
/*
* QUIT MENU
*/
menuframework_s s_quit_menu;
static const char *
M_Quit_Key(int key)
{
@ -6115,7 +6176,10 @@ M_Quit_Draw(void)
static void
M_Menu_Quit_f(void)
{
M_PushMenu(M_Quit_Draw, M_Quit_Key);
s_quit_menu.draw = M_Quit_Draw;
s_quit_menu.key = M_Quit_Key;
M_PushMenu(&s_quit_menu);
}
void
@ -6195,8 +6259,11 @@ M_Draw(void)
Draw_FadeScreen();
}
m_drawfunc();
if (m_active.draw)
{
m_active.draw();
}
/* delay playing the enter sound until after the
menu has been drawn, to avoid delay while
caching images */
@ -6210,10 +6277,10 @@ M_Draw(void)
void
M_Keydown(int key)
{
if (m_keyfunc)
if (m_active.key)
{
const char *s;
if ((s = m_keyfunc(key)) != 0)
if ((s = m_active.key(key)) != 0)
{
S_StartLocalSound((char *)s);
}

View file

@ -882,3 +882,18 @@ VID_MenuKey(int key)
return sound;
}
/*
* VIDEO MENU
*/
void
M_Menu_Video_f(void)
{
VID_MenuInit();
s_opengl_menu.draw = VID_MenuDraw;
s_opengl_menu.key = VID_MenuKey;
M_PushMenu(&s_opengl_menu);
}