From 82f3fa84a985452492d6ab72f462a936416d7fa2 Mon Sep 17 00:00:00 2001 From: Yamagi Burmeister Date: Sat, 12 Oct 2013 12:13:33 +0200 Subject: [PATCH] Use "directsound" as sounddriver when using SDL2 on Windows --- src/backends/sdl/sound.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/backends/sdl/sound.c b/src/backends/sdl/sound.c index af152ac0..023badbe 100644 --- a/src/backends/sdl/sound.c +++ b/src/backends/sdl/sound.c @@ -1207,7 +1207,11 @@ SDL_BackendInit(void) int sndchans = (Cvar_Get("sndchannels", "2", CVAR_ARCHIVE))->value; #ifdef _WIN32 +#if SDL_VERSION_ATLEAST(2, 0, 0) + s_sdldriver = (Cvar_Get("s_sdldriver", "directsound", CVAR_ARCHIVE)); +#else s_sdldriver = (Cvar_Get("s_sdldriver", "dsound", CVAR_ARCHIVE)); +#endif #elif __linux__ s_sdldriver = (Cvar_Get("s_sdldriver", "alsa", CVAR_ARCHIVE)); #elif __APPLE__