mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-10 07:12:07 +00:00
Increased lightmap size in GL1
Controlled by new cvar, gl1_biglightmaps. Size is now up to 512x512, for a max quantity of 8 lightmaps. Should reduce rebinding of them, and reduce the number of calls to glTexSubImage2D(), although it may increase data transfer on each call.
This commit is contained in:
parent
a8824972db
commit
81fd2c1027
5 changed files with 92 additions and 39 deletions
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@ -460,6 +460,10 @@ Set `0` by default.
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## Graphics (OpenGL 1.4 only)
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* **gl1_biglightmaps**: Enables lightmaps to use a bigger
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texture size, which means fewer texture switches, improving
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performance. Default is `1` (enabled). Requires a `vid_restart`.
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* **gl1_intensity**: Sets the color intensity. Must be a floating point
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value, at least `1.0` - default is `2.0`. Applied when textures are
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loaded, so it needs a `vid_restart`.
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@ -42,13 +42,19 @@ LM_FreeLightmapBuffers(void)
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}
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gl_lms.lightmap_buffer[i] = NULL;
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}
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if (gl_lms.allocated)
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{
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free(gl_lms.allocated);
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gl_lms.allocated = NULL;
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}
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}
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static void
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LM_AllocLightmapBuffer(int buffer, qboolean clean)
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{
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static const unsigned int lightmap_size =
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BLOCK_WIDTH * BLOCK_HEIGHT * LIGHTMAP_BYTES;
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const unsigned int lightmap_size =
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gl_state.block_width * gl_state.block_height * LIGHTMAP_BYTES;
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if (!gl_lms.lightmap_buffer[buffer])
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{
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@ -68,7 +74,7 @@ LM_AllocLightmapBuffer(int buffer, qboolean clean)
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void
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LM_InitBlock(void)
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{
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memset(gl_lms.allocated, 0, sizeof(gl_lms.allocated));
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memset(gl_lms.allocated, 0, gl_state.block_width * sizeof(int));
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if (gl_config.multitexture)
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{
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@ -91,7 +97,7 @@ LM_UploadBlock(qboolean dynamic)
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{
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int i;
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for (i = 0; i < BLOCK_WIDTH; i++)
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for (i = 0; i < gl_state.block_width; i++)
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{
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if (gl_lms.allocated[i] > height)
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{
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@ -99,7 +105,7 @@ LM_UploadBlock(qboolean dynamic)
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}
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}
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, BLOCK_WIDTH,
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, gl_state.block_width,
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height, GL_LIGHTMAP_FORMAT, GL_UNSIGNED_BYTE,
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gl_lms.lightmap_buffer[buffer]);
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}
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@ -107,10 +113,11 @@ LM_UploadBlock(qboolean dynamic)
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{
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gl_lms.internal_format = GL_LIGHTMAP_FORMAT;
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glTexImage2D(GL_TEXTURE_2D, 0, gl_lms.internal_format,
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BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_LIGHTMAP_FORMAT,
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GL_UNSIGNED_BYTE, gl_lms.lightmap_buffer[buffer]);
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gl_state.block_width, gl_state.block_height,
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0, GL_LIGHTMAP_FORMAT, GL_UNSIGNED_BYTE,
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gl_lms.lightmap_buffer[buffer]);
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if (++gl_lms.current_lightmap_texture == MAX_LIGHTMAPS)
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if (++gl_lms.current_lightmap_texture == gl_state.max_lightmaps)
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{
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ri.Sys_Error(ERR_DROP,
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"LM_UploadBlock() - MAX_LIGHTMAPS exceeded\n");
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@ -127,9 +134,9 @@ LM_AllocBlock(int w, int h, int *x, int *y)
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int i, j;
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int best, best2;
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best = BLOCK_HEIGHT;
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best = gl_state.block_height;
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for (i = 0; i < BLOCK_WIDTH - w; i++)
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for (i = 0; i < gl_state.block_width - w; i++)
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{
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best2 = 0;
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@ -154,7 +161,7 @@ LM_AllocBlock(int w, int h, int *x, int *y)
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}
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}
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if (best + h > BLOCK_HEIGHT)
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if (best + h > gl_state.block_height)
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{
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return false;
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}
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@ -222,13 +229,13 @@ LM_BuildPolygonFromSurface(model_t *currentmodel, msurface_t *fa)
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s -= fa->texturemins[0];
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s += fa->light_s * 16;
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s += 8;
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s /= BLOCK_WIDTH * 16; /* fa->texinfo->texture->width; */
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s /= gl_state.block_width * 16; /* fa->texinfo->texture->width; */
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t = DotProduct(vec, fa->texinfo->vecs[1]) + fa->texinfo->vecs[1][3];
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t -= fa->texturemins[1];
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t += fa->light_t * 16;
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t += 8;
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t /= BLOCK_HEIGHT * 16; /* fa->texinfo->texture->height; */
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t /= gl_state.block_height * 16; /* fa->texinfo->texture->height; */
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poly->verts[i][5] = s;
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poly->verts[i][6] = t;
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@ -265,10 +272,10 @@ LM_CreateSurfaceLightmap(msurface_t *surf)
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buffer = (gl_config.multitexture)? surf->lightmaptexturenum : 0;
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base = gl_lms.lightmap_buffer[buffer];
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base += (surf->light_t * BLOCK_WIDTH + surf->light_s) * LIGHTMAP_BYTES;
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base += (surf->light_t * gl_state.block_width + surf->light_s) * LIGHTMAP_BYTES;
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R_SetCacheState(surf);
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R_BuildLightMap(surf, base, BLOCK_WIDTH * LIGHTMAP_BYTES);
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R_BuildLightMap(surf, base, gl_state.block_width * LIGHTMAP_BYTES);
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}
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void
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@ -277,8 +284,13 @@ LM_BeginBuildingLightmaps(model_t *m)
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static lightstyle_t lightstyles[MAX_LIGHTSTYLES];
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int i;
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memset(gl_lms.allocated, 0, sizeof(gl_lms.allocated));
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LM_FreeLightmapBuffers();
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gl_lms.allocated = (int*)malloc(gl_state.block_width * sizeof(int));
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if (!gl_lms.allocated)
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{
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ri.Sys_Error(ERR_FATAL, "Could not create lightmap allocator\n");
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}
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memset(gl_lms.allocated, 0, gl_state.block_width * sizeof(int));
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r_framecount = 1; /* no dlightcache */
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@ -317,8 +329,9 @@ LM_BeginBuildingLightmaps(model_t *m)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, gl_lms.internal_format,
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BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_LIGHTMAP_FORMAT,
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GL_UNSIGNED_BYTE, gl_lms.lightmap_buffer[0]);
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gl_state.block_width, gl_state.block_height,
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0, GL_LIGHTMAP_FORMAT, GL_UNSIGNED_BYTE,
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gl_lms.lightmap_buffer[0]);
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}
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void
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@ -91,6 +91,7 @@ cvar_t *gl1_particle_square;
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cvar_t *gl1_palettedtexture;
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cvar_t *gl1_pointparameters;
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cvar_t *gl1_multitexture;
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cvar_t *gl1_biglightmaps;
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cvar_t *gl_drawbuffer;
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cvar_t *gl_lightmap;
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@ -1217,6 +1218,7 @@ R_Register(void)
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gl1_palettedtexture = ri.Cvar_Get("r_palettedtextures", "0", CVAR_ARCHIVE);
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gl1_pointparameters = ri.Cvar_Get("gl1_pointparameters", "1", CVAR_ARCHIVE);
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gl1_multitexture = ri.Cvar_Get("gl1_multitexture", "2", CVAR_ARCHIVE);
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gl1_biglightmaps = ri.Cvar_Get("gl1_biglightmaps", "1", CVAR_ARCHIVE);
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gl_drawbuffer = ri.Cvar_Get("gl_drawbuffer", "GL_BACK", 0);
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r_vsync = ri.Cvar_Get("r_vsync", "1", CVAR_ARCHIVE);
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@ -1397,7 +1399,7 @@ R_SetMode(void)
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qboolean
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RI_Init(void)
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{
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int j;
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int j, max_tex_size;
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byte *colormap;
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extern float r_turbsin[256];
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@ -1639,6 +1641,34 @@ RI_Init(void)
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// ----
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/* Big lightmaps */
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R_Printf(PRINT_ALL, " - Big lightmaps: ");
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gl_state.block_width = BLOCK_WIDTH;
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gl_state.block_height = BLOCK_HEIGHT;
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gl_state.max_lightmaps = MAX_LIGHTMAPS;
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glGetIntegerv (GL_MAX_TEXTURE_SIZE, &max_tex_size);
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if (max_tex_size > BLOCK_WIDTH)
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{
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if (gl1_biglightmaps->value)
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{
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gl_state.block_width = gl_state.block_height = Q_min(max_tex_size, 512);
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gl_state.max_lightmaps = (BLOCK_WIDTH * BLOCK_HEIGHT * MAX_LIGHTMAPS)
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/ (gl_state.block_width * gl_state.block_height);
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R_Printf(PRINT_ALL, "Okay\n");
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}
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else
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{
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R_Printf(PRINT_ALL, "Disabled\n");
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}
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}
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else
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{
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R_Printf(PRINT_ALL, "Failed, detected texture size = %d\n", max_tex_size);
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}
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// ----
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R_SetDefaultState();
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R_InitImages();
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@ -117,7 +117,7 @@ R_DrawTriangleOutlines(void)
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glDisable(GL_DEPTH_TEST);
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glColor4f(1, 1, 1, 1);
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for (i = 0; i < MAX_LIGHTMAPS; i++)
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for (i = 0; i < gl_state.max_lightmaps; i++)
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{
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msurface_t *surf;
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@ -269,7 +269,7 @@ R_BlendLightmaps(const model_t *currentmodel)
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}
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/* render static lightmaps first */
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for (i = 1; i < MAX_LIGHTMAPS; i++)
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for (i = 1; i < gl_state.max_lightmaps; i++)
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{
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if (gl_lms.lightmap_surfaces[i])
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{
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@ -326,10 +326,10 @@ R_BlendLightmaps(const model_t *currentmodel)
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if (LM_AllocBlock(smax, tmax, &surf->dlight_s, &surf->dlight_t))
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{
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base = gl_lms.lightmap_buffer[0];
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base += (surf->dlight_t * BLOCK_WIDTH +
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base += (surf->dlight_t * gl_state.block_width +
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surf->dlight_s) * LIGHTMAP_BYTES;
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R_BuildLightMap(surf, base, BLOCK_WIDTH * LIGHTMAP_BYTES);
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R_BuildLightMap(surf, base, gl_state.block_width * LIGHTMAP_BYTES);
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}
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else
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{
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@ -353,8 +353,8 @@ R_BlendLightmaps(const model_t *currentmodel)
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}
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R_DrawGLPolyChain(drawsurf->polys,
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(drawsurf->light_s - drawsurf->dlight_s) * (1.0 / 128.0),
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(drawsurf->light_t - drawsurf->dlight_t) * (1.0 / 128.0));
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(drawsurf->light_s - drawsurf->dlight_s) * (1.0 / (float)gl_state.block_width),
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(drawsurf->light_t - drawsurf->dlight_t) * (1.0 / (float)gl_state.block_height));
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}
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}
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}
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base = gl_lms.lightmap_buffer[0];
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base += (surf->dlight_t * BLOCK_WIDTH +
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base += (surf->dlight_t * gl_state.block_width +
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surf->dlight_s) * LIGHTMAP_BYTES;
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R_BuildLightMap(surf, base, BLOCK_WIDTH * LIGHTMAP_BYTES);
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R_BuildLightMap(surf, base, gl_state.block_width * LIGHTMAP_BYTES);
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}
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}
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@ -397,8 +397,8 @@ R_BlendLightmaps(const model_t *currentmodel)
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}
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R_DrawGLPolyChain(surf->polys,
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(surf->light_s - surf->dlight_s) * (1.0 / 128.0),
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(surf->light_t - surf->dlight_t) * (1.0 / 128.0));
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(surf->light_s - surf->dlight_s) * (1.0 / (float)gl_state.block_width),
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(surf->light_t - surf->dlight_t) * (1.0 / (float)gl_state.block_height));
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}
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}
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}
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@ -723,12 +723,12 @@ static void
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R_UploadDynamicLights(msurface_t *surf)
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{
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int map, smax, tmax;
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byte temp[BLOCK_WIDTH * BLOCK_HEIGHT];
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if ( !gl_config.multitexture || !R_HasDynamicLights(surf, &map) )
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{
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return;
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}
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YQ2_VLA(byte, temp, gl_state.block_width * gl_state.block_height);
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smax = (surf->extents[0] >> 4) + 1;
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tmax = (surf->extents[1] >> 4) + 1;
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@ -738,6 +738,7 @@ R_UploadDynamicLights(msurface_t *surf)
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R_Bind(gl_state.lightmap_textures + surf->lightmaptexturenum);
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glTexSubImage2D(GL_TEXTURE_2D, 0, surf->light_s, surf->light_t, smax,
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tmax, GL_LIGHTMAP_FORMAT, GL_UNSIGNED_BYTE, temp);
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YQ2_VLAFREE(temp);
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}
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/* Upload dynamic lights to each lightmap texture (multitexture path only) */
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@ -754,9 +755,9 @@ R_RegenAllLightmaps()
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return;
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}
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glPixelStorei(GL_UNPACK_ROW_LENGTH, BLOCK_WIDTH);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, gl_state.block_width);
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for (i = 1; i < MAX_LIGHTMAPS; i++)
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for (i = 1; i < gl_state.max_lightmaps; i++)
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{
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if (!gl_lms.lightmap_surfaces[i] || !gl_lms.lightmap_buffer[i])
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{
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@ -764,8 +765,8 @@ R_RegenAllLightmaps()
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}
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affected_lightmap = false;
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bt = BLOCK_HEIGHT;
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bl = BLOCK_WIDTH;
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bt = gl_state.block_height;
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bl = gl_state.block_width;
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bb = br = 0;
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for (surf = gl_lms.lightmap_surfaces[i];
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@ -787,9 +788,9 @@ R_RegenAllLightmaps()
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bottom = surf->light_t + tmax;
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base = gl_lms.lightmap_buffer[i];
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base += (top * BLOCK_WIDTH + left) * LIGHTMAP_BYTES;
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base += (top * gl_state.block_width + left) * LIGHTMAP_BYTES;
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R_BuildLightMap(surf, base, BLOCK_WIDTH * LIGHTMAP_BYTES);
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R_BuildLightMap(surf, base, gl_state.block_width * LIGHTMAP_BYTES);
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R_UpdateSurfCache(surf, map);
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if (left < bl)
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@ -816,7 +817,7 @@ R_RegenAllLightmaps()
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}
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base = gl_lms.lightmap_buffer[i];
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base += (bt * BLOCK_WIDTH + bl) * LIGHTMAP_BYTES;
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base += (bt * gl_state.block_width + bl) * LIGHTMAP_BYTES;
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// upload changes
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R_Bind(gl_state.lightmap_textures + i);
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@ -44,7 +44,7 @@
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#define TEXNUM_IMAGES 1153
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#define MAX_GLTEXTURES 1024
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#define MAX_SCRAPS 1
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#define BLOCK_WIDTH 128
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#define BLOCK_WIDTH 128 // default values; now defined in glstate_t
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#define BLOCK_HEIGHT 128
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#define REF_VERSION "Yamagi Quake II OpenGL Refresher"
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#define BACKFACE_EPSILON 0.01
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@ -163,6 +163,7 @@ extern cvar_t *gl1_overbrightbits;
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extern cvar_t *gl1_palettedtexture;
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extern cvar_t *gl1_pointparameters;
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extern cvar_t *gl1_multitexture;
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extern cvar_t *gl1_biglightmaps;
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extern cvar_t *gl1_particle_min_size;
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extern cvar_t *gl1_particle_max_size;
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@ -390,6 +391,10 @@ typedef struct
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enum stereo_modes stereo_mode;
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qboolean stencil;
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int block_width, // replaces BLOCK_WIDTH
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block_height, // replaces BLOCK_HEIGHT
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max_lightmaps; // the larger the lightmaps, the fewer the max lightmaps
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} glstate_t;
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typedef struct
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@ -399,7 +404,7 @@ typedef struct
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msurface_t *lightmap_surfaces[MAX_LIGHTMAPS];
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int allocated[BLOCK_WIDTH];
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int *allocated; // formerly allocated[BLOCK_WIDTH];
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/* the lightmap texture data needs to be kept in
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main memory so texsubimage can update properly */
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