Document gl1_particle_square.

This commit is contained in:
Yamagi 2020-01-12 11:05:15 +01:00
parent 1cc2c94276
commit 8114748018

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@ -243,6 +243,9 @@ it's `+set busywait 0` (setting the `busywait` cvar) and `-portable`
water), `2` (scale by factor 2) and `3` (scale by factor 3). Applied
in realtime, does not need `vid_restart`.
* **gl1_particle_square**: If set to `1` particles are rendered as
squares.
* **gl1_stencilshadow**: If `gl_shadows` is set to `1`, this makes them
look a bit better (no flickering) by using the stencil buffer.