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Document gl1_particle_square.
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@ -243,6 +243,9 @@ it's `+set busywait 0` (setting the `busywait` cvar) and `-portable`
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water), `2` (scale by factor 2) and `3` (scale by factor 3). Applied
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in realtime, does not need `vid_restart`.
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* **gl1_particle_square**: If set to `1` particles are rendered as
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squares.
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* **gl1_stencilshadow**: If `gl_shadows` is set to `1`, this makes them
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look a bit better (no flickering) by using the stencil buffer.
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