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game: fix flashlight flag
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58363c6696
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3 changed files with 3 additions and 3 deletions
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@ -166,7 +166,7 @@ Goals:
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* [ ] Rearange surfaces in vulkan render before render,
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* [ ] Fully implement `target_camera`,
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* [ ] Fully implement `misc_flare`,
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* [ ] Fix player height with enabled flashlight,
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* [x] Fix player height with enabled flashlight,
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* [ ] Single player ReRelease support,
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* [ ] Support effects and additional flags for ReRelease when possible.
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* [ ] Use shared model cache in client code insted reimplemnet in each render,
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@ -273,7 +273,7 @@ CL_AddPacketEntities(frame_t *frame)
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trace = CM_BoxTrace(start, end, vec3_origin, vec3_origin, 0, mask);
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V_AddLight(trace.endpos, 256, 1, 1, 1);
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V_AddLight(trace.endpos, 128, 1, 1, 1);
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}
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if (s1->number == cl.playernum + 1)
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@ -77,13 +77,13 @@
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#define FL_NO_KNOCKBACK 0x00000800
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#define FL_POWER_ARMOR 0x00001000 /* power armor (if any) is active */
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#define FL_COOP_TAKEN 0x00002000 /* Another client has already taken it */
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#define FL_FLASHLIGHT 0x00004000 /* enable flashlight */
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#define FL_RESPAWN 0x80000000 /* used for item respawning */
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#define FL_MECHANICAL 0x00002000 /* entity is mechanical, use sparks not blood */
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#define FL_SAM_RAIMI 0x00004000 /* entity is in sam raimi cam mode */
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#define FL_DISGUISED 0x00008000 /* entity is in disguise, monsters will not recognize. */
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#define FL_NOGIB 0x00010000 /* player has been vaporized by a nuke, drop no gibs */
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#define FL_FLASHLIGHT 0x00020000 /* enable flashlight */
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#define FRAMETIME 0.1
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