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Faster weapon switching with 'cycleweap'
Allows to skip elements on the weapon list by tapping the same bound key
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2 changed files with 13 additions and 2 deletions
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@ -9,6 +9,7 @@ original clients (Vanilla Quake II) commands are still in place.
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weapon classnames separated by whitespaces. A weapon in the list is
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skipped if it is not a valid weapon classname, you do not own it in
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your inventory or you do not have enough ammo to use it.
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By quickly tapping the bound key, you can navigate the list faster.
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* **prefweap <weapons>**: Similar to the previous command, this will
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select the first weapon available in the priority list given. Useful
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@ -1430,6 +1430,7 @@ cycle_weapon(edict_t *ent)
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int i;
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int start;
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int num_weaps;
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const char *weapname = NULL;
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if (!ent)
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{
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@ -1446,11 +1447,20 @@ cycle_weapon(edict_t *ent)
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num_weaps = gi.argc();
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/* find where we want to start the search for the next eligible weapon */
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if (cl->pers.weapon)
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if (cl->newweapon)
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{
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weapname = cl->newweapon->classname;
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}
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else if (cl->pers.weapon)
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{
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weapname = cl->pers.weapon->classname;
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}
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if (weapname)
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{
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for (i = 1; i < num_weaps; i++)
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{
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if (Q_stricmp(cl->pers.weapon->classname, gi.argv(i)) == 0)
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if (Q_stricmp(weapname, gi.argv(i)) == 0)
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{
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break;
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}
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