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Make functions non static (for new savegame code)
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2 changed files with 4 additions and 4 deletions
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@ -202,7 +202,7 @@ SpawnDamage(int type, vec3_t origin, vec3_t normal)
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* DAMAGE_NO_PROTECTION kills godmode, armor, everything
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*/
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static int
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int
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CheckPowerArmor(edict_t *ent, vec3_t point, vec3_t normal, int damage,
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int dflags)
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{
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@ -322,7 +322,7 @@ CheckPowerArmor(edict_t *ent, vec3_t point, vec3_t normal, int damage,
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return save;
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}
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static int
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int
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CheckArmor(edict_t *ent, vec3_t point, vec3_t normal, int damage,
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int te_sparks, int dflags)
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{
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@ -1244,7 +1244,7 @@ Touch_Item(edict_t *ent, edict_t *other, cplane_t *plane /* unused */, csurface_
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/* ====================================================================== */
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static void
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void
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drop_temp_touch(edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
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{
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if (!ent || !other)
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@ -1264,7 +1264,7 @@ drop_temp_touch(edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
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Touch_Item(ent, other, plane, surf);
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}
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static void
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void
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drop_make_touchable(edict_t *ent)
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{
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if (!ent)
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