Make functions non static (for new savegame code)

This commit is contained in:
Yamagi Burmeister 2011-09-28 20:13:41 +00:00
parent 45194cad7e
commit 7f5431c51a
2 changed files with 4 additions and 4 deletions

View file

@ -202,7 +202,7 @@ SpawnDamage(int type, vec3_t origin, vec3_t normal)
* DAMAGE_NO_PROTECTION kills godmode, armor, everything
*/
static int
int
CheckPowerArmor(edict_t *ent, vec3_t point, vec3_t normal, int damage,
int dflags)
{
@ -322,7 +322,7 @@ CheckPowerArmor(edict_t *ent, vec3_t point, vec3_t normal, int damage,
return save;
}
static int
int
CheckArmor(edict_t *ent, vec3_t point, vec3_t normal, int damage,
int te_sparks, int dflags)
{

View file

@ -1244,7 +1244,7 @@ Touch_Item(edict_t *ent, edict_t *other, cplane_t *plane /* unused */, csurface_
/* ====================================================================== */
static void
void
drop_temp_touch(edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
{
if (!ent || !other)
@ -1264,7 +1264,7 @@ drop_temp_touch(edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
Touch_Item(ent, other, plane, surf);
}
static void
void
drop_make_touchable(edict_t *ent)
{
if (!ent)