mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-21 12:11:24 +00:00
Version bump
This commit is contained in:
parent
faf86b72c5
commit
7f47af1371
2 changed files with 10 additions and 1 deletions
|
@ -1,3 +1,12 @@
|
|||
Quake 2 8.31RR8:
|
||||
- GL1 multitexture support (by Jaime Moreira),
|
||||
- GL1 big lightmap support (by Jaime Moreira),
|
||||
- Cache QBSP in collision map,
|
||||
- Update SDL 3 support (by Yamagi),
|
||||
- Port train code from ReRelease code,
|
||||
- Fix multimesh models in gl4 render,
|
||||
- Fix quake 1 monsters save,
|
||||
- Improve SiN model support.
|
||||
Quake 2 8.31RR7:
|
||||
- Rework map load logic,
|
||||
- Support SiN map load,
|
||||
|
|
|
@ -32,7 +32,7 @@
|
|||
#include "shared.h"
|
||||
#include "crc.h"
|
||||
|
||||
#define YQ2VERSION "8.31RR7"
|
||||
#define YQ2VERSION "8.31RR8"
|
||||
#define BASEDIRNAME "baseq2"
|
||||
|
||||
#ifndef YQ2OSTYPE
|
||||
|
|
Loading…
Reference in a new issue