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- Update the particles session
- Remove the bot FAQ
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1 changed files with 4 additions and 12 deletions
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README
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README
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@ -255,12 +255,10 @@ the most common questions are answered.
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95 FPS. Now enable the vsync with setting "gl_swapinterval" to 1.
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This should supress all of the problems.
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- Particle effects are broken. They're very big, very ugly and very
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slow? This is the fault of Mesa3D and it's broken point parameters
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OpenGL extensions. The only solution is to disable the extension but
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this'll lower the optical quality of the game. Particles won't be any
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longer perfect round but'll have eight edges. Set
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"gl_ext_pointparameters" to 0.
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- Particle effects are broken. They're just squares and not perfectly
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round: This is a problem by your graphics driver, not implementing
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a special filter mode for "points". Set "gl_ext_pointparameters" to 0
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to get better (but not perfect) particles.
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- The game is bright enough but it's also washed out and dull: You need
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more saturation. Just adjust the cvar "intensity". The default 2
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@ -419,12 +417,6 @@ fixed amount of time!
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deactivates the screensaver before starting Quake II and reenables it
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after exiting the game.
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Are there bots for Quake II?
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- Yes there are a lot of bots. At least JABot ist known to work with
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Yamagi Quake II, take a look at http://deponie.yamagi.org/quake2/stuff/
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for the source code. But if you want bots you're most likely a
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deathmatch player and should maybe look for another client.
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Okay, Yamagi Quake II is for single player and coop. But what's with us
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deathmatch and / or CTF freaks?
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- Use another client. There are clients out there which offer far better
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