- Update the particles session

- Remove the bot FAQ
This commit is contained in:
Yamagi Burmeister 2012-02-12 17:05:08 +00:00
parent 6b2ef052ef
commit 7e5af5b8f1

16
README
View file

@ -255,12 +255,10 @@ the most common questions are answered.
95 FPS. Now enable the vsync with setting "gl_swapinterval" to 1.
This should supress all of the problems.
- Particle effects are broken. They're very big, very ugly and very
slow? This is the fault of Mesa3D and it's broken point parameters
OpenGL extensions. The only solution is to disable the extension but
this'll lower the optical quality of the game. Particles won't be any
longer perfect round but'll have eight edges. Set
"gl_ext_pointparameters" to 0.
- Particle effects are broken. They're just squares and not perfectly
round: This is a problem by your graphics driver, not implementing
a special filter mode for "points". Set "gl_ext_pointparameters" to 0
to get better (but not perfect) particles.
- The game is bright enough but it's also washed out and dull: You need
more saturation. Just adjust the cvar "intensity". The default 2
@ -419,12 +417,6 @@ fixed amount of time!
deactivates the screensaver before starting Quake II and reenables it
after exiting the game.
Are there bots for Quake II?
- Yes there are a lot of bots. At least JABot ist known to work with
Yamagi Quake II, take a look at http://deponie.yamagi.org/quake2/stuff/
for the source code. But if you want bots you're most likely a
deathmatch player and should maybe look for another client.
Okay, Yamagi Quake II is for single player and coop. But what's with us
deathmatch and / or CTF freaks?
- Use another client. There are clients out there which offer far better