From 7e5af5b8f197f2bd228ab5117c9202b2b6e61f9e Mon Sep 17 00:00:00 2001 From: Yamagi Burmeister Date: Sun, 12 Feb 2012 17:05:08 +0000 Subject: [PATCH] - Update the particles session - Remove the bot FAQ --- README | 16 ++++------------ 1 file changed, 4 insertions(+), 12 deletions(-) diff --git a/README b/README index 9f021401..b2dd949c 100644 --- a/README +++ b/README @@ -255,12 +255,10 @@ the most common questions are answered. 95 FPS. Now enable the vsync with setting "gl_swapinterval" to 1. This should supress all of the problems. -- Particle effects are broken. They're very big, very ugly and very - slow? This is the fault of Mesa3D and it's broken point parameters - OpenGL extensions. The only solution is to disable the extension but - this'll lower the optical quality of the game. Particles won't be any - longer perfect round but'll have eight edges. Set - "gl_ext_pointparameters" to 0. +- Particle effects are broken. They're just squares and not perfectly + round: This is a problem by your graphics driver, not implementing + a special filter mode for "points". Set "gl_ext_pointparameters" to 0 + to get better (but not perfect) particles. - The game is bright enough but it's also washed out and dull: You need more saturation. Just adjust the cvar "intensity". The default 2 @@ -419,12 +417,6 @@ fixed amount of time! deactivates the screensaver before starting Quake II and reenables it after exiting the game. -Are there bots for Quake II? - - Yes there are a lot of bots. At least JABot ist known to work with - Yamagi Quake II, take a look at http://deponie.yamagi.org/quake2/stuff/ - for the source code. But if you want bots you're most likely a - deathmatch player and should maybe look for another client. - Okay, Yamagi Quake II is for single player and coop. But what's with us deathmatch and / or CTF freaks? - Use another client. There are clients out there which offer far better