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Fix snd_restart. it should restore the OGG playback state.
My solution to this problem is somewhat hacky. A newly added function OGG_SaveState() can be called to save the state and OGG_RecoverState() at a later time to restore it. There's only one state and it works only iff OGG is state playing. This closes #347.
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3 changed files with 62 additions and 0 deletions
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@ -425,9 +425,15 @@ CL_Userinfo_f(void)
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void
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CL_Snd_Restart_f(void)
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{
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OGG_SaveState();
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S_Shutdown();
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S_Init();
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CL_RegisterSounds();
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OGG_InitTrackList();
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OGG_RecoverState();
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}
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int precache_check;
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@ -35,6 +35,8 @@ typedef enum
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void OGG_InitTrackList(void);
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void OGG_Init(void);
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void OGG_PlayTrack(int track);
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void OGG_RecoverState(void);
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void OGG_SaveState(void);
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void OGG_Shutdown(void);
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void OGG_Stop(void);
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void OGG_Stream(void);
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@ -45,6 +45,7 @@ static cvar_t *ogg_ignoretrack0; /* Toggle track 0 playing */
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static cvar_t *ogg_volume; /* Music volume. */
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static int ogg_curfile; /* Index of currently played file. */
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static int ogg_numbufs; /* Number of buffers for OpenAL */
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static int ogg_numsamples; /* Number of sambles read from the current file */
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static ogg_status_t ogg_status; /* Status indicator. */
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static stb_vorbis *ogg_file; /* Ogg Vorbis file. */
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static qboolean ogg_started; /* Initialization flag. */
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@ -59,6 +60,12 @@ enum GameType {
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rogue
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};
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struct {
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qboolean saved;
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int curfile;
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int numsamples;
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} ogg_saved_state;
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// --------
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/*
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@ -236,6 +243,8 @@ static OGG_Read(void)
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if (read_samples > 0)
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{
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ogg_numsamples += read_samples;
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S_RawSamples(read_samples, ogg_file->sample_rate, ogg_file->channels, ogg_file->channels,
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(byte *)samples, ogg_volume->value);
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}
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@ -249,6 +258,7 @@ static OGG_Read(void)
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stb_vorbis_close(ogg_file);
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ogg_status = STOP;
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ogg_numbufs = 0;
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ogg_numsamples = 0;
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OGG_PlayTrack(ogg_curfile);
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}
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@ -411,6 +421,7 @@ OGG_PlayTrack(int trackNo)
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/* Play file. */
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ogg_curfile = trackNo;
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ogg_numsamples = 0;
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ogg_status = PLAY;
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}
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@ -577,6 +588,48 @@ OGG_Cmd(void)
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}
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}
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/*
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* Saves the current state of the subsystem.
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*/
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void
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OGG_SaveState(void)
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{
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if (ogg_status != PLAY)
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{
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ogg_saved_state.saved = false;
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return;
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}
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ogg_saved_state.saved = true;
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ogg_saved_state.curfile = ogg_curfile;
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ogg_saved_state.numsamples = ogg_numsamples;
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}
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/*
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* Recover the previously saved state.
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*/
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void
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OGG_RecoverState(void)
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{
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if (!ogg_saved_state.saved)
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{
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return;
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}
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// Mkay, ultra evil hack to recover the state in case of
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// shuffled playback. OGG_PlayTrack() does the shuffeling,
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// so switch it of before and enable after state recovery.
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int shuffle_state = ogg_shuffle->value;
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Cvar_SetValue("ogg_shuffle", 0);
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OGG_PlayTrack(ogg_saved_state.curfile);
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stb_vorbis_seek_frame(ogg_file, ogg_saved_state.numsamples);
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ogg_numsamples = ogg_saved_state.numsamples;
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Cvar_SetValue("ogg_shuffle", shuffle_state);
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}
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// --------
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/*
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@ -602,6 +655,7 @@ OGG_Init(void)
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// Global variables
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ogg_curfile = -1;
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ogg_numsamples = 0;
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ogg_status = STOP;
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ogg_started = true;
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