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Merge pull request #698 from BjossiAlfreds/map-fixes
Map fixes for old and newly discovered bugs + removed code hacks
This commit is contained in:
commit
7d27e0d0e8
11 changed files with 52427 additions and 51 deletions
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@ -134,6 +134,45 @@ some global settings to saner defaults. To use it copy *stuff/yq2.cfg*
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into the *baseq2/* directory.
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### Fixed Map Data Files
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As an optional feature, Yamagi Quake II provides fixed map data files
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(.ent files). These files provide a replacement entity list in order
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to fix some map bugs that have been discovered by players over the
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years.
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These fixes include fixes for bad monster counts in some
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maps/difficulty settings, fixing broken spawn chains that made it
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impossible to spawn some monsters, removing DM-only items that spawn
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in unreachable areas in SP/co-op, and so on. You can find detailed
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changelogs for each map by opening the .ent files with a text editor
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and reading the comment section at the top (lines starting with "//").
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#### Download And Setup
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1. Download the .ent files from the yquake2 repositories on GitHub.
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*baseq2*: yquake2/yquake2/stuff/mapfixes/baseq2/
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*juggernaut*: yquake2/yquake2/stuff/mapfixes/juggernaut/
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*xatrix*: yquake2/xatrix/stuff/mapfixes/
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*rogue*: yquake2/rogue/stuff/mapfixes/
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*zaero*: yquake2/zaero/stuff/mapfixes/
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2. Once you have the .ent files you want, put them in the respective
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*/maps* sub-folder. So *xatrix* .ent files should go into your local
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*/xatrix/maps* folder (create this folder if it does not exist).
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3. You will see a notification message in the console if an .ent file
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was loaded. If you see this message, you know the map fixes are in
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effect.
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#### Reporting Map Bugs
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If you know of any map bugs that are not addressed here, by all means
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report them to us through our GitHub repositories.
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## The Demo Version
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A free demo version of Quake II is available and supported by Yamagi
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@ -584,10 +584,6 @@ SpawnEntities(const char *mapname, char *entities, const char *spawnpoint)
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const char *com_token;
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int i;
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float skill_level;
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static qboolean monster_count_city2 = false;
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static qboolean monster_count_city3 = false;
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static qboolean monster_count_cool1 = false;
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static qboolean monster_count_lab = false;
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if (!mapname || !entities || !spawnpoint)
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{
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@ -665,53 +661,6 @@ SpawnEntities(const char *mapname, char *entities, const char *spawnpoint)
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ent->spawnflags &= ~SPAWNFLAG_NOT_HARD;
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}
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/*
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* The 'monsters' count in city3.bsp is wrong.
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* There're two monsters triggered in a hidden
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* and unreachable room next to the security
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* pass.
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*
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* We need to make sure that this hack is only
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* applied once!
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*/
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if (!Q_stricmp(level.mapname, "city3") && !monster_count_city3)
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{
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level.total_monsters = level.total_monsters - 2;
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monster_count_city3 = true;
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}
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/* A slightly other problem in city2.bsp. There's a floater
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* with missing trigger on the right gallery above the data
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* spinner console, right before the door to the staircase.
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*/
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if ((skill->value > 0) && !Q_stricmp(level.mapname, "city2") && !monster_count_city2)
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{
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level.total_monsters = level.total_monsters - 1;
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monster_count_city2 = true;
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}
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/*
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* Nearly the same problem exists in cool1.bsp.
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* On medium skill a gladiator is spawned in a
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* crate that's never triggered.
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*/
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if ((skill->value == 1) && !Q_stricmp(level.mapname, "cool1") && !monster_count_cool1)
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{
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level.total_monsters = level.total_monsters - 1;
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monster_count_cool1 = true;
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}
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/*
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* Nearly the same problem exists in lab.bsp.
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* On medium skill two parasites are spawned
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* in a hidden place that never triggers.
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*/
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if ((skill->value == 1) && !Q_stricmp(level.mapname, "lab") && !monster_count_lab)
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{
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level.total_monsters = level.total_monsters - 2;
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monster_count_lab = true;
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}
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/* remove things (except the world) from
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different skill levels or deathmatch */
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if (ent != g_edicts)
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3708
stuff/mapfixes/baseq2/base2.ent
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3708
stuff/mapfixes/baseq2/base2.ent
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File diff suppressed because it is too large
Load diff
2760
stuff/mapfixes/baseq2/biggun.ent
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2760
stuff/mapfixes/baseq2/biggun.ent
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File diff suppressed because it is too large
Load diff
6759
stuff/mapfixes/baseq2/city1.ent
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6759
stuff/mapfixes/baseq2/city1.ent
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File diff suppressed because it is too large
Load diff
6737
stuff/mapfixes/baseq2/city2.ent
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6737
stuff/mapfixes/baseq2/city2.ent
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File diff suppressed because it is too large
Load diff
7243
stuff/mapfixes/baseq2/city3.ent
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7243
stuff/mapfixes/baseq2/city3.ent
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File diff suppressed because it is too large
Load diff
4751
stuff/mapfixes/baseq2/cool1.ent
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4751
stuff/mapfixes/baseq2/cool1.ent
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File diff suppressed because it is too large
Load diff
9324
stuff/mapfixes/baseq2/lab.ent
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9324
stuff/mapfixes/baseq2/lab.ent
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File diff suppressed because it is too large
Load diff
6937
stuff/mapfixes/baseq2/train.ent
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6937
stuff/mapfixes/baseq2/train.ent
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File diff suppressed because it is too large
Load diff
4169
stuff/mapfixes/juggernaut/jug19.ent
Normal file
4169
stuff/mapfixes/juggernaut/jug19.ent
Normal file
File diff suppressed because it is too large
Load diff
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