diff --git a/src/refresh/gl_rmisc.c b/src/refresh/gl_rmisc.c index 9ffd5a5a..ad619035 100644 --- a/src/refresh/gl_rmisc.c +++ b/src/refresh/gl_rmisc.c @@ -1,217 +1,197 @@ /* -Copyright (C) 1997-2001 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ -// r_misc.c + * Copyright (C) 1997-2001 Id Software, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * + * See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + */ +/* r_misc.c */ #include "header/local.h" -/* -================== -R_InitParticleTexture -================== -*/ -byte dottexture[8][8] = +byte dottexture [ 8 ] [ 8 ] = { + { 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 1, 1, 0, 0, 0, 0 }, + { 0, 1, 1, 1, 1, 0, 0, 0 }, + { 0, 1, 1, 1, 1, 0, 0, 0 }, + { 0, 0, 1, 1, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0 }, +}; + +typedef struct _TargaHeader { - {0,0,0,0,0,0,0,0}, - {0,0,1,1,0,0,0,0}, - {0,1,1,1,1,0,0,0}, - {0,1,1,1,1,0,0,0}, - {0,0,1,1,0,0,0,0}, - {0,0,0,0,0,0,0,0}, - {0,0,0,0,0,0,0,0}, - {0,0,0,0,0,0,0,0}, -}; - -void R_InitParticleTexture (void) -{ - int x,y; - byte data[8][8][4]; - - // - // particle texture - // - for (x=0 ; x<8 ; x++) - { - for (y=0 ; y<8 ; y++) - { - data[y][x][0] = 255; - data[y][x][1] = 255; - data[y][x][2] = 255; - data[y][x][3] = dottexture[x][y]*255; - } - } - r_particletexture = GL_LoadPic ("***particle***", (byte *)data, 8, 8, it_sprite, 32); - - // - // also use this for bad textures, but without alpha - // - for (x=0 ; x<8 ; x++) - { - for (y=0 ; y<8 ; y++) - { - data[y][x][0] = dottexture[x&3][y&3]*255; - data[y][x][1] = 0; // dottexture[x&3][y&3]*255; - data[y][x][2] = 0; //dottexture[x&3][y&3]*255; - data[y][x][3] = 255; - } - } - r_notexture = GL_LoadPic ("***r_notexture***", (byte *)data, 8, 8, it_wall, 32); -} - - -/* -============================================================================== - - SCREEN SHOTS - -============================================================================== -*/ - -typedef struct _TargaHeader { - unsigned char id_length, colormap_type, image_type; - unsigned short colormap_index, colormap_length; - unsigned char colormap_size; - unsigned short x_origin, y_origin, width, height; - unsigned char pixel_size, attributes; + unsigned char id_length, colormap_type, image_type; + unsigned short colormap_index, colormap_length; + unsigned char colormap_size; + unsigned short x_origin, y_origin, width, height; + unsigned char pixel_size, attributes; } TargaHeader; + - -/* -================== -GL_ScreenShot_f -================== -*/ -void GL_ScreenShot_f (void) +void +R_InitParticleTexture ( void ) { - byte *buffer; - char picname[80]; - char checkname[MAX_OSPATH]; - int i, c, temp; - FILE *f; + int x, y; + byte data [ 8 ] [ 8 ] [ 4 ]; - // create the scrnshots directory if it doesn't exist - Com_sprintf (checkname, sizeof(checkname), "%s/scrnshot", ri.FS_Gamedir()); - Sys_Mkdir (checkname); - - // - // find a file name to save it to - // - strcpy(picname,"quake00.tga"); - - for (i=0 ; i<=99 ; i++) - { - picname[5] = i/10 + '0'; - picname[6] = i%10 + '0'; - Com_sprintf (checkname, sizeof(checkname), "%s/scrnshot/%s", ri.FS_Gamedir(), picname); - f = fopen (checkname, "rb"); - if (!f) - break; // file doesn't exist - fclose (f); - } - if (i==100) + /* particle texture */ + for ( x = 0; x < 8; x++ ) { - ri.Con_Printf (PRINT_ALL, "SCR_ScreenShot_f: Couldn't create a file\n"); - return; - } - - - buffer = malloc(vid.width*vid.height*3 + 18); - memset (buffer, 0, 18); - buffer[2] = 2; // uncompressed type - buffer[12] = vid.width&255; - buffer[13] = vid.width>>8; - buffer[14] = vid.height&255; - buffer[15] = vid.height>>8; - buffer[16] = 24; // pixel size - - qglReadPixels (0, 0, vid.width, vid.height, GL_RGB, GL_UNSIGNED_BYTE, buffer+18 ); - - // swap rgb to bgr - c = 18+vid.width*vid.height*3; - for (i=18 ; i> 8; + buffer [ 14 ] = vid.height & 255; + buffer [ 15 ] = vid.height >> 8; + buffer [ 16 ] = 24; /* pixel size */ + + qglReadPixels( 0, 0, vid.width, vid.height, GL_RGB, GL_UNSIGNED_BYTE, buffer + 18 ); + + /* swap rgb to bgr */ + c = 18 + vid.width * vid.height * 3; + + for ( i = 18; i < c; i += 3 ) + { + temp = buffer [ i ]; + buffer [ i ] = buffer [ i + 2 ]; + buffer [ i + 2 ] = temp; + } + + f = fopen( checkname, "wb" ); + fwrite( buffer, 1, c, f ); + fclose( f ); + + free( buffer ); + ri.Con_Printf( PRINT_ALL, "Wrote %s\n", picname ); +} + +void +GL_Strings_f ( void ) +{ + ri.Con_Printf( PRINT_ALL, "GL_VENDOR: %s\n", gl_config.vendor_string ); + ri.Con_Printf( PRINT_ALL, "GL_RENDERER: %s\n", gl_config.renderer_string ); + ri.Con_Printf( PRINT_ALL, "GL_VERSION: %s\n", gl_config.version_string ); + ri.Con_Printf( PRINT_ALL, "GL_EXTENSIONS: %s\n", gl_config.extensions_string ); +} + +void +GL_SetDefaultState ( void ) +{ + qglClearColor( 1, 0, 0.5, 0.5 ); + qglCullFace( GL_FRONT ); + qglEnable( GL_TEXTURE_2D ); + + qglEnable( GL_ALPHA_TEST ); + qglAlphaFunc( GL_GREATER, 0.666 ); + + qglDisable( GL_DEPTH_TEST ); + qglDisable( GL_CULL_FACE ); + qglDisable( GL_BLEND ); + + qglColor4f( 1, 1, 1, 1 ); + + qglPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); + qglShadeModel( GL_FLAT ); GL_TextureMode( gl_texturemode->string ); GL_TextureAlphaMode( gl_texturealphamode->string ); GL_TextureSolidMode( gl_texturesolidmode->string ); - qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); - qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min ); + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max ); - qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); + qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); - qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + qglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); GL_TexEnv( GL_REPLACE ); if ( qglPointParameterfEXT ) { - float attenuations[3]; + float attenuations [ 3 ]; - attenuations[0] = gl_particle_att_a->value; - attenuations[1] = gl_particle_att_b->value; - attenuations[2] = gl_particle_att_c->value; + attenuations [ 0 ] = gl_particle_att_a->value; + attenuations [ 1 ] = gl_particle_att_b->value; + attenuations [ 2 ] = gl_particle_att_c->value; qglEnable( GL_POINT_SMOOTH ); qglPointParameterfEXT( GL_POINT_SIZE_MIN_EXT, gl_particle_min_size->value ); @@ -222,7 +202,8 @@ void GL_SetDefaultState( void ) GL_UpdateSwapInterval(); } -void GL_UpdateSwapInterval( void ) +void +GL_UpdateSwapInterval ( void ) { if ( gl_swapinterval->modified ) {