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https://github.com/yquake2/yquake2remaster.git
synced 2025-02-17 01:21:12 +00:00
Rename gl_polyblend to gl1_polyblend and unite *_lockpvs to r_lockpvs.
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parent
6c99cef52d
commit
78ff99dd86
9 changed files with 23 additions and 21 deletions
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@ -210,7 +210,7 @@ extern cvar_t *gl_zfix;
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extern cvar_t *r_clear;
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extern cvar_t *r_clear;
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extern cvar_t *gl_cull;
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extern cvar_t *gl_cull;
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extern cvar_t *gl_polyblend;
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extern cvar_t *gl_polyblend;
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extern cvar_t *gl_flashblend;
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extern cvar_t *gl1_flashblend;
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extern cvar_t *gl_modulate;
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extern cvar_t *gl_modulate;
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extern cvar_t *gl_drawbuffer;
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extern cvar_t *gl_drawbuffer;
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extern cvar_t *gl_swapinterval;
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extern cvar_t *gl_swapinterval;
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@ -219,7 +219,7 @@ extern cvar_t *gl_texturemode;
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extern cvar_t *gl_texturealphamode;
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extern cvar_t *gl_texturealphamode;
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extern cvar_t *gl_texturesolidmode;
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extern cvar_t *gl_texturesolidmode;
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extern cvar_t *gl_saturatelighting;
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extern cvar_t *gl_saturatelighting;
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extern cvar_t *gl_lockpvs;
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extern cvar_t *r_lockpvs;
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extern cvar_t *gl_msaa_samples;
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extern cvar_t *gl_msaa_samples;
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extern cvar_t *vid_fullscreen;
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extern cvar_t *vid_fullscreen;
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@ -92,7 +92,7 @@ R_RenderDlights(void)
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int i;
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int i;
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dlight_t *l;
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dlight_t *l;
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if (!gl_flashblend->value)
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if (!gl1_flashblend->value)
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{
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{
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return;
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return;
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}
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}
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@ -189,7 +189,7 @@ R_PushDlights(void)
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int i;
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int i;
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dlight_t *l;
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dlight_t *l;
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if (gl_flashblend->value)
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if (gl1_flashblend->value)
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{
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{
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return;
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return;
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}
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}
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@ -118,14 +118,14 @@ cvar_t *gl_finish;
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cvar_t *r_clear;
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cvar_t *r_clear;
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cvar_t *gl_cull;
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cvar_t *gl_cull;
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cvar_t *gl_polyblend;
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cvar_t *gl_polyblend;
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cvar_t *gl_flashblend;
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cvar_t *gl1_flashblend;
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cvar_t *gl_saturatelighting;
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cvar_t *gl_saturatelighting;
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cvar_t *gl_swapinterval;
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cvar_t *gl_swapinterval;
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cvar_t *gl_texturemode;
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cvar_t *gl_texturemode;
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cvar_t *gl_texturealphamode;
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cvar_t *gl_texturealphamode;
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cvar_t *gl_texturesolidmode;
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cvar_t *gl_texturesolidmode;
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cvar_t *gl_anisotropic;
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cvar_t *gl_anisotropic;
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cvar_t *gl_lockpvs;
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cvar_t *r_lockpvs;
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cvar_t *gl_msaa_samples;
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cvar_t *gl_msaa_samples;
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cvar_t *vid_fullscreen;
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cvar_t *vid_fullscreen;
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@ -1235,13 +1235,13 @@ R_Register(void)
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r_clear = ri.Cvar_Get("r_clear", "0", 0);
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r_clear = ri.Cvar_Get("r_clear", "0", 0);
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gl_cull = ri.Cvar_Get("gl_cull", "1", 0);
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gl_cull = ri.Cvar_Get("gl_cull", "1", 0);
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gl_polyblend = ri.Cvar_Get("gl_polyblend", "1", 0);
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gl_polyblend = ri.Cvar_Get("gl_polyblend", "1", 0);
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gl_flashblend = ri.Cvar_Get("gl_flashblend", "0", 0);
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gl1_flashblend = ri.Cvar_Get("gl1_flashblend", "0", 0);
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gl_texturemode = ri.Cvar_Get("gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST", CVAR_ARCHIVE);
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gl_texturemode = ri.Cvar_Get("gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST", CVAR_ARCHIVE);
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gl_texturealphamode = ri.Cvar_Get("gl_texturealphamode", "default", CVAR_ARCHIVE);
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gl_texturealphamode = ri.Cvar_Get("gl_texturealphamode", "default", CVAR_ARCHIVE);
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gl_texturesolidmode = ri.Cvar_Get("gl_texturesolidmode", "default", CVAR_ARCHIVE);
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gl_texturesolidmode = ri.Cvar_Get("gl_texturesolidmode", "default", CVAR_ARCHIVE);
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gl_anisotropic = ri.Cvar_Get("gl_anisotropic", "0", CVAR_ARCHIVE);
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gl_anisotropic = ri.Cvar_Get("gl_anisotropic", "0", CVAR_ARCHIVE);
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gl_lockpvs = ri.Cvar_Get("gl_lockpvs", "0", 0);
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r_lockpvs = ri.Cvar_Get("r_lockpvs", "0", 0);
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gl_palettedtexture = ri.Cvar_Get("gl_palettedtexture", "0", CVAR_ARCHIVE);
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gl_palettedtexture = ri.Cvar_Get("gl_palettedtexture", "0", CVAR_ARCHIVE);
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gl_pointparameters = ri.Cvar_Get("gl_pointparameters", "1", CVAR_ARCHIVE);
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gl_pointparameters = ri.Cvar_Get("gl_pointparameters", "1", CVAR_ARCHIVE);
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@ -656,7 +656,7 @@ R_DrawInlineBModel(void)
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dlight_t *lt;
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dlight_t *lt;
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/* calculate dynamic lighting for bmodel */
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/* calculate dynamic lighting for bmodel */
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if (!gl_flashblend->value)
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if (!gl1_flashblend->value)
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{
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{
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lt = r_newrefdef.dlights;
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lt = r_newrefdef.dlights;
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@ -992,7 +992,7 @@ R_MarkLeaves(void)
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/* development aid to let you run around
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/* development aid to let you run around
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and see exactly where the pvs ends */
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and see exactly where the pvs ends */
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if (gl_lockpvs->value)
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if (r_lockpvs->value)
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{
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{
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return;
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return;
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}
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}
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@ -111,7 +111,7 @@ cvar_t *r_drawentities;
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cvar_t *r_drawworld;
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cvar_t *r_drawworld;
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cvar_t *gl_nolerp_list;
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cvar_t *gl_nolerp_list;
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cvar_t *gl_nobind;
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cvar_t *gl_nobind;
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cvar_t *gl_lockpvs;
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cvar_t *r_lockpvs;
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cvar_t *r_novis;
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cvar_t *r_novis;
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cvar_t *r_speeds;
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cvar_t *r_speeds;
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cvar_t *gl_finish;
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cvar_t *gl_finish;
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@ -236,7 +236,7 @@ GL3_Register(void)
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gl_zfix = ri.Cvar_Get("gl_zfix", "0", 0);
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gl_zfix = ri.Cvar_Get("gl_zfix", "0", 0);
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r_clear = ri.Cvar_Get("r_clear", "0", 0);
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r_clear = ri.Cvar_Get("r_clear", "0", 0);
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gl_cull = ri.Cvar_Get("gl_cull", "1", 0);
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gl_cull = ri.Cvar_Get("gl_cull", "1", 0);
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gl_lockpvs = ri.Cvar_Get("gl_lockpvs", "0", 0);
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r_lockpvs = ri.Cvar_Get("r_lockpvs", "0", 0);
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r_novis = ri.Cvar_Get("r_novis", "0", 0);
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r_novis = ri.Cvar_Get("r_novis", "0", 0);
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r_speeds = ri.Cvar_Get("r_speeds", "0", 0);
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r_speeds = ri.Cvar_Get("r_speeds", "0", 0);
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gl_finish = ri.Cvar_Get("gl_finish", "0", CVAR_ARCHIVE);
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gl_finish = ri.Cvar_Get("gl_finish", "0", CVAR_ARCHIVE);
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@ -278,13 +278,13 @@ GL3_Register(void)
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r_clear = ri.Cvar_Get("r_clear", "0", 0);
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r_clear = ri.Cvar_Get("r_clear", "0", 0);
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// gl_cull = ri.Cvar_Get("gl_cull", "1", 0);
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// gl_cull = ri.Cvar_Get("gl_cull", "1", 0);
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gl_polyblend = ri.Cvar_Get("gl_polyblend", "1", 0);
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gl_polyblend = ri.Cvar_Get("gl_polyblend", "1", 0);
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//gl_flashblend = ri.Cvar_Get("gl_flashblend", "0", 0);
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//gl1_flashblend = ri.Cvar_Get("gl1_flashblend", "0", 0);
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//gl_texturemode = ri.Cvar_Get("gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST", CVAR_ARCHIVE);
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//gl_texturemode = ri.Cvar_Get("gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST", CVAR_ARCHIVE);
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gl_texturealphamode = ri.Cvar_Get("gl_texturealphamode", "default", CVAR_ARCHIVE);
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gl_texturealphamode = ri.Cvar_Get("gl_texturealphamode", "default", CVAR_ARCHIVE);
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gl_texturesolidmode = ri.Cvar_Get("gl_texturesolidmode", "default", CVAR_ARCHIVE);
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gl_texturesolidmode = ri.Cvar_Get("gl_texturesolidmode", "default", CVAR_ARCHIVE);
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//gl_anisotropic = ri.Cvar_Get("gl_anisotropic", "0", CVAR_ARCHIVE);
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//gl_anisotropic = ri.Cvar_Get("gl_anisotropic", "0", CVAR_ARCHIVE);
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//gl_lockpvs = ri.Cvar_Get("gl_lockpvs", "0", 0);
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//r_lockpvs = ri.Cvar_Get("r_lockpvs", "0", 0);
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//gl_palettedtexture = ri.Cvar_Get("gl_palettedtexture", "0", CVAR_ARCHIVE); NOPE.
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//gl_palettedtexture = ri.Cvar_Get("gl_palettedtexture", "0", CVAR_ARCHIVE); NOPE.
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gl_pointparameters = ri.Cvar_Get("gl_pointparameters", "1", CVAR_ARCHIVE);
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gl_pointparameters = ri.Cvar_Get("gl_pointparameters", "1", CVAR_ARCHIVE);
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@ -1446,7 +1446,7 @@ GL3_RenderView(refdef_t *fd)
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GL3_DrawEntitiesOnList();
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GL3_DrawEntitiesOnList();
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// kick the silly gl_flashblend poly lights
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// kick the silly gl1_flashblend poly lights
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// GL3_RenderDlights();
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// GL3_RenderDlights();
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GL3_DrawParticles();
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GL3_DrawParticles();
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@ -863,7 +863,7 @@ GL3_MarkLeaves(void)
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/* development aid to let you run around
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/* development aid to let you run around
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and see exactly where the pvs ends */
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and see exactly where the pvs ends */
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if (gl_lockpvs->value)
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if (r_lockpvs->value)
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{
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{
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return;
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return;
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}
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}
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@ -488,7 +488,7 @@ extern cvar_t *r_customheight;
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extern cvar_t *gl_nolerp_list;
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extern cvar_t *gl_nolerp_list;
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extern cvar_t *gl_nobind;
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extern cvar_t *gl_nobind;
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extern cvar_t *gl_lockpvs;
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extern cvar_t *r_lockpvs;
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extern cvar_t *r_novis;
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extern cvar_t *r_novis;
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extern cvar_t *gl_cull;
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extern cvar_t *gl_cull;
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@ -153,7 +153,7 @@ cvar_t *vid_fullscreen;
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cvar_t *vid_gamma;
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cvar_t *vid_gamma;
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//PGM
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//PGM
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cvar_t *sw_lockpvs;
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cvar_t *r_lockpvs;
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//PGM
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//PGM
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#define STRINGER(x) "x"
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#define STRINGER(x) "x"
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@ -297,7 +297,7 @@ void R_Register (void)
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sw_overbrightbits->modified = true; // force us to rebuild pallete later
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sw_overbrightbits->modified = true; // force us to rebuild pallete later
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//PGM
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//PGM
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sw_lockpvs = ri.Cvar_Get ("sw_lockpvs", "0", 0);
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r_lockpvs = ri.Cvar_Get ("r_lockpvs", "0", 0);
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//PGM
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//PGM
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}
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}
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@ -453,7 +453,7 @@ void R_MarkLeaves (void)
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// development aid to let you run around and see exactly where
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// development aid to let you run around and see exactly where
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// the pvs ends
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// the pvs ends
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if (sw_lockpvs->value)
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if (r_lockpvs->value)
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return;
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return;
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r_visframecount++;
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r_visframecount++;
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@ -53,7 +53,9 @@ replacement_t replacements[] = {
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{"gl_customheight", "r_customheight"},
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{"gl_customheight", "r_customheight"},
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{"gl_customwidth", "r_customheight"},
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{"gl_customwidth", "r_customheight"},
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{"gl_dynamic", "gl1_dynamic"},
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{"gl_dynamic", "gl1_dynamic"},
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{"gl_farsee", "r_farsee"}
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{"gl_farsee", "r_farsee"},
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{"gl_flashblend", "gl1_flashblend"},
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{"gl_lockpvs", "r_lockpvs"}
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};
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};
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