mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-10 07:12:07 +00:00
Die letzten Header neu formatiert und in Sachen Komponenten aufgeräumt
This commit is contained in:
parent
65230953f0
commit
7841c910ca
5 changed files with 223 additions and 236 deletions
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@ -30,6 +30,19 @@
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#define INT int
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#endif
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#define MAX_CLIENTWEAPONMODELS 20
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#define CMD_BACKUP 4 /* allow a lot of command backups for very fast systems */
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/* the cl_parse_entities must be large enough to hold UPDATE_BACKUP frames of
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entities, so that when a delta compressed message arives from the server
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it can be un-deltad from the original */
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#define MAX_PARSE_ENTITIES 1024
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#define MAX_SUSTAINS 32
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#define PARTICLE_GRAVITY 40
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#define BLASTER_PARTICLE_COLOR 0xe0
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#define INSTANT_PARTICLE -10000.0
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#include <math.h>
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#include <string.h>
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#include <stdarg.h>
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@ -74,8 +87,6 @@ typedef struct
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int fly_stoptime;
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} centity_t;
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#define MAX_CLIENTWEAPONMODELS 20
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typedef struct
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{
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char name[MAX_QPATH];
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@ -94,11 +105,8 @@ typedef struct
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extern char cl_weaponmodels[MAX_CLIENTWEAPONMODELS][MAX_QPATH];
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extern int num_cl_weaponmodels;
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#define CMD_BACKUP 4 /* allow a lot of command backups for very fast systems */
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/* the client_state_t structure is wiped
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completely at every server map change */
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typedef struct
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{
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int timeoutcount;
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@ -291,13 +299,8 @@ typedef struct
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extern centity_t cl_entities[MAX_EDICTS];
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extern cdlight_t cl_dlights[MAX_DLIGHTS];
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/* the cl_parse_entities must be large enough to hold UPDATE_BACKUP frames of
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entities, so that when a delta compressed message arives from the server
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it can be un-deltad from the original */
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#define MAX_PARSE_ENTITIES 1024
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extern entity_state_t cl_parse_entities[MAX_PARSE_ENTITIES];
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extern netadr_t net_from;
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extern sizebuf_t net_message;
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@ -322,7 +325,6 @@ typedef struct cl_sustain
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void (*think)(struct cl_sustain *self);
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} cl_sustain_t;
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#define MAX_SUSTAINS 32
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void CL_ParticleSteamEffect2(cl_sustain_t *self);
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void CL_TeleporterParticles (entity_state_t *ent);
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@ -348,11 +350,6 @@ typedef struct particle_s
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float alphavel;
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} cparticle_t;
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#define PARTICLE_GRAVITY 40
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#define BLASTER_PARTICLE_COLOR 0xe0
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#define INSTANT_PARTICLE -10000.0
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void CL_ClearEffects (void);
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void CL_ClearTEnts (void);
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void CL_BlasterTrail (vec3_t start, vec3_t end);
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@ -407,7 +404,6 @@ void CL_AddDLights (void);
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void CL_AddTEnts (void);
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void CL_AddLightStyles (void);
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void CL_PrepRefresh (void);
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void CL_RegisterSounds (void);
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@ -417,7 +413,6 @@ void IN_Accumulate (void);
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void CL_ParseLayout (void);
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extern refexport_t re;
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void CL_Init (void);
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@ -513,3 +508,4 @@ void CL_KeyInventory (int key);
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void CL_DrawInventory (void);
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void CL_PredictMovement (void);
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@ -1,6 +1,3 @@
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//psychospaz's particle system
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typedef enum
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{
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particle_generic,
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@ -1,22 +1,29 @@
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/*
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Copyright (C) 1997-2001 Id Software, Inc.
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* Copyright (C) 1997-2001 Id Software, Inc.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* =======================================================================
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*
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* ABI between client and refresher
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*
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* =======================================================================
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*/
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __REF_H
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#define __REF_H
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@ -37,79 +44,67 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define SHELL_RB_COLOR 0x68
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#define SHELL_BG_COLOR 0x78
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//ROGUE
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#define SHELL_DOUBLE_COLOR 0xDF // 223
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#define SHELL_DOUBLE_COLOR 0xDF
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#define SHELL_HALF_DAM_COLOR 0x90
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#define SHELL_CYAN_COLOR 0x72
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//ROGUE
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#define SHELL_WHITE_COLOR 0xD7
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typedef struct entity_s
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{
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struct model_s *model; // opaque type outside refresh
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#define ENTITY_FLAGS 68
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#define API_VERSION 3
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typedef struct entity_s {
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struct model_s *model; /* opaque type outside refresh */
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float angles[3];
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/*
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** most recent data
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*/
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float origin[3]; // also used as RF_BEAM's "from"
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int frame; // also used as RF_BEAM's diameter
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/* most recent data */
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float origin[3]; /* also used as RF_BEAM's "from" */
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int frame; /* also used as RF_BEAM's diameter */
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/*
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** previous data for lerping
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*/
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float oldorigin[3]; // also used as RF_BEAM's "to"
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/* previous data for lerping */
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float oldorigin[3]; /* also used as RF_BEAM's "to" */
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int oldframe;
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/*
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** misc
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*/
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float backlerp; // 0.0 = current, 1.0 = old
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int skinnum; // also used as RF_BEAM's palette index
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/* misc */
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float backlerp; /* 0.0 = current, 1.0 = old */
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int skinnum; /* also used as RF_BEAM's palette index */
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int lightstyle; // for flashing entities
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float alpha; // ignore if RF_TRANSLUCENT isn't set
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int lightstyle; /* for flashing entities */
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float alpha; /* ignore if RF_TRANSLUCENT isn't set */
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struct image_s *skin; // NULL for inline skin
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struct image_s *skin; /* NULL for inline skin */
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int flags;
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} entity_t;
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#define ENTITY_FLAGS 68
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typedef struct
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{
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typedef struct {
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vec3_t origin;
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vec3_t color;
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float intensity;
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} dlight_t;
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typedef struct
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{
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typedef struct {
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vec3_t origin;
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int color;
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float alpha;
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} particle_t;
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typedef struct
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{
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float rgb[3]; // 0.0 - 2.0
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float white; // highest of rgb
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typedef struct {
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float rgb[3]; /* 0.0 - 2.0 */
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float white; /* highest of rgb */
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} lightstyle_t;
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typedef struct
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{
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int x, y, width, height;// in virtual screen coordinates
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typedef struct {
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int x, y, width, height; /* in virtual screen coordinates */
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float fov_x, fov_y;
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float vieworg[3];
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float viewangles[3];
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float blend[4]; // rgba 0-1 full screen blend
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float time; // time is uesed to auto animate
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int rdflags; // RDF_UNDERWATER, etc
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float blend[4]; /* rgba 0-1 full screen blend */
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float time; /* time is uesed to auto animate */
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int rdflags; /* RDF_UNDERWATER, etc */
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byte *areabits; // if not NULL, only areas with set bits will be drawn
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byte *areabits; /* if not NULL, only areas with set bits will be drawn */
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lightstyle_t *lightstyles; // [MAX_LIGHTSTYLES]
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lightstyle_t *lightstyles; /* [MAX_LIGHTSTYLES] */
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int num_entities;
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entity_t *entities;
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particle_t *particles;
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} refdef_t;
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#define API_VERSION 3
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//
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// these are the functions exported by the refresh module
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//
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typedef struct
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{
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// if api_version is different, the dll cannot be used
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/*
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* these are the functions exported by the refresh module
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*/
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typedef struct {
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/* if api_version is different, the dll cannot be used */
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int api_version;
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// called when the library is loaded
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int (*Init) ( void *hinstance, void *wndproc );
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/* called when the library is loaded */
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int (*Init)(void *hinstance, void *wndproc);
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// called before the library is unloaded
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void (*Shutdown) (void);
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/* called before the library is unloaded */
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void (*Shutdown)(void);
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// All data that will be used in a level should be
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// registered before rendering any frames to prevent disk hits,
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// but they can still be registered at a later time
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// if necessary.
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//
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// EndRegistration will free any remaining data that wasn't registered.
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// Any model_s or skin_s pointers from before the BeginRegistration
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// are no longer valid after EndRegistration.
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//
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// Skins and images need to be differentiated, because skins
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// are flood filled to eliminate mip map edge errors, and pics have
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// an implicit "pics/" prepended to the name. (a pic name that starts with a
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// slash will not use the "pics/" prefix or the ".pcx" postfix)
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void (*BeginRegistration) (char *map);
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struct model_s *(*RegisterModel) (char *name);
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struct image_s *(*RegisterSkin) (char *name);
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struct image_s *(*RegisterPic) (char *name);
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void (*SetSky) (char *name, float rotate, vec3_t axis);
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void (*EndRegistration) (void);
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/* All data that will be used in a level should be
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registered before rendering any frames to prevent disk hits,
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but they can still be registered at a later time
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if necessary.
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void (*RenderFrame) (refdef_t *fd);
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void (*DrawStretchPic) (int x, int y, int w, int h, char *name);
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void (*DrawChar) (int x, int y, int c);
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void (*DrawGetPicSize) (int *w, int *h, char *name); // will return 0 0 if not found
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void (*DrawPic) (int x, int y, char *name);
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void (*DrawTileClear) (int x, int y, int w, int h, char *name);
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void (*DrawFill) (int x, int y, int w, int h, int c);
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void (*DrawFadeScreen) (void);
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EndRegistration will free any remaining data that wasn't registered.
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Any model_s or skin_s pointers from before the BeginRegistration
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are no longer valid after EndRegistration.
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// Draw images for cinematic rendering (which can have a different palette). Note that calls
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void (*DrawStretchRaw) (int x, int y, int w, int h, int cols, int rows, byte *data);
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Skins and images need to be differentiated, because skins
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are flood filled to eliminate mip map edge errors, and pics have
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an implicit "pics/" prepended to the name. (a pic name that starts with a
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slash will not use the "pics/" prefix or the ".pcx" postfix) */
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void (*BeginRegistration)(char *map);
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struct model_s *(*RegisterModel)(char *name);
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struct image_s *(*RegisterSkin)(char *name);
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struct image_s *(*RegisterPic)(char *name);
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void (*SetSky)(char *name, float rotate, vec3_t axis);
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void (*EndRegistration)(void);
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/*
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** video mode and refresh state management entry points
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*/
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void (*CinematicSetPalette)( const unsigned char *palette); // NULL = game palette
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void (*BeginFrame)( float camera_separation );
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void (*EndFrame) (void);
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void (*RenderFrame)(refdef_t *fd);
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void (*DrawStretchPic)(int x, int y, int w, int h, char *name);
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void (*DrawChar)(int x, int y, int c);
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void (*DrawGetPicSize)(int *w, int *h, char *name); /* will return 0 0 if not found */
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void (*DrawPic)(int x, int y, char *name);
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void (*DrawTileClear)(int x, int y, int w, int h, char *name);
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void (*DrawFill)(int x, int y, int w, int h, int c);
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void (*DrawFadeScreen)(void);
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void (*AppActivate)( qboolean activate );
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/* Draw images for cinematic rendering (which can have a different palette). Note that calls */
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void (*DrawStretchRaw)(int x, int y, int w, int h, int cols, int rows, byte *data);
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/* video mode and refresh state management entry points */
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void (*CinematicSetPalette)(const unsigned char *palette); /* NULL = game palette */
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void (*BeginFrame)(float camera_separation);
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void (*EndFrame)(void);
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void (*AppActivate)(qboolean activate);
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} refexport_t;
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//
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// these are the functions imported by the refresh module
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//
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typedef struct
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{
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void (*Sys_Error) (int err_level, char *str, ...);
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/*
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* these are the functions imported by the refresh module
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*/
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typedef struct {
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void (*Sys_Error)(int err_level, char *str, ...);
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void (*Cmd_AddCommand) (char *name, void(*cmd)(void));
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void (*Cmd_RemoveCommand) (char *name);
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int (*Cmd_Argc) (void);
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char *(*Cmd_Argv) (int i);
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void (*Cmd_ExecuteText) (int exec_when, char *text);
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void (*Cmd_AddCommand)(char *name, void(*cmd)(void));
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void (*Cmd_RemoveCommand)(char *name);
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int (*Cmd_Argc)(void);
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char *(*Cmd_Argv)(int i);
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void (*Cmd_ExecuteText)(int exec_when, char *text);
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void (*Con_Printf) (int print_level, char *str, ...);
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void (*Con_Printf)(int print_level, char *str, ...);
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// files will be memory mapped read only
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// the returned buffer may be part of a larger pak file,
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// or a discrete file from anywhere in the quake search path
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// a -1 return means the file does not exist
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// NULL can be passed for buf to just determine existance
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int (*FS_LoadFile) (char *name, void **buf);
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void (*FS_FreeFile) (void *buf);
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/* files will be memory mapped read only
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the returned buffer may be part of a larger pak file,
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or a discrete file from anywhere in the quake search path
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a -1 return means the file does not exist
|
||||
NULL can be passed for buf to just determine existance */
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int (*FS_LoadFile)(char *name, void **buf);
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void (*FS_FreeFile)(void *buf);
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// gamedir will be the current directory that generated
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// files should be stored to, ie: "f:\quake\id1"
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char *(*FS_Gamedir) (void);
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/* The gamedir is the ./baseq2 directory (read only) and the
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~/.quake2/baseq2 directory for write operations. The later
|
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overrides the first */
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char *(*FS_Gamedir)(void);
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||||
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cvar_t *(*Cvar_Get) (char *name, char *value, int flags);
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cvar_t *(*Cvar_Set)( char *name, char *value );
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void (*Cvar_SetValue)( char *name, float value );
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cvar_t *(*Cvar_Get)(char *name, char *value, int flags);
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cvar_t *(*Cvar_Set)(char *name, char *value);
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void (*Cvar_SetValue)(char *name, float value);
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|
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qboolean (*Vid_GetModeInfo)( int *width, int *height, int mode );
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void (*Vid_MenuInit)( void );
|
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void (*Vid_NewWindow)( int width, int height );
|
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qboolean(*Vid_GetModeInfo)(int *width, int *height, int mode);
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void (*Vid_MenuInit)(void);
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void (*Vid_NewWindow)(int width, int height);
|
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} refimport_t;
|
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// this is the only function actually exported at the linker level
|
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typedef refexport_t (*GetRefAPI_t) (refimport_t);
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/* this is the only function actually exported at the linker level */
|
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typedef refexport_t (*GetRefAPI_t)(refimport_t);
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#endif // __REF_H
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#endif
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|
|
@ -1,62 +1,63 @@
|
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/*
|
||||
Copyright (C) 1997-2001 Id Software, Inc.
|
||||
* Copyright (C) 1997-2001 Id Software, Inc.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
*
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
* 02111-1307, USA.
|
||||
*
|
||||
* =======================================================================
|
||||
*
|
||||
* Header for the 2D client stuff and the .cinf file format
|
||||
*
|
||||
* =======================================================================
|
||||
*/
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
void SCR_Init(void);
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
void SCR_UpdateScreen(void);
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
void SCR_SizeUp(void);
|
||||
void SCR_SizeDown(void);
|
||||
void SCR_CenterPrint(char *str);
|
||||
void SCR_BeginLoadingPlaque(void);
|
||||
void SCR_EndLoadingPlaque(void);
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
void SCR_DebugGraph(float value, int color);
|
||||
|
||||
*/
|
||||
// screen.h
|
||||
void SCR_TouchPics(void);
|
||||
|
||||
void SCR_Init (void);
|
||||
|
||||
void SCR_UpdateScreen (void);
|
||||
|
||||
void SCR_SizeUp (void);
|
||||
void SCR_SizeDown (void);
|
||||
void SCR_CenterPrint (char *str);
|
||||
void SCR_BeginLoadingPlaque (void);
|
||||
void SCR_EndLoadingPlaque (void);
|
||||
|
||||
void SCR_DebugGraph (float value, int color);
|
||||
|
||||
void SCR_TouchPics (void);
|
||||
|
||||
void SCR_RunConsole (void);
|
||||
void SCR_RunConsole(void);
|
||||
|
||||
extern float scr_con_current;
|
||||
extern float scr_conlines; // lines of console to display
|
||||
extern float scr_conlines; /* lines of console to display */
|
||||
|
||||
extern int sb_lines;
|
||||
|
||||
extern cvar_t *scr_viewsize;
|
||||
extern cvar_t *crosshair;
|
||||
|
||||
extern vrect_t scr_vrect; // position of render window
|
||||
extern vrect_t scr_vrect; /* position of render window */
|
||||
|
||||
extern char crosshair_pic[MAX_QPATH];
|
||||
extern int crosshair_width, crosshair_height;
|
||||
|
||||
void SCR_AddDirtyPoint (int x, int y);
|
||||
void SCR_DirtyScreen (void);
|
||||
|
||||
//
|
||||
// scr_cin.c
|
||||
//
|
||||
void SCR_PlayCinematic (char *name);
|
||||
qboolean SCR_DrawCinematic (void);
|
||||
void SCR_RunCinematic (void);
|
||||
void SCR_StopCinematic (void);
|
||||
void SCR_FinishCinematic (void);
|
||||
void SCR_AddDirtyPoint(int x, int y);
|
||||
void SCR_DirtyScreen(void);
|
||||
|
||||
void SCR_PlayCinematic(char *name);
|
||||
qboolean SCR_DrawCinematic(void);
|
||||
void SCR_RunCinematic(void);
|
||||
void SCR_StopCinematic(void);
|
||||
void SCR_FinishCinematic(void);
|
||||
|
|
|
@ -1,41 +1,44 @@
|
|||
/*
|
||||
Copyright (C) 1997-2001 Id Software, Inc.
|
||||
* Copyright (C) 1997-2001 Id Software, Inc.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
*
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
* 02111-1307, USA.
|
||||
*
|
||||
* =======================================================================
|
||||
*
|
||||
* ABI to the video oute driver
|
||||
*
|
||||
* =======================================================================
|
||||
*/
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
// vid.h -- video driver defs
|
||||
|
||||
typedef struct vrect_s
|
||||
{
|
||||
typedef struct vrect_s {
|
||||
int x,y,width,height;
|
||||
} vrect_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int width, height; // coordinates from main game
|
||||
typedef struct {
|
||||
int width, height; /* coordinates from main game */
|
||||
} viddef_t;
|
||||
|
||||
extern viddef_t viddef; // global video state
|
||||
extern viddef_t viddef; /* global video state */
|
||||
|
||||
// Video module initialisation etc
|
||||
void VID_Init (void);
|
||||
void VID_Shutdown (void);
|
||||
void VID_CheckChanges (void);
|
||||
/* Video module initialisation, etc */
|
||||
void VID_Init(void);
|
||||
void VID_Shutdown(void);
|
||||
void VID_CheckChanges(void);
|
||||
|
||||
void VID_MenuInit( void );
|
||||
void VID_MenuDraw( void );
|
||||
const char *VID_MenuKey( int );
|
||||
void VID_MenuInit(void);
|
||||
void VID_MenuDraw(void);
|
||||
const char *VID_MenuKey(int);
|
||||
|
|
Loading…
Reference in a new issue