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Standardmäßig libGL.so.1 statt libGL.so nutzen.
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2a96ab56b9
commit
76e767cb3d
2 changed files with 2 additions and 2 deletions
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@ -246,7 +246,7 @@ void VID_MenuInit( void )
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refs[counter] = (char*) 0;
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if ( !gl_driver )
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gl_driver = Cvar_Get( "gl_driver", "libGL.so", 0 );
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gl_driver = Cvar_Get( "gl_driver", "libGL.so.1", 0 );
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if ( !gl_picmip )
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gl_picmip = Cvar_Get( "gl_picmip", "0", 0 );
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if ( !gl_mode )
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@ -936,7 +936,7 @@ void R_Register( void )
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gl_flashblend = ri.Cvar_Get ("gl_flashblend", "0", 0);
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gl_playermip = ri.Cvar_Get ("gl_playermip", "0", 0);
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gl_monolightmap = ri.Cvar_Get( "gl_monolightmap", "0", 0 );
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gl_driver = ri.Cvar_Get( "gl_driver", "libGL.so", CVAR_ARCHIVE );
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gl_driver = ri.Cvar_Get( "gl_driver", "libGL.so.1", CVAR_ARCHIVE );
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gl_texturemode = ri.Cvar_Get( "gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST", CVAR_ARCHIVE );
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gl_texturealphamode = ri.Cvar_Get( "gl_texturealphamode", "default", CVAR_ARCHIVE );
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gl_texturesolidmode = ri.Cvar_Get( "gl_texturesolidmode", "default", CVAR_ARCHIVE );
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