Standardmäßig libGL.so.1 statt libGL.so nutzen.

This commit is contained in:
Daniel Gibson 2009-11-21 11:07:08 +00:00
parent 2a96ab56b9
commit 76e767cb3d
2 changed files with 2 additions and 2 deletions

View file

@ -246,7 +246,7 @@ void VID_MenuInit( void )
refs[counter] = (char*) 0;
if ( !gl_driver )
gl_driver = Cvar_Get( "gl_driver", "libGL.so", 0 );
gl_driver = Cvar_Get( "gl_driver", "libGL.so.1", 0 );
if ( !gl_picmip )
gl_picmip = Cvar_Get( "gl_picmip", "0", 0 );
if ( !gl_mode )

View file

@ -936,7 +936,7 @@ void R_Register( void )
gl_flashblend = ri.Cvar_Get ("gl_flashblend", "0", 0);
gl_playermip = ri.Cvar_Get ("gl_playermip", "0", 0);
gl_monolightmap = ri.Cvar_Get( "gl_monolightmap", "0", 0 );
gl_driver = ri.Cvar_Get( "gl_driver", "libGL.so", CVAR_ARCHIVE );
gl_driver = ri.Cvar_Get( "gl_driver", "libGL.so.1", CVAR_ARCHIVE );
gl_texturemode = ri.Cvar_Get( "gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST", CVAR_ARCHIVE );
gl_texturealphamode = ri.Cvar_Get( "gl_texturealphamode", "default", CVAR_ARCHIVE );
gl_texturesolidmode = ri.Cvar_Get( "gl_texturesolidmode", "default", CVAR_ARCHIVE );