diff --git a/CMakeLists.txt b/CMakeLists.txt index 4dc3bd21..dd130ac7 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -402,19 +402,19 @@ set(Server-Header # Build the game dynamic library add_library(game SHARED ${Game-Source} ${Game-Header}) set_target_properties(game PROPERTIES - PREFIX "" - LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug/baseq2 - LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release/baseq2 - ) + PREFIX "" + LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug/baseq2 + LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release/baseq2 + ) target_link_libraries(game ${yquake2LinkerFlags}) # Main Quake 2 executable add_executable(quake2 ${Client-Source} ${Client-Header} ${Platform-Specific-Source} ${Backends-Generic-Source} ${Backends-Generic-Header}) set_target_properties(quake2 PROPERTIES - PREFIX "" - RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug - RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release - ) + PREFIX "" + RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug + RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release + ) if(${CMAKE_SYSTEM_NAME} MATCHES "Windows") target_link_libraries(quake2 game ${yquake2LinkerFlags} ws2_32 winmm)