game: code cleanup

This commit is contained in:
Denis Pauk 2024-09-14 00:31:21 +03:00
parent dcf411bb11
commit 7509200287
2 changed files with 6 additions and 4 deletions

View file

@ -66,7 +66,7 @@ G_ProjectSource2(vec3_t point, vec3_t distance, vec3_t forward,
* if the end of the list is reached.
*/
edict_t *
G_Find(edict_t *from, int fieldofs, char *match)
G_Find(edict_t *from, int fieldofs, const char *match)
{
char *s;
@ -409,7 +409,7 @@ G_UseTargets(edict_t *ent, edict_t *activator)
if (t == ent)
{
gi.dprintf("WARNING: Entity used itself.\n");
gi.dprintf ("WARNING: %s used itself.\n", t->classname);
}
else
{
@ -771,7 +771,9 @@ G_Spawn(void)
edict_t *e = G_SpawnOptional();
if (!e)
gi.error ("ED_Alloc: no free edicts");
{
gi.error("%s: no free edicts", __func__);
}
return e;
}

View file

@ -765,7 +765,7 @@ void Touch_Item(edict_t *ent, edict_t *other, cplane_t *plane,
qboolean KillBox(edict_t *ent);
void G_ProjectSource(vec3_t point, vec3_t distance, vec3_t forward,
vec3_t right, vec3_t result);
edict_t *G_Find(edict_t *from, int fieldofs, char *match);
edict_t *G_Find(edict_t *from, int fieldofs, const char *match);
edict_t *findradius(edict_t *from, vec3_t org, float rad);
edict_t *G_PickTarget(char *targetname);
void G_UseTargets(edict_t *ent, edict_t *activator);