mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2025-02-23 04:11:15 +00:00
Rework g_spawn.c, add sanity checks and plug a memory
leak. Honor the COOP-Flag of item, this should be unused by the main game data but maybe some mappers used it.
This commit is contained in:
parent
e426e7ab82
commit
74ff11850b
1 changed files with 658 additions and 565 deletions
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@ -1,23 +1,3 @@
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/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "g_local.h"
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#include "g_local.h"
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typedef struct
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typedef struct
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@ -26,7 +6,6 @@ typedef struct
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void (*spawn)(edict_t *ent);
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void (*spawn)(edict_t *ent);
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} spawn_t;
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} spawn_t;
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void SP_item_health(edict_t *self);
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void SP_item_health(edict_t *self);
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void SP_item_health_small(edict_t *self);
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void SP_item_health_small(edict_t *self);
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void SP_item_health_large(edict_t *self);
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void SP_item_health_large(edict_t *self);
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@ -144,7 +123,6 @@ void SP_turret_breach (edict_t *self);
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void SP_turret_base(edict_t *self);
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void SP_turret_base(edict_t *self);
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void SP_turret_driver(edict_t *self);
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void SP_turret_driver(edict_t *self);
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spawn_t spawns[] = {
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spawn_t spawns[] = {
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{"item_health", SP_item_health},
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{"item_health", SP_item_health},
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{"item_health_small", SP_item_health_small},
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{"item_health_small", SP_item_health_small},
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@ -269,54 +247,60 @@ spawn_t spawns[] = {
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};
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};
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/*
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/*
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===============
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* Finds the spawn function for
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ED_CallSpawn
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* the entity and calls it
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Finds the spawn function for the entity and calls it
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===============
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*/
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*/
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void ED_CallSpawn (edict_t *ent)
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void
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ED_CallSpawn(edict_t *ent)
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{
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{
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spawn_t *s;
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spawn_t *s;
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gitem_t *item;
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gitem_t *item;
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int i;
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int i;
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if (!ent->classname)
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if (!ent)
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{
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{
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gi.dprintf ("ED_CallSpawn: NULL classname\n");
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return;
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return;
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}
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}
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// check item spawn functions
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if (!ent->classname)
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{
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gi.dprintf("ED_CallSpawn: NULL classname\n");
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G_FreeEdict(ent);
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return;
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}
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/* check item spawn functions */
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for (i = 0, item = itemlist; i < game.num_items; i++, item++)
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for (i = 0, item = itemlist; i < game.num_items; i++, item++)
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{
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{
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if (!item->classname)
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if (!item->classname)
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{
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continue;
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continue;
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}
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if (!strcmp(item->classname, ent->classname))
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if (!strcmp(item->classname, ent->classname))
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{ // found it
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{
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/* found it */
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SpawnItem(ent, item);
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SpawnItem(ent, item);
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return;
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return;
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}
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}
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}
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}
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// check normal spawn functions
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/* check normal spawn functions */
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for (s = spawns; s->name; s++)
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for (s = spawns; s->name; s++)
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{
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{
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if (!strcmp(s->name, ent->classname))
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if (!strcmp(s->name, ent->classname))
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{ // found it
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{
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/* found it */
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s->spawn(ent);
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s->spawn(ent);
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return;
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return;
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}
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}
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}
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}
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gi.dprintf("%s doesn't have a spawn function\n", ent->classname);
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gi.dprintf("%s doesn't have a spawn function\n", ent->classname);
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}
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}
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/*
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char *
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=============
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ED_NewString(const char *string)
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ED_NewString
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=============
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*/
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char *ED_NewString (const char *string)
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{
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{
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char *newb, *new_p;
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char *newb, *new_p;
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int i, l;
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int i, l;
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@ -329,44 +313,58 @@ char *ED_NewString (const char *string)
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for (i = 0; i < l; i++)
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for (i = 0; i < l; i++)
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{
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{
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if (string[i] == '\\' && i < l-1)
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if ((string[i] == '\\') && (i < l - 1))
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{
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{
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i++;
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i++;
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if (string[i] == 'n')
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if (string[i] == 'n')
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{
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*new_p++ = '\n';
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*new_p++ = '\n';
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else
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*new_p++ = '\\';
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}
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}
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else
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else
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{
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*new_p++ = '\\';
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}
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}
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else
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{
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*new_p++ = string[i];
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*new_p++ = string[i];
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}
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}
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}
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return newb;
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return newb;
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}
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}
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/*
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/*
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===============
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* Takes a key/value pair and sets
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ED_ParseField
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* the binary values in an edict
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Takes a key/value pair and sets the binary values
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in an edict
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===============
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*/
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*/
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void ED_ParseField (const char *key, const char *value, edict_t *ent)
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void
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ED_ParseField(const char *key, const char *value, edict_t *ent)
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{
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{
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field_t *f;
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field_t *f;
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byte *b;
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byte *b;
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float v;
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float v;
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vec3_t vec;
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vec3_t vec;
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if (!key || !value)
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{
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return;
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}
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for (f = fields; f->name; f++)
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for (f = fields; f->name; f++)
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{
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{
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if (!(f->flags & FFL_NOSPAWN) && !Q_stricmp(f->name, key))
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if (!(f->flags & FFL_NOSPAWN) && !Q_stricmp(f->name, key))
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{ // found it
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{
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/* found it */
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if (f->flags & FFL_SPAWNTEMP)
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if (f->flags & FFL_SPAWNTEMP)
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{
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b = (byte *)&st;
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b = (byte *)&st;
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}
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else
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else
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{
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b = (byte *)ent;
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b = (byte *)ent;
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}
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switch (f->type)
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switch (f->type)
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{
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{
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default:
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default:
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break;
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break;
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}
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}
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return;
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return;
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}
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}
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}
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}
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gi.dprintf("%s is not a field\n", key);
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gi.dprintf("%s is not a field\n", key);
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}
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}
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/*
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/*
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====================
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* Parses an edict out of the given string,
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ED_ParseEdict
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* returning the new position ed should be
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* a properly initialized empty edict.
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Parses an edict out of the given string, returning the new position
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ed should be a properly initialized empty edict.
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====================
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*/
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*/
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char *ED_ParseEdict (char *data, edict_t *ent)
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char *
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ED_ParseEdict(char *data, edict_t *ent)
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{
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{
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qboolean init;
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qboolean init;
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char keyname[256];
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char keyname[256];
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init = false;
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init = false;
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memset(&st, 0, sizeof(st));
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memset(&st, 0, sizeof(st));
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// go through all the dictionary pairs
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/* go through all the dictionary pairs */
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while (1)
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while (1)
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{
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{
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// parse key
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/* parse key */
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com_token = COM_Parse(&data);
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com_token = COM_Parse(&data);
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if (com_token[0] == '}')
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if (com_token[0] == '}')
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{
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break;
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break;
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}
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if (!data)
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if (!data)
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{
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gi.error("ED_ParseEntity: EOF without closing brace");
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gi.error("ED_ParseEntity: EOF without closing brace");
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}
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strncpy(keyname, com_token, sizeof(keyname) - 1);
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strncpy(keyname, com_token, sizeof(keyname) - 1);
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// parse value
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/* parse value */
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com_token = COM_Parse(&data);
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com_token = COM_Parse(&data);
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if (!data)
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if (!data)
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{
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gi.error("ED_ParseEntity: EOF without closing brace");
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gi.error("ED_ParseEntity: EOF without closing brace");
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}
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if (com_token[0] == '}')
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if (com_token[0] == '}')
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{
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gi.error("ED_ParseEntity: closing brace without data");
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gi.error("ED_ParseEntity: closing brace without data");
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}
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init = true;
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init = true;
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// keynames with a leading underscore are used for utility comments,
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/* keynames with a leading underscore are
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// and are immediately discarded by quake
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used for utility comments, and are
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immediately discarded by quake */
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if (keyname[0] == '_')
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if (keyname[0] == '_')
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{
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continue;
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continue;
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}
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ED_ParseField(keyname, com_token, ent);
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ED_ParseField(keyname, com_token, ent);
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}
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}
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if (!init)
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if (!init)
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{
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memset(ent, 0, sizeof(*ent));
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memset(ent, 0, sizeof(*ent));
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}
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return data;
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return data;
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}
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}
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/*
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/*
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================
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* Chain together all entities with a matching team field.
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G_FindTeams
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*
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* All but the first will have the FL_TEAMSLAVE flag set.
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Chain together all entities with a matching team field.
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* All but the last will have the teamchain field set to the next one
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All but the first will have the FL_TEAMSLAVE flag set.
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All but the last will have the teamchain field set to the next one
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================
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*/
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*/
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void G_FindTeams (void)
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void
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G_FindTeams(void)
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{
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{
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edict_t *e, *e2, *chain;
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edict_t *e, *e2, *chain;
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int i, j;
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int i, j;
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@ -474,26 +484,46 @@ void G_FindTeams (void)
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c = 0;
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c = 0;
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c2 = 0;
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c2 = 0;
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for (i = 1, e = g_edicts + i; i < globals.num_edicts; i++, e++)
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for (i = 1, e = g_edicts + i; i < globals.num_edicts; i++, e++)
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{
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{
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if (!e->inuse)
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if (!e->inuse)
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{
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continue;
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continue;
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}
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if (!e->team)
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if (!e->team)
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{
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continue;
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continue;
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}
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if (e->flags & FL_TEAMSLAVE)
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if (e->flags & FL_TEAMSLAVE)
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{
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continue;
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continue;
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}
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chain = e;
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chain = e;
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e->teammaster = e;
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e->teammaster = e;
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c++;
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c++;
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c2++;
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c2++;
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for (j = i + 1, e2 = e + 1; j < globals.num_edicts; j++, e2++)
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for (j = i + 1, e2 = e + 1; j < globals.num_edicts; j++, e2++)
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{
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{
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if (!e2->inuse)
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if (!e2->inuse)
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{
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continue;
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continue;
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}
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if (!e2->team)
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if (!e2->team)
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{
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continue;
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continue;
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}
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if (e2->flags & FL_TEAMSLAVE)
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if (e2->flags & FL_TEAMSLAVE)
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{
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continue;
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continue;
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}
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if (!strcmp(e->team, e2->team))
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if (!strcmp(e->team, e2->team))
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{
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{
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c2++;
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c2++;
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@ -509,14 +539,11 @@ void G_FindTeams (void)
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}
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}
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/*
|
/*
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==============
|
* Creates a server's entity / program execution context by
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SpawnEntities
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* parsing textual entity definitions out of an ent file.
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|
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Creates a server's entity / program execution context by
|
|
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parsing textual entity definitions out of an ent file.
|
|
||||||
==============
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*/
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*/
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void SpawnEntities (const char *mapname, char *entities, const char *spawnpoint)
|
void
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SpawnEntities(const char *mapname, char *entities, const char *spawnpoint)
|
||||||
{
|
{
|
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edict_t *ent;
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edict_t *ent;
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int inhibit;
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int inhibit;
|
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@ -524,13 +551,27 @@ void SpawnEntities (const char *mapname, char *entities, const char *spawnpoint)
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int i;
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int i;
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float skill_level;
|
float skill_level;
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|
if (!mapname || !entities || !spawnpoint)
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{
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return;
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}
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||||||
skill_level = floor(skill->value);
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skill_level = floor(skill->value);
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if (skill_level < 0)
|
if (skill_level < 0)
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||||||
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{
|
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skill_level = 0;
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skill_level = 0;
|
||||||
|
}
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if (skill_level > 3)
|
if (skill_level > 3)
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{
|
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skill_level = 3;
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skill_level = 3;
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}
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||||||
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|
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if (skill->value != skill_level)
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if (skill->value != skill_level)
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||||||
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{
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||||||
gi.cvar_forceset("skill", va("%f", skill_level));
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gi.cvar_forceset("skill", va("%f", skill_level));
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||||||
|
}
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|
|
||||||
SaveClientData();
|
SaveClientData();
|
||||||
|
|
||||||
|
@ -542,34 +583,52 @@ void SpawnEntities (const char *mapname, char *entities, const char *spawnpoint)
|
||||||
strncpy(level.mapname, mapname, sizeof(level.mapname) - 1);
|
strncpy(level.mapname, mapname, sizeof(level.mapname) - 1);
|
||||||
strncpy(game.spawnpoint, spawnpoint, sizeof(game.spawnpoint) - 1);
|
strncpy(game.spawnpoint, spawnpoint, sizeof(game.spawnpoint) - 1);
|
||||||
|
|
||||||
// set client fields on player ents
|
/* set client fields on player ents */
|
||||||
for (i = 0; i < game.maxclients; i++)
|
for (i = 0; i < game.maxclients; i++)
|
||||||
|
{
|
||||||
g_edicts[i + 1].client = game.clients + i;
|
g_edicts[i + 1].client = game.clients + i;
|
||||||
|
}
|
||||||
|
|
||||||
ent = NULL;
|
ent = NULL;
|
||||||
inhibit = 0;
|
inhibit = 0;
|
||||||
|
|
||||||
// parse ents
|
/* parse ents */
|
||||||
while (1)
|
while (1)
|
||||||
{
|
{
|
||||||
// parse the opening brace
|
/* parse the opening brace */
|
||||||
com_token = COM_Parse(&entities);
|
com_token = COM_Parse(&entities);
|
||||||
|
|
||||||
if (!entities)
|
if (!entities)
|
||||||
|
{
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
if (com_token[0] != '{')
|
if (com_token[0] != '{')
|
||||||
|
{
|
||||||
gi.error("ED_LoadFromFile: found %s when expecting {", com_token);
|
gi.error("ED_LoadFromFile: found %s when expecting {", com_token);
|
||||||
|
}
|
||||||
|
|
||||||
if (!ent)
|
if (!ent)
|
||||||
|
{
|
||||||
ent = g_edicts;
|
ent = g_edicts;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
ent = G_Spawn();
|
ent = G_Spawn();
|
||||||
|
}
|
||||||
|
|
||||||
entities = ED_ParseEdict(entities, ent);
|
entities = ED_ParseEdict(entities, ent);
|
||||||
|
|
||||||
// yet another map hack
|
/* yet another map hack */
|
||||||
if (!Q_stricmp(level.mapname, "command") && !Q_stricmp(ent->classname, "trigger_once") && !Q_stricmp(ent->model, "*27"))
|
if (!Q_stricmp(level.mapname, "command") &&
|
||||||
|
!Q_stricmp(ent->classname, "trigger_once") &&
|
||||||
|
!Q_stricmp(ent->model, "*27"))
|
||||||
|
{
|
||||||
ent->spawnflags &= ~SPAWNFLAG_NOT_HARD;
|
ent->spawnflags &= ~SPAWNFLAG_NOT_HARD;
|
||||||
|
}
|
||||||
|
|
||||||
// remove things (except the world) from different skill levels or deathmatch
|
/* remove things (except the world) from
|
||||||
|
different skill levels or deathmatch */
|
||||||
if (ent != g_edicts)
|
if (ent != g_edicts)
|
||||||
{
|
{
|
||||||
if (deathmatch->value)
|
if (deathmatch->value)
|
||||||
|
@ -581,12 +640,25 @@ void SpawnEntities (const char *mapname, char *entities, const char *spawnpoint)
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
/* This statement was added by Yamagi. */
|
||||||
|
else if (coop->value)
|
||||||
|
{
|
||||||
|
if ( ent->spawnflags & SPAWNFLAG_NOT_COOP )
|
||||||
|
{
|
||||||
|
G_FreeEdict (ent);
|
||||||
|
inhibit++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if ( /* ((coop->value) && (ent->spawnflags & SPAWNFLAG_NOT_COOP)) || */
|
if (((skill->value == 0) &&
|
||||||
((skill->value == 0) && (ent->spawnflags & SPAWNFLAG_NOT_EASY)) ||
|
(ent->spawnflags & SPAWNFLAG_NOT_EASY)) ||
|
||||||
((skill->value == 1) && (ent->spawnflags & SPAWNFLAG_NOT_MEDIUM)) ||
|
((skill->value == 1) &&
|
||||||
(((skill->value == 2) || (skill->value == 3)) && (ent->spawnflags & SPAWNFLAG_NOT_HARD))
|
(ent->spawnflags & SPAWNFLAG_NOT_MEDIUM)) ||
|
||||||
|
(((skill->value == 2) ||
|
||||||
|
(skill->value == 3)) &&
|
||||||
|
(ent->spawnflags & SPAWNFLAG_NOT_HARD))
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
G_FreeEdict(ent);
|
G_FreeEdict(ent);
|
||||||
|
@ -595,7 +667,10 @@ void SpawnEntities (const char *mapname, char *entities, const char *spawnpoint)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ent->spawnflags &= ~(SPAWNFLAG_NOT_EASY|SPAWNFLAG_NOT_MEDIUM|SPAWNFLAG_NOT_HARD|SPAWNFLAG_NOT_COOP|SPAWNFLAG_NOT_DEATHMATCH);
|
ent->spawnflags &=
|
||||||
|
~(SPAWNFLAG_NOT_EASY | SPAWNFLAG_NOT_MEDIUM |
|
||||||
|
SPAWNFLAG_NOT_HARD |
|
||||||
|
SPAWNFLAG_NOT_COOP | SPAWNFLAG_NOT_DEATHMATCH);
|
||||||
}
|
}
|
||||||
|
|
||||||
ED_CallSpawn(ent);
|
ED_CallSpawn(ent);
|
||||||
|
@ -608,19 +683,18 @@ void SpawnEntities (const char *mapname, char *entities, const char *spawnpoint)
|
||||||
PlayerTrail_Init();
|
PlayerTrail_Init();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* =================================================================== */
|
||||||
//===================================================================
|
|
||||||
|
|
||||||
char *single_statusbar =
|
char *single_statusbar =
|
||||||
"yb -24 "
|
"yb -24 "
|
||||||
|
|
||||||
// health
|
/* health */
|
||||||
"xv 0 "
|
"xv 0 "
|
||||||
"hnum "
|
"hnum "
|
||||||
"xv 50 "
|
"xv 50 "
|
||||||
"pic 0 "
|
"pic 0 "
|
||||||
|
|
||||||
// ammo
|
/* ammo */
|
||||||
"if 2 "
|
"if 2 "
|
||||||
" xv 100 "
|
" xv 100 "
|
||||||
" anum "
|
" anum "
|
||||||
|
@ -628,7 +702,7 @@ char *single_statusbar =
|
||||||
" pic 2 "
|
" pic 2 "
|
||||||
"endif "
|
"endif "
|
||||||
|
|
||||||
// armor
|
/* armor */
|
||||||
"if 4 "
|
"if 4 "
|
||||||
" xv 200 "
|
" xv 200 "
|
||||||
" rnum "
|
" rnum "
|
||||||
|
@ -636,7 +710,7 @@ char *single_statusbar =
|
||||||
" pic 4 "
|
" pic 4 "
|
||||||
"endif "
|
"endif "
|
||||||
|
|
||||||
// selected item
|
/* selected item */
|
||||||
"if 6 "
|
"if 6 "
|
||||||
" xv 296 "
|
" xv 296 "
|
||||||
" pic 6 "
|
" pic 6 "
|
||||||
|
@ -644,7 +718,7 @@ char *single_statusbar =
|
||||||
|
|
||||||
"yb -50 "
|
"yb -50 "
|
||||||
|
|
||||||
// picked up item
|
/* picked up item */
|
||||||
"if 7 "
|
"if 7 "
|
||||||
" xv 0 "
|
" xv 0 "
|
||||||
" pic 7 "
|
" pic 7 "
|
||||||
|
@ -654,7 +728,7 @@ char *single_statusbar =
|
||||||
" yb -50 "
|
" yb -50 "
|
||||||
"endif "
|
"endif "
|
||||||
|
|
||||||
// timer
|
/* timer */
|
||||||
"if 9 "
|
"if 9 "
|
||||||
" xv 262 "
|
" xv 262 "
|
||||||
" num 2 10 "
|
" num 2 10 "
|
||||||
|
@ -662,7 +736,7 @@ char *single_statusbar =
|
||||||
" pic 9 "
|
" pic 9 "
|
||||||
"endif "
|
"endif "
|
||||||
|
|
||||||
// help / weapon icon
|
/* help / weapon icon */
|
||||||
"if 11 "
|
"if 11 "
|
||||||
" xv 148 "
|
" xv 148 "
|
||||||
" pic 11 "
|
" pic 11 "
|
||||||
|
@ -672,13 +746,13 @@ char *single_statusbar =
|
||||||
char *dm_statusbar =
|
char *dm_statusbar =
|
||||||
"yb -24 "
|
"yb -24 "
|
||||||
|
|
||||||
// health
|
/* health */
|
||||||
"xv 0 "
|
"xv 0 "
|
||||||
"hnum "
|
"hnum "
|
||||||
"xv 50 "
|
"xv 50 "
|
||||||
"pic 0 "
|
"pic 0 "
|
||||||
|
|
||||||
// ammo
|
/* ammo */
|
||||||
"if 2 "
|
"if 2 "
|
||||||
" xv 100 "
|
" xv 100 "
|
||||||
" anum "
|
" anum "
|
||||||
|
@ -686,7 +760,7 @@ char *dm_statusbar =
|
||||||
" pic 2 "
|
" pic 2 "
|
||||||
"endif "
|
"endif "
|
||||||
|
|
||||||
// armor
|
/* armor */
|
||||||
"if 4 "
|
"if 4 "
|
||||||
" xv 200 "
|
" xv 200 "
|
||||||
" rnum "
|
" rnum "
|
||||||
|
@ -694,7 +768,7 @@ char *dm_statusbar =
|
||||||
" pic 4 "
|
" pic 4 "
|
||||||
"endif "
|
"endif "
|
||||||
|
|
||||||
// selected item
|
/* selected item */
|
||||||
"if 6 "
|
"if 6 "
|
||||||
" xv 296 "
|
" xv 296 "
|
||||||
" pic 6 "
|
" pic 6 "
|
||||||
|
@ -702,7 +776,7 @@ char *dm_statusbar =
|
||||||
|
|
||||||
"yb -50 "
|
"yb -50 "
|
||||||
|
|
||||||
// picked up item
|
/* picked up item */
|
||||||
"if 7 "
|
"if 7 "
|
||||||
" xv 0 "
|
" xv 0 "
|
||||||
" pic 7 "
|
" pic 7 "
|
||||||
|
@ -712,7 +786,7 @@ char *dm_statusbar =
|
||||||
" yb -50 "
|
" yb -50 "
|
||||||
"endif "
|
"endif "
|
||||||
|
|
||||||
// timer
|
/* timer */
|
||||||
"if 9 "
|
"if 9 "
|
||||||
" xv 246 "
|
" xv 246 "
|
||||||
" num 2 10 "
|
" num 2 10 "
|
||||||
|
@ -720,25 +794,25 @@ char *dm_statusbar =
|
||||||
" pic 9 "
|
" pic 9 "
|
||||||
"endif "
|
"endif "
|
||||||
|
|
||||||
// help / weapon icon
|
/* help / weapon icon */
|
||||||
"if 11 "
|
"if 11 "
|
||||||
" xv 148 "
|
" xv 148 "
|
||||||
" pic 11 "
|
" pic 11 "
|
||||||
"endif "
|
"endif "
|
||||||
|
|
||||||
// frags
|
/* frags */
|
||||||
"xr -50 "
|
"xr -50 "
|
||||||
"yt 2 "
|
"yt 2 "
|
||||||
"num 3 14 "
|
"num 3 14 "
|
||||||
|
|
||||||
// spectator
|
/* spectator */
|
||||||
"if 17 "
|
"if 17 "
|
||||||
"xv 0 "
|
"xv 0 "
|
||||||
"yb -58 "
|
"yb -58 "
|
||||||
"string2 \"SPECTATOR MODE\" "
|
"string2 \"SPECTATOR MODE\" "
|
||||||
"endif "
|
"endif "
|
||||||
|
|
||||||
// chase camera
|
/* chase camera */
|
||||||
"if 16 "
|
"if 16 "
|
||||||
"xv 0 "
|
"xv 0 "
|
||||||
"yb -68 "
|
"yb -68 "
|
||||||
|
@ -748,49 +822,62 @@ char *dm_statusbar =
|
||||||
"endif "
|
"endif "
|
||||||
;
|
;
|
||||||
|
|
||||||
|
|
||||||
/*QUAKED worldspawn (0 0 0) ?
|
/*QUAKED worldspawn (0 0 0) ?
|
||||||
|
*
|
||||||
Only used for the world.
|
* Only used for the world.
|
||||||
"sky" environment map name
|
* "sky" environment map name
|
||||||
"skyaxis" vector axis for rotating sky
|
* "skyaxis" vector axis for rotating sky
|
||||||
"skyrotate" speed of rotation in degrees/second
|
* "skyrotate" speed of rotation in degrees/second
|
||||||
"sounds" music cd track number
|
* "sounds" music cd track number
|
||||||
"gravity" 800 is default gravity
|
* "gravity" 800 is default gravity
|
||||||
"message" text to print at user logon
|
* "message" text to print at user logon
|
||||||
*/
|
*/
|
||||||
void SP_worldspawn (edict_t *ent)
|
void
|
||||||
|
SP_worldspawn(edict_t *ent)
|
||||||
{
|
{
|
||||||
|
if (!ent)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
ent->movetype = MOVETYPE_PUSH;
|
ent->movetype = MOVETYPE_PUSH;
|
||||||
ent->solid = SOLID_BSP;
|
ent->solid = SOLID_BSP;
|
||||||
ent->inuse = true; // since the world doesn't use G_Spawn()
|
ent->inuse = true; /* since the world doesn't use G_Spawn() */
|
||||||
ent->s.modelindex = 1; // world model is always index 1
|
ent->s.modelindex = 1; /* world model is always index 1 */
|
||||||
|
|
||||||
//---------------
|
/* --------------- */
|
||||||
|
|
||||||
// reserve some spots for dead player bodies for coop / deathmatch
|
/* reserve some spots for dead
|
||||||
|
player bodies for coop / deathmatch */
|
||||||
InitBodyQue();
|
InitBodyQue();
|
||||||
|
|
||||||
// set configstrings for items
|
/* set configstrings for items */
|
||||||
SetItemNames();
|
SetItemNames();
|
||||||
|
|
||||||
if (st.nextmap)
|
if (st.nextmap)
|
||||||
|
{
|
||||||
strcpy(level.nextmap, st.nextmap);
|
strcpy(level.nextmap, st.nextmap);
|
||||||
|
}
|
||||||
|
|
||||||
// make some data visible to the server
|
/* make some data visible to the server */
|
||||||
|
|
||||||
if (ent->message && ent->message[0])
|
if (ent->message && ent->message[0])
|
||||||
{
|
{
|
||||||
gi.configstring(CS_NAME, ent->message);
|
gi.configstring(CS_NAME, ent->message);
|
||||||
strncpy(level.level_name, ent->message, sizeof(level.level_name));
|
strncpy(level.level_name, ent->message, sizeof(level.level_name));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
strncpy(level.level_name, level.mapname, sizeof(level.level_name));
|
strncpy(level.level_name, level.mapname, sizeof(level.level_name));
|
||||||
|
}
|
||||||
|
|
||||||
if (st.sky && st.sky[0])
|
if (st.sky && st.sky[0])
|
||||||
|
{
|
||||||
gi.configstring(CS_SKY, st.sky);
|
gi.configstring(CS_SKY, st.sky);
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
gi.configstring(CS_SKY, "unit1_");
|
gi.configstring(CS_SKY, "unit1_");
|
||||||
|
}
|
||||||
|
|
||||||
gi.configstring(CS_SKYROTATE, va("%f", st.skyrotate));
|
gi.configstring(CS_SKYROTATE, va("%f", st.skyrotate));
|
||||||
|
|
||||||
|
@ -801,27 +888,34 @@ void SP_worldspawn (edict_t *ent)
|
||||||
|
|
||||||
gi.configstring(CS_MAXCLIENTS, va("%i", (int)(maxclients->value)));
|
gi.configstring(CS_MAXCLIENTS, va("%i", (int)(maxclients->value)));
|
||||||
|
|
||||||
// status bar program
|
/* status bar program */
|
||||||
if (deathmatch->value)
|
if (deathmatch->value)
|
||||||
|
{
|
||||||
gi.configstring(CS_STATUSBAR, dm_statusbar);
|
gi.configstring(CS_STATUSBAR, dm_statusbar);
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
gi.configstring(CS_STATUSBAR, single_statusbar);
|
gi.configstring(CS_STATUSBAR, single_statusbar);
|
||||||
|
}
|
||||||
|
|
||||||
//---------------
|
/* --------------- */
|
||||||
|
|
||||||
|
/* help icon for statusbar */
|
||||||
// help icon for statusbar
|
|
||||||
gi.imageindex("i_help");
|
gi.imageindex("i_help");
|
||||||
level.pic_health = gi.imageindex("i_health");
|
level.pic_health = gi.imageindex("i_health");
|
||||||
gi.imageindex("help");
|
gi.imageindex("help");
|
||||||
gi.imageindex("field_3");
|
gi.imageindex("field_3");
|
||||||
|
|
||||||
if (!st.gravity)
|
if (!st.gravity)
|
||||||
|
{
|
||||||
gi.cvar_set("sv_gravity", "800");
|
gi.cvar_set("sv_gravity", "800");
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
gi.cvar_set("sv_gravity", st.gravity);
|
gi.cvar_set("sv_gravity", st.gravity);
|
||||||
|
}
|
||||||
|
|
||||||
snd_fry = gi.soundindex ("player/fry.wav"); // standing in lava / slime
|
snd_fry = gi.soundindex("player/fry.wav"); /* standing in lava / slime */
|
||||||
|
|
||||||
PrecacheItem(FindItem("Blaster"));
|
PrecacheItem(FindItem("Blaster"));
|
||||||
|
|
||||||
|
@ -833,19 +927,19 @@ void SP_worldspawn (edict_t *ent)
|
||||||
|
|
||||||
gi.soundindex("misc/udeath.wav");
|
gi.soundindex("misc/udeath.wav");
|
||||||
|
|
||||||
// gibs
|
/* gibs */
|
||||||
gi.soundindex("items/respawn1.wav");
|
gi.soundindex("items/respawn1.wav");
|
||||||
|
|
||||||
// sexed sounds
|
/* sexed sounds */
|
||||||
gi.soundindex("*death1.wav");
|
gi.soundindex("*death1.wav");
|
||||||
gi.soundindex("*death2.wav");
|
gi.soundindex("*death2.wav");
|
||||||
gi.soundindex("*death3.wav");
|
gi.soundindex("*death3.wav");
|
||||||
gi.soundindex("*death4.wav");
|
gi.soundindex("*death4.wav");
|
||||||
gi.soundindex("*fall1.wav");
|
gi.soundindex("*fall1.wav");
|
||||||
gi.soundindex("*fall2.wav");
|
gi.soundindex("*fall2.wav");
|
||||||
gi.soundindex ("*gurp1.wav"); // drowning damage
|
gi.soundindex("*gurp1.wav"); /* drowning damage */
|
||||||
gi.soundindex("*gurp2.wav");
|
gi.soundindex("*gurp2.wav");
|
||||||
gi.soundindex ("*jump1.wav"); // player jump
|
gi.soundindex("*jump1.wav"); /* player jump */
|
||||||
gi.soundindex("*pain25_1.wav");
|
gi.soundindex("*pain25_1.wav");
|
||||||
gi.soundindex("*pain25_2.wav");
|
gi.soundindex("*pain25_2.wav");
|
||||||
gi.soundindex("*pain50_1.wav");
|
gi.soundindex("*pain50_1.wav");
|
||||||
|
@ -855,9 +949,9 @@ void SP_worldspawn (edict_t *ent)
|
||||||
gi.soundindex("*pain100_1.wav");
|
gi.soundindex("*pain100_1.wav");
|
||||||
gi.soundindex("*pain100_2.wav");
|
gi.soundindex("*pain100_2.wav");
|
||||||
|
|
||||||
// sexed models
|
/* sexed models you can add more, max 15
|
||||||
// THIS ORDER MUST MATCH THE DEFINES IN g_local.h
|
THIS ORDER MUST MATCH THE DEFINES IN
|
||||||
// you can add more, max 15
|
g_local.h */
|
||||||
gi.modelindex("#w_blaster.md2");
|
gi.modelindex("#w_blaster.md2");
|
||||||
gi.modelindex("#w_shotgun.md2");
|
gi.modelindex("#w_shotgun.md2");
|
||||||
gi.modelindex("#w_sshotgun.md2");
|
gi.modelindex("#w_sshotgun.md2");
|
||||||
|
@ -870,22 +964,22 @@ void SP_worldspawn (edict_t *ent)
|
||||||
gi.modelindex("#w_railgun.md2");
|
gi.modelindex("#w_railgun.md2");
|
||||||
gi.modelindex("#w_bfg.md2");
|
gi.modelindex("#w_bfg.md2");
|
||||||
|
|
||||||
//-------------------
|
/* ------------------- */
|
||||||
|
|
||||||
gi.soundindex ("player/gasp1.wav"); // gasping for air
|
gi.soundindex("player/gasp1.wav"); /* gasping for air */
|
||||||
gi.soundindex ("player/gasp2.wav"); // head breaking surface, not gasping
|
gi.soundindex("player/gasp2.wav"); /* head breaking surface, not gasping */
|
||||||
|
|
||||||
gi.soundindex ("player/watr_in.wav"); // feet hitting water
|
gi.soundindex("player/watr_in.wav"); /* feet hitting water */
|
||||||
gi.soundindex ("player/watr_out.wav"); // feet leaving water
|
gi.soundindex("player/watr_out.wav"); /* feet leaving water */
|
||||||
|
|
||||||
gi.soundindex ("player/watr_un.wav"); // head going underwater
|
gi.soundindex("player/watr_un.wav"); /* head going underwater */
|
||||||
|
|
||||||
gi.soundindex("player/u_breath1.wav");
|
gi.soundindex("player/u_breath1.wav");
|
||||||
gi.soundindex("player/u_breath2.wav");
|
gi.soundindex("player/u_breath2.wav");
|
||||||
|
|
||||||
gi.soundindex ("items/pkup.wav"); // bonus item pickup
|
gi.soundindex("items/pkup.wav"); /* bonus item pickup */
|
||||||
gi.soundindex ("world/land.wav"); // landing thud
|
gi.soundindex("world/land.wav"); /* landing thud */
|
||||||
gi.soundindex ("misc/h2ohit1.wav"); // landing splash
|
gi.soundindex("misc/h2ohit1.wav"); /* landing splash */
|
||||||
|
|
||||||
gi.soundindex("items/damage.wav");
|
gi.soundindex("items/damage.wav");
|
||||||
gi.soundindex("items/protect.wav");
|
gi.soundindex("items/protect.wav");
|
||||||
|
@ -902,49 +996,48 @@ void SP_worldspawn (edict_t *ent)
|
||||||
gi.modelindex("models/objects/gibs/skull/tris.md2");
|
gi.modelindex("models/objects/gibs/skull/tris.md2");
|
||||||
gi.modelindex("models/objects/gibs/head2/tris.md2");
|
gi.modelindex("models/objects/gibs/head2/tris.md2");
|
||||||
|
|
||||||
//
|
/* Setup light animation tables. 'a'
|
||||||
// Setup light animation tables. 'a' is total darkness, 'z' is doublebright.
|
is total darkness, 'z' is doublebright. */
|
||||||
//
|
|
||||||
|
|
||||||
// 0 normal
|
/* 0 normal */
|
||||||
gi.configstring(CS_LIGHTS + 0, "m");
|
gi.configstring(CS_LIGHTS + 0, "m");
|
||||||
|
|
||||||
// 1 FLICKER (first variety)
|
/* 1 FLICKER (first variety) */
|
||||||
gi.configstring(CS_LIGHTS + 1, "mmnmmommommnonmmonqnmmo");
|
gi.configstring(CS_LIGHTS + 1, "mmnmmommommnonmmonqnmmo");
|
||||||
|
|
||||||
// 2 SLOW STRONG PULSE
|
/* 2 SLOW STRONG PULSE */
|
||||||
gi.configstring(CS_LIGHTS + 2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
|
gi.configstring(CS_LIGHTS + 2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
|
||||||
|
|
||||||
// 3 CANDLE (first variety)
|
/* 3 CANDLE (first variety) */
|
||||||
gi.configstring(CS_LIGHTS + 3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
|
gi.configstring(CS_LIGHTS + 3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
|
||||||
|
|
||||||
// 4 FAST STROBE
|
/* 4 FAST STROBE */
|
||||||
gi.configstring(CS_LIGHTS + 4, "mamamamamama");
|
gi.configstring(CS_LIGHTS + 4, "mamamamamama");
|
||||||
|
|
||||||
// 5 GENTLE PULSE 1
|
/* 5 GENTLE PULSE 1 */
|
||||||
gi.configstring(CS_LIGHTS + 5, "jklmnopqrstuvwxyzyxwvutsrqponmlkj");
|
gi.configstring(CS_LIGHTS + 5, "jklmnopqrstuvwxyzyxwvutsrqponmlkj");
|
||||||
|
|
||||||
// 6 FLICKER (second variety)
|
/* 6 FLICKER (second variety) */
|
||||||
gi.configstring(CS_LIGHTS + 6, "nmonqnmomnmomomno");
|
gi.configstring(CS_LIGHTS + 6, "nmonqnmomnmomomno");
|
||||||
|
|
||||||
// 7 CANDLE (second variety)
|
/* 7 CANDLE (second variety) */
|
||||||
gi.configstring(CS_LIGHTS + 7, "mmmaaaabcdefgmmmmaaaammmaamm");
|
gi.configstring(CS_LIGHTS + 7, "mmmaaaabcdefgmmmmaaaammmaamm");
|
||||||
|
|
||||||
// 8 CANDLE (third variety)
|
/* 8 CANDLE (third variety) */
|
||||||
gi.configstring(CS_LIGHTS + 8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
|
gi.configstring(CS_LIGHTS + 8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
|
||||||
|
|
||||||
// 9 SLOW STROBE (fourth variety)
|
/* 9 SLOW STROBE (fourth variety) */
|
||||||
gi.configstring(CS_LIGHTS + 9, "aaaaaaaazzzzzzzz");
|
gi.configstring(CS_LIGHTS + 9, "aaaaaaaazzzzzzzz");
|
||||||
|
|
||||||
// 10 FLUORESCENT FLICKER
|
/* 10 FLUORESCENT FLICKER */
|
||||||
gi.configstring(CS_LIGHTS + 10, "mmamammmmammamamaaamammma");
|
gi.configstring(CS_LIGHTS + 10, "mmamammmmammamamaaamammma");
|
||||||
|
|
||||||
// 11 SLOW PULSE NOT FADE TO BLACK
|
/* 11 SLOW PULSE NOT FADE TO BLACK */
|
||||||
gi.configstring(CS_LIGHTS + 11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
|
gi.configstring(CS_LIGHTS + 11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
|
||||||
|
|
||||||
// styles 32-62 are assigned by the light program for switchable lights
|
/* styles 32-62 are assigned by the light program for switchable lights */
|
||||||
|
|
||||||
// 63 testing
|
/* 63 testing */
|
||||||
gi.configstring(CS_LIGHTS + 63, "a");
|
gi.configstring(CS_LIGHTS + 63, "a");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue