Remove duplicate comment

This commit is contained in:
Ricardo Garcia 2021-01-24 23:25:02 +01:00
parent abda667781
commit 741f64604c

View file

@ -949,7 +949,6 @@ static void RE_RenderView (refdef_t *fd)
// When rendering the world, scale down scissor proportionally to vk_pixel_size. // When rendering the world, scale down scissor proportionally to vk_pixel_size.
if (vk_state.current_renderpass == RP_WORLD) if (vk_state.current_renderpass == RP_WORLD)
{ {
// When rendering the world, scale down scissor proportionally to vk_pixel_size.
const float divisor = (vk_pixel_size->value < 1.0f ? 1.0f : vk_pixel_size->value); const float divisor = (vk_pixel_size->value < 1.0f ? 1.0f : vk_pixel_size->value);
scissor.offset.x = (int32_t)floorf(scissor.offset.x / divisor); scissor.offset.x = (int32_t)floorf(scissor.offset.x / divisor);
scissor.offset.y = (int32_t)floorf(scissor.offset.y / divisor); scissor.offset.y = (int32_t)floorf(scissor.offset.y / divisor);