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https://github.com/yquake2/yquake2remaster.git
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Only use client/refresh/header/local.h in refresh lib
that's why it's called "local.h". duh. (next I'll move it to refresh/gl/)
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5 changed files with 7 additions and 14 deletions
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@ -25,7 +25,6 @@
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* =======================================================================
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*/
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#include "../../client/refresh/header/local.h"
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#include "../../client/header/keyboard.h"
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#include "../generic/header/input.h"
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#include "../../client/header/client.h"
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@ -83,6 +82,9 @@ cvar_t *m_yaw;
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cvar_t *sensitivity;
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static cvar_t *windowed_mouse;
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extern void GLimp_GrabInput(qboolean grab);
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/* ------------------------------------------------------------------ */
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/*
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@ -34,8 +34,8 @@
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* =======================================================================
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*/
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#include "../../client/refresh/header/local.h"
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#include "../../common/header/common.h" /* CVar_*, qboolean (through shared.h) */
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#include "../../client/header/ref.h"
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#ifdef SDL2
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#include <SDL2/SDL.h>
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@ -28,7 +28,6 @@
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*/
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#include "header/client.h"
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#include "refresh/header/local.h"
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static cvar_t *cfg_unbindall;
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@ -27,6 +27,8 @@
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#ifndef CL_HEADER_KEYBOARD_H
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#define CL_HEADER_KEYBOARD_H
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#include "../../common/header/shared.h" /* for qboolean etc */
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/* max length of a console command line */
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#define MAXCMDLINE 256
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@ -407,11 +407,6 @@ typedef struct
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extern glconfig_t gl_config;
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extern glstate_t gl_state;
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/*
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* Initialzes the SDL video subsystem
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*/
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int GLimp_Init(void);
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/*
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* Shuts the render context and SDL window down
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* (if contextOnly, the window will not be shutdown)
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@ -424,9 +419,4 @@ void RI_ShutdownWindow(qboolean contextOnly);
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*/
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void *GLimp_GetProcAddress (const char* proc);
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/*
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* (Un)grab Input
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*/
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void GLimp_GrabInput(qboolean grab);
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#endif
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