mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-21 20:21:09 +00:00
Document vid_displayrefreshrate.
This commit is contained in:
parent
8ff7109b9d
commit
727249f625
2 changed files with 9 additions and 3 deletions
|
@ -2,9 +2,9 @@ Quake II 7.10 to 7.20:
|
||||||
- Add the soft renderer back. This feature is considered experimental.
|
- Add the soft renderer back. This feature is considered experimental.
|
||||||
The porting of the old soft renderer code to SDL and it's cleanup
|
The porting of the old soft renderer code to SDL and it's cleanup
|
||||||
were done by Denis Pauk.
|
were done by Denis Pauk.
|
||||||
- Rename several cvars to be consistent with other Quake II source
|
- Rename several cvars to be consistent across different renderers.
|
||||||
ports. The configuration file will be converted at the first start,
|
The configuration file will be converted at the first start, when an
|
||||||
when an old cvar name is used a message is printed.
|
old cvar name is used a message is printed.
|
||||||
- Make the client unicode compatible. Yamagi Quake II can now be
|
- Make the client unicode compatible. Yamagi Quake II can now be
|
||||||
installed into pathes with unicode characters in it. On Windows the
|
installed into pathes with unicode characters in it. On Windows the
|
||||||
user name of the current account may contain unicode characters.
|
user name of the current account may contain unicode characters.
|
||||||
|
|
|
@ -99,6 +99,12 @@ Graphics (all renderers):
|
||||||
|
|
||||||
* Most old `r_*` cvars, but renamed to `gl_*`
|
* Most old `r_*` cvars, but renamed to `gl_*`
|
||||||
|
|
||||||
|
* **vid_displayrefreshrate**: Sets the displays refresh rate. The
|
||||||
|
default `-1` let the game determine the refresh rate automatically.
|
||||||
|
There's little need to change that. If you do make sure that the refresh
|
||||||
|
rate is rounded up, e.g. with a display of 59.95hz you should set `60`.
|
||||||
|
Otherwise the game will render too few frames.
|
||||||
|
|
||||||
* **vid_renderer**: Selects the renderer library. Possible options are
|
* **vid_renderer**: Selects the renderer library. Possible options are
|
||||||
`gl1` (the default) for the old OpenGL 1.4 renderer and `gl3` for
|
`gl1` (the default) for the old OpenGL 1.4 renderer and `gl3` for
|
||||||
the new OpenGL 3.2 renderer.
|
the new OpenGL 3.2 renderer.
|
||||||
|
|
Loading…
Reference in a new issue