From 727249f62546ff34c42bc7667325403dd68c81c0 Mon Sep 17 00:00:00 2001 From: Yamagi Burmeister Date: Mon, 26 Feb 2018 19:14:39 +0100 Subject: [PATCH] Document vid_displayrefreshrate. --- CHANGELOG | 6 +++--- stuff/cvarlist.md | 6 ++++++ 2 files changed, 9 insertions(+), 3 deletions(-) diff --git a/CHANGELOG b/CHANGELOG index 476f7a0a..48eda9d1 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -2,9 +2,9 @@ Quake II 7.10 to 7.20: - Add the soft renderer back. This feature is considered experimental. The porting of the old soft renderer code to SDL and it's cleanup were done by Denis Pauk. -- Rename several cvars to be consistent with other Quake II source - ports. The configuration file will be converted at the first start, - when an old cvar name is used a message is printed. +- Rename several cvars to be consistent across different renderers. + The configuration file will be converted at the first start, when an + old cvar name is used a message is printed. - Make the client unicode compatible. Yamagi Quake II can now be installed into pathes with unicode characters in it. On Windows the user name of the current account may contain unicode characters. diff --git a/stuff/cvarlist.md b/stuff/cvarlist.md index ab6b6206..d5d74edb 100644 --- a/stuff/cvarlist.md +++ b/stuff/cvarlist.md @@ -99,6 +99,12 @@ Graphics (all renderers): * Most old `r_*` cvars, but renamed to `gl_*` +* **vid_displayrefreshrate**: Sets the displays refresh rate. The + default `-1` let the game determine the refresh rate automatically. + There's little need to change that. If you do make sure that the refresh + rate is rounded up, e.g. with a display of 59.95hz you should set `60`. + Otherwise the game will render too few frames. + * **vid_renderer**: Selects the renderer library. Possible options are `gl1` (the default) for the old OpenGL 1.4 renderer and `gl3` for the new OpenGL 3.2 renderer.