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Add some comments to empty functions
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1 changed files with 9 additions and 2 deletions
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@ -223,6 +223,10 @@ SP_info_player_coop(edict_t *self)
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void
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SP_info_player_intermission(void)
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{
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/* Thus function cannot be removed
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* since the info_player_intermission
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* needs a callback function. Like
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* every entity. */
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}
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/* ======================================================================= */
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@ -231,8 +235,11 @@ void
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player_pain(edict_t *self /* unused */, edict_t *other /* unused */,
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float kick /* unused */, int damage /* unused */)
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{
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/* player pain is handled at the end
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* of the frame in P_DamageFeedback */
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/* Player pain is handled at the end
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* of the frame in P_DamageFeedback.
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* This function is still here since
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* the player is an entity and needs
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* a pain callback */
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}
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qboolean
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