Merge pull request #1111 from 0lvin/backport

Show weapon in player model preview
This commit is contained in:
Yamagi 2024-06-16 09:53:24 +02:00 committed by GitHub
commit 71ff8bcdfc
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GPG Key ID: B5690EEEBB952194
3 changed files with 146 additions and 104 deletions

View File

@ -121,7 +121,7 @@ M_ForceMenuOff(void)
Cvar_Set("paused", "0");
}
void
void
M_PopMenu(void)
{
S_StartLocalSound(menu_out_sound);
@ -726,7 +726,7 @@ InitMainMenu(void)
static void
M_Main_Draw(void)
{
menucommon_s * item = 0;
menucommon_s * item = NULL;
int x = 0;
int y = 0;
@ -752,7 +752,7 @@ M_Main_Key(int key)
void
M_Menu_Main_f(void)
{
menucommon_s * item = 0;
menucommon_s * item = NULL;
InitMainMenu();
@ -2468,7 +2468,7 @@ Options_MenuInit(void)
s_options_crosshair_box.generic.name = "crosshair";
s_options_crosshair_box.generic.callback = CrosshairFunc;
s_options_crosshair_box.itemnames = crosshair_names;
s_options_pauseonfocus_box.generic.type = MTYPE_SPINCONTROL;
s_options_pauseonfocus_box.generic.x = 0;
s_options_pauseonfocus_box.generic.y = (y += 10);
@ -2988,7 +2988,7 @@ M_Credits_MenuDraw(void)
}
}
const char *
static const char *
M_Credits_Key(int key)
{
key = Key_GetMenuKey(key);
@ -5253,7 +5253,6 @@ static menuseparator_s s_player_hand_title;
static menuseparator_s s_player_rate_title;
static menuaction_s s_player_download_action;
#define MAX_DISPLAYNAME 16
#define MAX_PLAYERMODELS 1024
typedef struct _stringlist
@ -5321,7 +5320,8 @@ static qboolean IconOfSkinExists(char* skin, char** pcxfiles, int npcxfiles)
}
// strip file extension
void StripExtension(char* path)
static void
StripExtension(char* path)
{
int length;
@ -5370,7 +5370,8 @@ ContainsFile(char* path, char* file)
}
// replace characters in string
void ReplaceCharacters(char* s, char r, char c)
static void
ReplaceCharacters(char* s, char r, char c)
{
char* p = s;
@ -5423,7 +5424,7 @@ dircmp_func(const void* _a, const void* _b)
static void
PlayerModelFree()
{
char* s = 0;
char* s = NULL;
// there should be no valid skin names if there is no valid model
if (s_modelname.num != 0)
@ -5501,17 +5502,18 @@ static qboolean
PlayerDirectoryList(void)
{
char* findname = "players/*";
char** list = 0;
char** list = NULL;
int num = 0;
// get a list of "players" subdirectories
if ((list = FS_ListFiles2(findname, &num, 0, 0)) == 0)
if ((list = FS_ListFiles2(findname, &num, 0, 0)) == NULL)
{
return false;
}
if (num > MAX_PLAYERMODELS)
{
Com_Printf("Too many player models (%d)!\n", num);
num = MAX_PLAYERMODELS - 1;
}
@ -5536,11 +5538,11 @@ PlayerDirectoryList(void)
char* t = list[i];
YQ2_COM_CHECK_OOM(s, "malloc()", MAX_QPATH * sizeof(char))
Q_strlcpy(s, t, MAX_QPATH);
data[i] = s;
}
// free file list
FS_FreeList(list, num);
@ -5557,10 +5559,8 @@ static qboolean
PlayerModelList(void)
{
char findname[MAX_QPATH];
char** list = 0;
char** data = 0;
char* s = 0;
char* t = 0;
char** list = NULL;
char** data = NULL;
int num = 0;
int mdl = 0;
qboolean result = true;
@ -5575,6 +5575,10 @@ PlayerModelList(void)
// verify the existence of at least one pcx skin
for (int i = 0; i < s_directory.num; ++i)
{
char* s = NULL;
char* t = NULL;
int l;
if (s_directory.data[i] == 0)
{
continue;
@ -5584,14 +5588,14 @@ PlayerModelList(void)
strcat(findname, "/*.pcx");
// get a list of pcx files
if ((list = FS_ListFiles2(findname, &num, 0, 0)) == 0)
if ((list = FS_ListFiles2(findname, &num, 0, 0)) == NULL)
{
continue;
}
// contains triangle .md2 model
s = s_directory.data[i];
if (ContainsFile(s, "tris.md2") == false)
{
continue; // invalid player model
@ -5628,7 +5632,7 @@ PlayerModelList(void)
data = (char**)malloc((s_skinnames[mdl].num + 1) * sizeof(char*));
YQ2_COM_CHECK_OOM(data, "malloc()", (s_skinnames[mdl].num + 1) * sizeof(char*))
memset(data, 0, (s_skinnames[mdl].num + 1) * sizeof(char*));
s_skinnames[mdl].data = data;
s_skinnames[mdl].num = 0;
@ -5647,13 +5651,14 @@ PlayerModelList(void)
{
ReplaceCharacters(list[k], '\\', '/');
s = (char*)malloc(MAX_DISPLAYNAME);
t = strrchr(list[k], '/');
YQ2_COM_CHECK_OOM(s, "malloc()", MAX_DISPLAYNAME * sizeof(char))
l = strlen(t) + 1;
s = (char*)malloc(l);
YQ2_COM_CHECK_OOM(s, "malloc()", l * sizeof(char))
StripExtension(t);
Q_strlcpy(s, t + 1, MAX_DISPLAYNAME);
Q_strlcpy(s, t + 1, l);
data[s_skinnames[mdl].num++] = s;
}
@ -5664,12 +5669,13 @@ PlayerModelList(void)
qsort(s_skinnames[mdl].data, s_skinnames[mdl].num, sizeof(char**), Q_sort_stricmp);
// at this point we have a valid player model
s = (char*)malloc(MAX_DISPLAYNAME);
t = strrchr(s_directory.data[i], '/');
l = strlen(t) + 1;
s = (char*)malloc(l);
YQ2_COM_CHECK_OOM(s, "malloc()", MAX_DISPLAYNAME * sizeof(char))
YQ2_COM_CHECK_OOM(s, "malloc()", l * sizeof(char))
Q_strlcpy(s, t + 1, MAX_DISPLAYNAME);
Q_strlcpy(s, t + 1, l);
s_modelname.data[s_modelname.num++] = s;
mdl = s_modelname.num;
@ -5733,8 +5739,8 @@ PlayerConfig_MenuInit(void)
extern cvar_t *skin;
cvar_t *hand = Cvar_Get( "hand", "0", CVAR_USERINFO | CVAR_ARCHIVE );
static const char *handedness[] = { "right", "left", "center", 0 };
char mdlname[MAX_DISPLAYNAME * 2];
char imgname[MAX_DISPLAYNAME];
char mdlname[MAX_QPATH];
char imgname[MAX_QPATH];
int mdlindex = 0;
int imgindex = 0;
int i = 0;
@ -5745,12 +5751,12 @@ PlayerConfig_MenuInit(void)
return false;
}
Q_strlcpy(mdlname, skin->string, MAX_DISPLAYNAME * 2);
Q_strlcpy(mdlname, skin->string, sizeof(mdlname));
ReplaceCharacters(mdlname, '\\', '/' );
if (strchr(mdlname, '/'))
{
Q_strlcpy(imgname, strchr(mdlname, '/') + 1, MAX_DISPLAYNAME);
Q_strlcpy(imgname, strchr(mdlname, '/') + 1, sizeof(imgname));
*strchr(mdlname, '/') = 0;
}
else
@ -5902,92 +5908,128 @@ extern float CalcFov(float fov_x, float w, float h);
* Model animation
*/
static void
PlayerConfig_AnimateModel(entity_t *entity, int curTime)
PlayerConfig_AnimateModel(entity_t *entity, int count, int curTime)
{
cvar_t *cl_start_frame, *cl_end_frame;
int startFrame, endFrame;
const cvar_t *cl_start_frame, *cl_end_frame;
int startFrame, endFrame;
cl_start_frame = Cvar_Get("cl_model_preview_start", "84", CVAR_ARCHIVE);
cl_end_frame = Cvar_Get("cl_model_preview_end", "94", CVAR_ARCHIVE);
startFrame = cl_start_frame->value;
endFrame = cl_end_frame->value;
cl_start_frame = Cvar_Get("cl_model_preview_start", "84", CVAR_ARCHIVE);
cl_end_frame = Cvar_Get("cl_model_preview_end", "94", CVAR_ARCHIVE);
startFrame = cl_start_frame->value;
endFrame = cl_end_frame->value;
if (startFrame >= 0 && endFrame > startFrame)
{
/* salute male 84..94 frame */
entity->frame = (curTime / 100) % (endFrame - startFrame) + startFrame;
}
if (startFrame >= 0 && endFrame > startFrame)
{
int i;
for (i = 0; i < count; i ++)
{
/* salute male 84..94 frame */
entity[i].frame = (curTime / 100) % (endFrame - startFrame) + startFrame;
}
}
}
static void
PlayerConfig_MenuDraw(void)
{
refdef_t refdef;
float scale = SCR_GetMenuScale();
refdef_t refdef;
float scale = SCR_GetMenuScale();
memset(&refdef, 0, sizeof(refdef));
memset(&refdef, 0, sizeof(refdef));
refdef.x = viddef.width / 2;
refdef.y = viddef.height / 2 - 72 * scale;
refdef.width = 144 * scale;
refdef.height = 168 * scale;
refdef.fov_x = 40;
refdef.fov_y = CalcFov(refdef.fov_x, (float)refdef.width, (float)refdef.height);
refdef.time = cls.realtime * 0.001f;
refdef.x = viddef.width / 2;
refdef.y = viddef.height / 2 - 72 * scale;
refdef.width = 144 * scale;
refdef.height = 168 * scale;
refdef.fov_x = 40;
refdef.fov_y = CalcFov(refdef.fov_x, (float)refdef.width, (float)refdef.height);
refdef.time = cls.realtime * 0.001f;
// could remove this, there should be a valid set of models
if ((s_player_model_box.curvalue >= 0 && s_player_model_box.curvalue < s_modelname.num)
&& (s_player_skin_box.curvalue >= 0
&& s_player_skin_box.curvalue < s_skinnames[s_player_model_box.curvalue].num))
{
entity_t entity;
char scratch[MAX_QPATH];
char* mdlname = s_modelname.data[s_player_model_box.curvalue];
char* imgname = s_skinnames[s_player_model_box.curvalue].data[s_player_skin_box.curvalue];
// could remove this, there should be a valid set of models
if ((s_player_model_box.curvalue >= 0 && s_player_model_box.curvalue < s_modelname.num)
&& (s_player_skin_box.curvalue >= 0
&& s_player_skin_box.curvalue < s_skinnames[s_player_model_box.curvalue].num))
{
entity_t entities[2];
char scratch[MAX_QPATH];
char* mdlname = s_modelname.data[s_player_model_box.curvalue];
char* imgname = s_skinnames[s_player_model_box.curvalue].data[s_player_skin_box.curvalue];
int i, curTime;
memset(&entity, 0, sizeof(entity));
memset(&entities, 0, sizeof(entities));
Com_sprintf(scratch, sizeof(scratch), "players/%s/tris.md2", mdlname);
entity.model = R_RegisterModel(scratch);
Com_sprintf(scratch, sizeof(scratch), "players/%s/%s.pcx", mdlname,
imgname);
entity.skin = R_RegisterSkin(scratch);
entity.flags = RF_FULLBRIGHT;
entity.origin[0] = 80;
entity.origin[1] = 0;
entity.origin[2] = 0;
VectorCopy(entity.origin, entity.oldorigin);
entity.frame = 0;
entity.oldframe = 0;
entity.backlerp = 0.0;
Com_sprintf(scratch, sizeof(scratch), "players/%s/tris.md2", mdlname);
entities[0].model = R_RegisterModel(scratch);
int curTime = Sys_Milliseconds();
PlayerConfig_AnimateModel(&entity, curTime);
// one full turn is 3s = 3000ms => 3000/360 deg per millisecond
curTime = curTime % 3000;
entity.angles[1] = (float)curTime/(3000.0f/360.0f);
Com_sprintf(scratch, sizeof(scratch), "players/%s/%s.pcx", mdlname,
imgname);
entities[0].skin = R_RegisterSkin(scratch);
refdef.areabits = 0;
refdef.num_entities = 1;
refdef.entities = &entity;
refdef.lightstyles = 0;
refdef.rdflags = RDF_NOWORLDMODEL;
curTime = Sys_Milliseconds();
Com_sprintf(scratch, sizeof(scratch), "/players/%s/%s_i.pcx", mdlname,
imgname);
/* multiplayer weapons loaded */
if (num_cl_weaponmodels)
{
int weapon_id;
// icon bitmap to draw
s_player_icon_bitmap.generic.name = scratch;
/* change weapon every 3 rounds */
weapon_id = curTime / 9000;
Menu_Draw(&s_player_config_menu);
weapon_id = weapon_id % num_cl_weaponmodels;
/* show weapon also */
Com_sprintf(scratch, sizeof(scratch),
"players/%s/%s", mdlname, cl_weaponmodels[weapon_id]);
entities[1].model = R_RegisterModel(scratch);
}
M_DrawTextBox(((int)(refdef.x) * (320.0F / viddef.width) - 8),
(int)((viddef.height / 2) * (240.0F / viddef.height) - 77),
refdef.width / (8 * scale), refdef.height / (8 * scale));
refdef.height += 4 * scale;
/* no such weapon model */
if (!entities[1].model)
{
/* show weapon also */
Com_sprintf(scratch, sizeof(scratch),
"players/%s/weapon.md2", mdlname);
entities[1].model = R_RegisterModel(scratch);
}
R_RenderFrame(&refdef);
}
curTime = curTime % 3000;
for (i = 0; i < 2; i++)
{
entities[i].flags = RF_FULLBRIGHT;
entities[i].origin[0] = 80;
entities[i].origin[1] = 0;
entities[i].origin[2] = 0;
VectorCopy(entities[i].origin, entities[i].oldorigin);
entities[i].frame = 0;
entities[i].oldframe = 0;
entities[i].backlerp = 0.0;
// one full turn is 3s = 3000ms => 3000/360 deg per millisecond
entities[i].angles[1] = (float)curTime/(3000.0f/360.0f);
}
PlayerConfig_AnimateModel(entities, 2, curTime);
refdef.areabits = 0;
refdef.num_entities = (entities[1].model) ? 2 : 1;
refdef.entities = entities;
refdef.lightstyles = 0;
refdef.rdflags = RDF_NOWORLDMODEL;
Com_sprintf(scratch, sizeof(scratch), "/players/%s/%s_i.pcx", mdlname,
imgname);
// icon bitmap to draw
s_player_icon_bitmap.generic.name = scratch;
Menu_Draw(&s_player_config_menu);
M_DrawTextBox(((int)(refdef.x) * (320.0F / viddef.width) - 8),
(int)((viddef.height / 2) * (240.0F / viddef.height) - 77),
refdef.width / (8 * scale), refdef.height / (8 * scale));
refdef.height += 4 * scale;
R_RenderFrame(&refdef);
}
}
static const char *
@ -5997,9 +6039,9 @@ PlayerConfig_MenuKey(int key)
if (key == K_ESCAPE)
{
char skin[MAX_QPATH];
char* name = 0;
char* mdl = 0;
char* img = 0;
char* name = NULL;
char* mdl = NULL;
char* img = NULL;
name = s_player_name_field.buffer;
mdl = s_modelname.data[s_player_model_box.curvalue];

View File

@ -912,7 +912,7 @@ Cmd_CompleteMapCommand(char *partial)
char *pmatch[1024];
qboolean partialFillContinue = true;
if ((mapNames = FS_ListFiles2("maps/*.bsp", &nMaps, 0, 0)) != 0)
if ((mapNames = FS_ListFiles2("maps/*.bsp", &nMaps, 0, 0)) != NULL)
{
len = strlen(partial);
nbMatches = 0;

View File

@ -321,7 +321,7 @@ void SV_ListMaps_f(void)
Com_Printf("\n");
if ((userMapNames = FS_ListFiles2("maps/*.bsp", &nUserMaps, 0, 0)) != 0)
if ((userMapNames = FS_ListFiles2("maps/*.bsp", &nUserMaps, 0, 0)) != NULL)
{
for (i = 0; i < nUserMaps - 1; i++)
{
@ -371,7 +371,7 @@ SV_Kick_f(void)
SV_BroadcastPrintf(PRINT_HIGH, "%s was kicked\n", sv_client->name);
}
/* print directly, because the dropped client
/* print directly, because the dropped client
won't get the SV_BroadcastPrintf message */
SV_ClientPrintf(sv_client, PRINT_HIGH, "You were kicked from the game\n");
SV_DropClient(sv_client);
@ -564,8 +564,8 @@ SV_ServerRecord_f(void)
return;
}
if (strstr(Cmd_Argv(1), "..") ||
strstr(Cmd_Argv(1), "/") ||
if (strstr(Cmd_Argv(1), "..") ||
strstr(Cmd_Argv(1), "/") ||
strstr(Cmd_Argv(1), "\\"))
{
Com_Printf("Illegal filename.\n");