Crashfix :D

This commit is contained in:
Yamagi Burmeister 2009-03-04 13:01:55 +00:00
parent 95e2727f60
commit 71d8526080
1 changed files with 1 additions and 1 deletions

View File

@ -512,7 +512,7 @@ void SV_GameMap_f (void)
}
else
{ // save the map just exited
if (!strstr (map, ".") && !strstr (map, "$"))
if (sv.state == ss_game)
{
// clear all the client inuse flags before saving so that
// when the level is re-entered, the clients will spawn