Crashfix :D
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@ -512,7 +512,7 @@ void SV_GameMap_f (void)
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}
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else
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{ // save the map just exited
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if (!strstr (map, ".") && !strstr (map, "$"))
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if (sv.state == ss_game)
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{
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// clear all the client inuse flags before saving so that
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// when the level is re-entered, the clients will spawn
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