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Fix a (harmless) off-by-one in a SDL_VideoDriverName() call
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@ -102,7 +102,7 @@ GLimp_Init(void)
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const char* driverName = SDL_GetCurrentVideoDriver();
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#else
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char driverName[64];
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SDL_VideoDriverName(driverName, sizeof(driverName) - 1);
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SDL_VideoDriverName(driverName, sizeof(driverName));
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#endif
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VID_Printf(PRINT_ALL, "SDL video driver is \"%s\".\n", driverName);
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}
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