diff --git a/src/game/g_target.c b/src/game/g_target.c index ec5effaf..68739e23 100644 --- a/src/game/g_target.c +++ b/src/game/g_target.c @@ -672,7 +672,7 @@ SP_target_spawner(edict_t *self) if (!Q_stricmp(level.mapname, "fact2") && VectorCompare(self->s.origin, fact2spawnpoint1) ) { - VectorSet (forward, 0, 0, 1); + VectorSet(forward, 0, 0, 1); VectorMA (self->s.origin, -8, forward, self->s.origin); } diff --git a/src/game/monster/actor/actor.c b/src/game/monster/actor/actor.c index 579bd031..fef54b37 100644 --- a/src/game/monster/actor/actor.c +++ b/src/game/monster/actor/actor.c @@ -314,7 +314,7 @@ void actorMachineGun (edict_t *self) vec3_t start, target; vec3_t forward, right; - AngleVectors (self->s.angles, forward, right, NULL); + AngleVectors(self->s.angles, forward, right, NULL); G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_ACTOR_MACHINEGUN_1], forward, right, start); if (self->enemy) { @@ -325,7 +325,7 @@ void actorMachineGun (edict_t *self) } else { - VectorCopy (self->enemy->absmin, target); + VectorCopy(self->enemy->absmin, target); target[2] += (self->enemy->size[2] / 2); } VectorSubtract (target, start, forward); @@ -333,7 +333,7 @@ void actorMachineGun (edict_t *self) } else { - AngleVectors (self->s.angles, forward, NULL, NULL); + AngleVectors(self->s.angles, forward, NULL, NULL); } monster_fire_bullet (self, start, forward, 3, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_ACTOR_MACHINEGUN_1); } @@ -341,12 +341,12 @@ void actorMachineGun (edict_t *self) void actor_dead (edict_t *self) { - VectorSet (self->mins, -16, -16, -24); - VectorSet (self->maxs, 16, 16, -8); + VectorSet(self->mins, -16, -16, -24); + VectorSet(self->maxs, 16, 16, -8); self->movetype = MOVETYPE_TOSS; self->svflags |= SVF_DEADMONSTER; self->nextthink = 0; - gi.linkentity (self); + gi.linkentity(self); } static mframe_t actor_frames_death1 [] = @@ -506,8 +506,8 @@ void SP_misc_actor (edict_t *self) self->movetype = MOVETYPE_STEP; self->solid = SOLID_BBOX; self->s.modelindex = gi.modelindex("players/male/tris.md2"); - VectorSet (self->mins, -16, -16, -24); - VectorSet (self->maxs, 16, 16, 32); + VectorSet(self->mins, -16, -16, -24); + VectorSet(self->maxs, 16, 16, 32); if (!self->health) self->health = 100; @@ -525,7 +525,7 @@ void SP_misc_actor (edict_t *self) self->monsterinfo.aiflags |= AI_GOOD_GUY; - gi.linkentity (self); + gi.linkentity(self); self->monsterinfo.currentmove = &actor_move_stand; self->monsterinfo.scale = MODEL_SCALE; @@ -651,8 +651,8 @@ void SP_target_actor (edict_t *self) self->solid = SOLID_TRIGGER; self->touch = target_actor_touch; - VectorSet (self->mins, -8, -8, -8); - VectorSet (self->maxs, 8, 8, 8); + VectorSet(self->mins, -8, -8, -8); + VectorSet(self->maxs, 8, 8, 8); self->svflags = SVF_NOCLIENT; if (self->spawnflags & 1) @@ -667,5 +667,5 @@ void SP_target_actor (edict_t *self) self->movedir[2] = st.height; } - gi.linkentity (self); + gi.linkentity(self); } diff --git a/src/game/monster/boss3/boss32.c b/src/game/monster/boss3/boss32.c index e62026fa..2f56d279 100644 --- a/src/game/monster/boss3/boss32.c +++ b/src/game/monster/boss3/boss32.c @@ -871,7 +871,7 @@ makron_torso_origin(edict_t *self, edict_t *torso) tr = gi.trace(self->s.origin, torso->mins, torso->maxs, v, self, MASK_SOLID); - VectorCopy (tr.endpos, torso->s.origin); + VectorCopy(tr.endpos, torso->s.origin); } void @@ -1007,7 +1007,7 @@ makron_die(edict_t *self, edict_t *inflictor /* unused */, edict_t *attacker /* /* lower bbox since the torso is gone */ self->maxs[2] = 64; - gi.linkentity (self); + gi.linkentity(self); self->monsterinfo.currentmove = &makron_move_death2; } diff --git a/src/game/monster/dog/dog.c b/src/game/monster/dog/dog.c index 5e9e559a..05e8c146 100644 --- a/src/game/monster/dog/dog.c +++ b/src/game/monster/dog/dog.c @@ -122,7 +122,7 @@ dog_leap_step(edict_t *self) { vec3_t forward; - AngleVectors (self->s.angles, forward, NULL, NULL); + AngleVectors(self->s.angles, forward, NULL, NULL); self->s.origin[2] += 1; VectorScale(forward, 300, self->velocity); self->velocity[2] = 200; diff --git a/src/game/monster/shalrath/shalrath.c b/src/game/monster/shalrath/shalrath.c index 8de7f131..2f78715e 100644 --- a/src/game/monster/shalrath/shalrath.c +++ b/src/game/monster/shalrath/shalrath.c @@ -191,7 +191,7 @@ FireShalrathPod(edict_t *self) vec3_t vec; vec3_t offset = {16, 0, 16}; - AngleVectors (self->s.angles, forward, right, NULL); + AngleVectors(self->s.angles, forward, right, NULL); G_ProjectSource(self->s.origin, offset, forward, right, start); VectorCopy(self->enemy->s.origin, vec); vec[2] += self->enemy->viewheight; diff --git a/src/game/monster/shambler/shambler.c b/src/game/monster/shambler/shambler.c index fe1bbb9b..1b75ef70 100644 --- a/src/game/monster/shambler/shambler.c +++ b/src/game/monster/shambler/shambler.c @@ -710,8 +710,8 @@ SP_monster_shambler(edict_t* self) } self->s.modelindex = gi.modelindex("models/monsters/shambler/tris.md2"); - VectorSet (self->mins, -32, -32, -24); - VectorSet (self->maxs, 32, 32, 64); + VectorSet(self->mins, -32, -32, -24); + VectorSet(self->maxs, 32, 32, 64); self->movetype = MOVETYPE_STEP; self->solid = SOLID_BBOX; diff --git a/src/game/monster/tank/tank.c b/src/game/monster/tank/tank.c index 87c491d3..fbe61d51 100644 --- a/src/game/monster/tank/tank.c +++ b/src/game/monster/tank/tank.c @@ -539,11 +539,11 @@ TankRocket(edict_t *self) if (blindfire) { - VectorCopy (self->monsterinfo.blind_fire_target, target); + VectorCopy(self->monsterinfo.blind_fire_target, target); } else { - VectorCopy (self->enemy->s.origin, target); + VectorCopy(self->enemy->s.origin, target); } if (blindfire) diff --git a/src/game/monster/tarbaby/tarbaby.c b/src/game/monster/tarbaby/tarbaby.c index f40aed5f..91715ac4 100644 --- a/src/game/monster/tarbaby/tarbaby.c +++ b/src/game/monster/tarbaby/tarbaby.c @@ -145,7 +145,7 @@ tarbaby_jump_step(edict_t *self) self->movetype = MOVETYPE_BOUNCE; self->touch = tarbaby_touch; - AngleVectors (self->s.angles, forward, NULL, NULL); + AngleVectors(self->s.angles, forward, NULL, NULL); self->s.origin[2] += 1; VectorScale(forward, 600, self->velocity); self->velocity[2] = 200 + (random() * 150); diff --git a/src/game/monster/wizard/wizard.c b/src/game/monster/wizard/wizard.c index c9921e0f..686536ab 100644 --- a/src/game/monster/wizard/wizard.c +++ b/src/game/monster/wizard/wizard.c @@ -221,7 +221,7 @@ wizard_spit(edict_t *self) vec3_t vec; vec3_t offset = {0, 0, 30}; - AngleVectors (self->s.angles, forward, right, NULL); + AngleVectors(self->s.angles, forward, right, NULL); G_ProjectSource(self->s.origin, offset, forward, right, start); VectorCopy(self->enemy->s.origin, vec); vec[2] += self->enemy->viewheight; diff --git a/src/game/player/chase.c b/src/game/player/chase.c index 31031f44..0ed75785 100644 --- a/src/game/player/chase.c +++ b/src/game/player/chase.c @@ -321,7 +321,7 @@ CheckChasecam_Viewent(edict_t *ent) ent->client->oldplayer->flags = ent->flags; /* end Lazarus */ - gi.linkentity (ent->client->oldplayer); + gi.linkentity(ent->client->oldplayer); } } diff --git a/src/game/player/view.c b/src/game/player/view.c index 92d6838f..70a8a7d3 100644 --- a/src/game/player/view.c +++ b/src/game/player/view.c @@ -432,7 +432,7 @@ SV_CalcViewOffset(edict_t *ent) } else { - VectorSet (v, 0, 0, 0); + VectorSet(v, 0, 0, 0); if (ent->client->chasecam) { ent->client->ps.pmove.origin[0] = ent->client->chasecam->s.origin[0] * 8; diff --git a/src/game/player/weapon.c b/src/game/player/weapon.c index df5101ba..4019e50a 100644 --- a/src/game/player/weapon.c +++ b/src/game/player/weapon.c @@ -210,8 +210,8 @@ PlayerNoise_Spawn(edict_t *who, int type) noise->classname = "player_noise"; noise->spawnflags = type; - VectorSet (noise->mins, -8, -8, -8); - VectorSet (noise->maxs, 8, 8, 8); + VectorSet(noise->mins, -8, -8, -8); + VectorSet(noise->maxs, 8, 8, 8); noise->owner = who; noise->svflags = SVF_NOCLIENT;